Author Topic: Ultimate Stunters Main SCM  (Read 355983 times)

0 Members and 5 Guests are viewing this topic.

Offline arKy

  • Veteran Member
  • Posts: 2512
  • Year Zero
    • View Profile
    • https://soundcloud.com/arky-2
Ultimate Stunters Main SCM
« Reply #660 on: October 09, 2007, 11:36:11 AM »
Dannye i have a little question about ur last relase , GTA SOL USCM , why i cant watch my reps? its problem of the mod of its about ur scm? why if i spawn a car two times gta sol crashes?

Thanks.

Offline ben

  • Posts: 131
    • View Profile
Ultimate Stunters Main SCM
« Reply #661 on: October 12, 2007, 01:06:49 PM »
very good, i need a car spawner for vc but i havent been able to find one

Offline Torque

  • Veteran Member
  • Posts: 12959
    • View Profile
Ultimate Stunters Main SCM
« Reply #662 on: October 15, 2007, 06:04:13 PM »
This "SaRaH" is a insignificant pimple of the butt of Dannye's SCM.

Offline JayFoxRox

  • Posts: 2221
    • View Profile
    • Homepage
Ultimate Stunters Main SCM
« Reply #663 on: October 21, 2007, 04:48:52 AM »
Hi, you might have noticed that i have been around the forums again the last days. I was wondering if you have reached anything with my sources. Would be cool to see this thing with a graphical interface in "exe" form like spoosh

(I m still ready for helping if you want to try..)

Offline Dannye

  • Veteran Member
  • Posts: 3592
    • View Profile
Ultimate Stunters Main SCM
« Reply #664 on: October 21, 2007, 05:44:41 AM »
I recall looking at the stuff you posted a while back, I recall thinking it was all way over my head (heck, I've got next to no experience in the field of memory editing [etc] - the most I have ever done in that is create my own little [very very basic] trainer for disabling the cut to unique cam on replays [exactly the same as gunners tool]).

I must admit I am intrigued to discover what new levels this mod could possibly be taken to, and thus I am interested to talk to you further about it (especially in the areas of increased user interaction/customisation, Eg. choosing their own controls for functions, which functions they want/don't-want etc, [or for a more specific example] choosing which cars the spawner should spawn, etc). If it leads to further development of the mod for the betterment of the community, then there can't be anything wrong with that. Once I get some free time on my hands (from the beginning of December, and onwards) I'd be happy to discuss this with you further (you may need to remind me again then so I don't forget  ).
« Last Edit: October 21, 2007, 05:46:51 AM by Dannye »

Offline JayFoxRox

  • Posts: 2221
    • View Profile
    • Homepage
Ultimate Stunters Main SCM
« Reply #665 on: October 21, 2007, 05:56:24 AM »
Sounds great! I m looking forward to it

Offline Nyze

  • Posts: 1686
    • View Profile
    • http://
Ultimate Stunters Main SCM
« Reply #666 on: October 27, 2007, 03:19:43 AM »
hey where is the lc mod for vc?

and is the main.scm lc for gta III ?
« Last Edit: October 27, 2007, 04:08:09 AM by NyZe »

Offline Torque

  • Veteran Member
  • Posts: 12959
    • View Profile
Ultimate Stunters Main SCM
« Reply #667 on: October 27, 2007, 10:34:57 AM »
Dannye in your SCM:

Code: [Select]
//-------------MAIN---------------
thread "MAIN"
fade 0 0
042C: set_total_missions_to 1
030D: set_total_mission_points_to 1
01F0: set_max_wanted_level_to 6
set_wb_check_to 0
00C0: set_current_time 12 0
04E4: unknown_refresh_game_renderer_at 476.875 -939.938
Camera.SetAtPos(476.875, -939.938, 41.75)
062A: change_stat 165 to 0.0 // float
062A: change_stat 23 to 0.0 // float
062A: change_stat 21 to 0.0 // float
062A: change_stat 163 to 1000.0 // float
062A: change_stat 160 to 1000.0 // float
062A: change_stat 229 to 1000.0 // float
062A: change_stat 223 to 1000.0 // float
062A: change_stat 230 to 1000.0 // float
0629: change_stat 181 to 4 // integer
0629: change_stat 68 to 0 // integer
062A: change_stat 24 to 1000.0 // float
0A1F: set_stat 24 max_to 1000.0
0998: add_respect 1000
$PLAYER_CHAR = Player.Create(#NULL, 476.875, -939.938, 41.75)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Camera.SetBehindPlayer
Actor.Angle($PLAYER_ACTOR) = 180.0
0489: unknown_actor $PLAYER_ACTOR flag 1

Which one of those is for muscles.

Offline Eddeman

  • Moderator
  • Posts: 1730
    • View Profile
Ultimate Stunters Main SCM
« Reply #668 on: October 27, 2007, 02:05:06 PM »
Don't know if I've said this before, but thanks a lot for making these  

Offline Ferσή

  • Wasteland Heroes
  • *
  • Posts: 6719
  • suck a cheetahs dick
    • View Profile
Ultimate Stunters Main SCM
« Reply #669 on: October 27, 2007, 02:53:36 PM »
yes <3

Offline Ralleee

  • The Ralmeister
  • Veteran Member
  • Posts: 5403
    • View Profile
Ultimate Stunters Main SCM
« Reply #670 on: October 27, 2007, 04:14:19 PM »
Yes <3

Offline Hoff

  • Breeder for life
  • Veteran Member
  • Posts: 3413
    • View Profile
    • http://www.last.fm/user/aante
Ultimate Stunters Main SCM
« Reply #671 on: October 27, 2007, 04:59:18 PM »
Yes. <3

Anyway, have you made any progress on the new SA version of the uscm, Dannye? It'll rock!

Offline Dannye

  • Veteran Member
  • Posts: 3592
    • View Profile
Ultimate Stunters Main SCM
« Reply #672 on: October 27, 2007, 05:03:53 PM »
Thanks guys!

@CD: Cheers for that.

@Torque: Sorry for being slow to reply to your pm, does your post imply that its not a problem anymore?

@Hoff: Yeah its pretty much done, just need to check a few things and convert it for the different versions (keyboard/gamepad/etc). Should be able to get it out as soon as I get some free time on my hands.

Offline Taz

  • Veteran Member
  • Posts: 1589
    • View Profile
Ultimate Stunters Main SCM
« Reply #673 on: October 27, 2007, 05:15:09 PM »
Looking really forward to the release of the new SA version, keep up the great work! Youre making stunting a lot more fun and easier with the features of your excellent SCM. Thank you!
« Last Edit: October 27, 2007, 05:15:36 PM by Taz »

Offline Hoff

  • Breeder for life
  • Veteran Member
  • Posts: 3413
    • View Profile
    • http://www.last.fm/user/aante
Ultimate Stunters Main SCM
« Reply #674 on: October 27, 2007, 05:25:22 PM »
Quote from: Dannye
@Hoff: Yeah its pretty much done, just need to check a few things and convert it for the different versions (keyboard/gamepad/etc). Should be able to get it out as soon as I get some free time on my hands.
Woo-to the mothersucking-hoo!

 

SimplePortal 2.3.7 © 2008-2025, SimplePortal