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Quote from: Gryzlek on June 06, 2010, 04:37:45 AMhttp://gtad.tk/
http://gtad.tk/
Awesome
made a little feature on my scm I've been using.... thought maybe you can add it to the VC SCM dannye (if you wish).Its a reposition of cars that you have already set up, so for the lazys like me dont have to re-set up cars and shit.Quote:add00001: wait 200 ms0004: $car = -1 ;; integer values0005: $carx = 0.0 ;; floating-point values0005: $cary = 0.0 ;; floating-point values0005: $carz = -1.0 ;; floating-point values0005: $cara = 0.0 ;; floating-point values0002: jump ££add:add0001: wait 200 ms00D6: if 200E0: player $PLAYER_CHAR driving00E1: key_pressed 0 400E1: key_pressed 0 5004D: jump_if_false ££add03C1: $car = player $PLAYER_CHAR car0001: wait 1000 ms00AA: store_car $car position_to $carx $cary $2carz0174: $cara = car $car z_angle0002: jump ££add:add20001: wait 200 ms00D6: if 280E0: NOT player $PLAYER_CHAR driving00E1: key_pressed 0 600E1: key_pressed 0 7004D: jump_if_false ££add20001: wait 100 ms00AB: put car $car at $carx $cary $2carz0175: set_car $car z_angle_to $cara;;00A7: car $car drive_to $carx $cary $2carz02C2: car $car drive_to_point $carx $cary $2carz0002: jump ££add2you might have to change the keypress values and add in a on screen text thingy
:add00001: wait 200 ms0004: $car = -1 ;; integer values0005: $carx = 0.0 ;; floating-point values0005: $cary = 0.0 ;; floating-point values0005: $carz = -1.0 ;; floating-point values0005: $cara = 0.0 ;; floating-point values0002: jump ££add:add0001: wait 200 ms00D6: if 200E0: player $PLAYER_CHAR driving00E1: key_pressed 0 400E1: key_pressed 0 5004D: jump_if_false ££add03C1: $car = player $PLAYER_CHAR car0001: wait 1000 ms00AA: store_car $car position_to $carx $cary $2carz0174: $cara = car $car z_angle0002: jump ££add:add20001: wait 200 ms00D6: if 280E0: NOT player $PLAYER_CHAR driving00E1: key_pressed 0 600E1: key_pressed 0 7004D: jump_if_false ££add20001: wait 100 ms00AB: put car $car at $carx $cary $2carz0175: set_car $car z_angle_to $cara;;00A7: car $car drive_to $carx $cary $2carz02C2: car $car drive_to_point $carx $cary $2carz0002: jump ££add2
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