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//-------------MAIN---------------thread "MAIN" fade 0 0 042C: set_total_missions_to 1 030D: set_total_mission_points_to 1 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time 12 0 04E4: unknown_refresh_game_renderer_at 476.875 -939.938 Camera.SetAtPos(476.875, -939.938, 41.75)062A: change_stat 165 to 0.0 // float 062A: change_stat 23 to 0.0 // float 062A: change_stat 21 to 0.0 // float 062A: change_stat 163 to 1000.0 // float 062A: change_stat 160 to 1000.0 // float 062A: change_stat 229 to 1000.0 // float 062A: change_stat 223 to 1000.0 // float 062A: change_stat 230 to 1000.0 // float 0629: change_stat 181 to 4 // integer 0629: change_stat 68 to 0 // integer 062A: change_stat 24 to 1000.0 // float 0A1F: set_stat 24 max_to 1000.00998: add_respect 1000 $PLAYER_CHAR = Player.Create(#NULL, 476.875, -939.938, 41.75)07AF: $PLAYER_GROUP = player $PLAYER_CHAR group $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)Camera.SetBehindPlayerActor.Angle($PLAYER_ACTOR) = 180.00489: unknown_actor $PLAYER_ACTOR flag 1
@Hoff: Yeah its pretty much done, just need to check a few things and convert it for the different versions (keyboard/gamepad/etc). Should be able to get it out as soon as I get some free time on my hands.
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