Author Topic: Ultimate Stunters Main SCM  (Read 313897 times)

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Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1215 on: August 06, 2021, 08:44:11 PM »
Does anyone else have issues with old uscm and new version having replays crashing? I stunt with new version and sent my stunts to editor (SkilZ) and replay crashes every time press F3.
I sent my uscm files and still same issue... what is going on?

Damn, sorry to hear that. I've tried replicating this on my end (playing back replays created on v7 uscm's while running on an older version) but haven't seen any resulting crashes. Since it sounds like they still occur when you have provided the exact scm you were using then I guess something else is likely the cause? Sadly I have no idea what.

The closest thing I have experienced to this is with my copy of LC. Whenever I start a new game in LC and immediately try to load a replay, the game will 100% crash every time the replay stops. I'm pretty sure however this is just an issue with my copy of LC, as it happens even when I run the original scm it came with, and regardless of whether I use new/old replays. Thankfully the solution for me is to just to wait and move around a little bit before trying to playback any replays (or normally I'd just load from a savegame instead of a newgame), as then all is good.

As for the issue you're having, I'm not sure what to suggest re trying to solve it, best I can think to do is try and see if we can narrow it down at all:
  • Does every single one of your reps you've sent to SkilZ cause a crash, or only some of them? If only some, does it seem related to which map/mod they were created in (and/or the vehicles involved)?
  • Presumably SkilZ has no trouble watching back reps of their own stunts, and it's only an issue with yours? Is there someone else whose reps could be tried out on SkilZ's system to see if they trigger crashes too?
  • Since you've already tried having SkilZ watch your replays with the exact same scm you use, and it still cause crashes, how about the other way around? If SkilZ can send you the scm they normally use, you create a replay file using it, send it back, and then see if that replay crashes for SkilZ?
  • Do the crashes occur immediately on first pressing F3 to start viewing the replay, or only on pressing F3 a second time to end the replay (or when it ends naturally)?
  • If you'd like, you could also send me an example of one of the problematic replays (and maybe even the old scm that SkilZ normally uses) and I could see if it works on my end.

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1216 on: August 20, 2021, 08:07:47 PM »
Vice City USCM v7b is out now!

Download it from here: (includes source code)
https://www.moddb.com/mods/ultimate-stunters-scm/downloads/vice-city-uscm-v7b

See description of changes/additions here: (post updated since originally made)
https://www.gtastunting.net/index.php?topic=9046.msg1373340#msg1373340
(for a more in-depth changelog, see the documentation included in the download)

With thanks to Rainbow and Kingjad for their suggestions/advice which helped improve this release  :happy:

Happy stunting!
(but do be careful with the "All Teleport Loads Cut Replay" feature... accidentally triggering a teleport after a successful stunt with it enabled would be a damn shame - this is also why the feature is off by default; though note that even when off, replay cuts will still occur when doing a foot-to-car teleport, as they always have with all prior versions of the mod)

Offline Interface6135

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Re: Ultimate Stunters Main SCM
« Reply #1217 on: August 31, 2021, 09:55:49 PM »
Crashes when I load into a game... It is downgraded to 1.0 of course, none of my mods I have should be making it crash, just a widescreen & gui fix and already removed a cheat menu. Tried it on a clean copy and it didn't work, then crashed my PC right after I closed it. Not sure what the issue could be. :(
« Last Edit: August 31, 2021, 10:00:06 PM by Interface6135 »

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1218 on: September 01, 2021, 02:06:37 AM »
Are you trying to load from an existing savegame? The one issue with scm mods like this (at least the way I write them) is they are not compatible with savegames that were created using different scm files. When you first use it you will need to start a New Game to avoid any crashes (you can then create save games from that point on and they will work fine). Hopefully that's the issue/solution here, as otherwise I am not sure at the moment what else could be the cause.

Offline Interface6135

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Re: Ultimate Stunters Main SCM
« Reply #1219 on: September 01, 2021, 02:40:53 AM »
Are you trying to load from an existing savegame? The one issue with scm mods like this (at least the way I write them) is they are not compatible with savegames that were created using different scm files. When you first use it you will need to start a New Game to avoid any crashes (you can then create save games from that point on and they will work fine). Hopefully that's the issue/solution here, as otherwise I am not sure at the moment what else could be the cause.

Should of tried that, it works, thank you!

Offline Demo00n

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Re: Ultimate Stunters Main SCM
« Reply #1220 on: March 28, 2022, 09:59:39 AM »
Sorry for not replying dannye.

Well overall its the button mappings and just the new functions in general that i dont understand

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1221 on: March 28, 2023, 01:38:00 AM »
A new minor release of the San Andreas USCM, v4b:

San Andreas USCM v4b, via ModDB

And I do mean minor, containing:
  • A few feature updates/fixes to be consistent with VC USCM improvements made since the last SA release (eg. teleport momentum carryover prevention, and the less-limited Limited variant)
  • The official inclusion of an enhanced Stats Overlay feature (not just off/on now, but a few different modes, and one being equivalent to VC's custom 'Simple Stats' USCMs)
  • The bundling of equivalent USCMs for both the SA map-mods of Alien City and GTA United.

See the included documentation for specifics.
(Also, for reference, details from the original v4 release: Changelog, Video)

Note that you may prefer to continue using your existing USCM version instead - if you don't need these updates and/or don't want to lose support for any of your current savegames (because, as always, this newest release will likely not be compatible with the savegames of any prior ones).

If you encounter any issues please let me know.

Cheers
« Last Edit: March 28, 2023, 01:49:47 AM by Dannye »

Offline Ltab

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Re: Ultimate Stunters Main SCM
« Reply #1222 on: March 28, 2023, 05:18:33 AM »
Dannye the GOAT ;D

Offline Demo00n

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Re: Ultimate Stunters Main SCM
« Reply #1223 on: March 28, 2023, 09:22:22 AM »
A new minor release of the San Andreas USCM, v4b:

San Andreas USCM v4b, via ModDB

And I do mean minor, containing:
  • A few feature updates/fixes to be consistent with VC USCM improvements made since the last SA release (eg. teleport momentum carryover prevention, and the less-limited Limited variant)
  • The official inclusion of an enhanced Stats Overlay feature (not just off/on now, but a few different modes, and one being equivalent to VC's custom 'Simple Stats' USCMs)
  • The bundling of equivalent USCMs for both the SA map-mods of Alien City and GTA United.

See the included documentation for specifics.
(Also, for reference, details from the original v4 release: Changelog, Video)

Note that you may prefer to continue using your existing USCM version instead - if you don't need these updates and/or don't want to lose support for any of your current savegames (because, as always, this newest release will likely not be compatible with the savegames of any prior ones).

If you encounter any issues please let me know.

Cheers

Glad I could help a little with the testing in United :D

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1224 on: April 15, 2023, 03:05:51 AM »
Glad I could help a little with the testing in United :D
Since I don't have any of SA's map-mods installed on my pc, getting USCMs working for them has required some assistance, so yes cheers for that, and to Ltab & Sheeptea for the AC version. Thanks all.



And now some quick fixes and small additions brings us to SA USCM v4c:

San Andreas USCM v4c, via ModDB

Changes mainly relate to car stunting:
  • "Trigger NOS" can now be done at any time while in an appropriate vehicle (no more strange quirks regarding that, and no more requiring that the vehicle has the NOS-bottle actually installed on it - in fact you'll get the best experience if you don't have it, aka no more unintentional NOS activations on teleport!)
  • Removed the "Toggle NOS installed on vehicle" feature (it is not needed anymore - see above)
  • New "Toggle Offroad Wheels" feature that adds/removes those potentially-beneficial alternate wheels to supported cars (triggered via the button combo that used to be for toggling a NOS install)

Other than some behind-the-scenes efficiency improvements regarding those car-mod-related features, the only remaining change is a bug fix relating to the Stats Overlay feature (in v4b a game crash could occur if loading a save that had been made while Stats were enabled in certain modes; this is fixed now).

Once again we are dealing with a release that is not compatible with older savegames, sorry about that. If you hadn't already updated to v4b, and you aren't interested in the new car-mod-feature changes, then you may prefer to just continue with the version you are already using. If you had updated to v4b already, then it may depend on how many saves you made for it already that you wanna keep vs how much you want the car stuff and/or the stats fix.

If you encounter any issues please let me know.

Cheers

Offline Lex

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Re: Ultimate Stunters Main SCM
« Reply #1225 on: May 05, 2023, 09:34:08 PM »
someone still have the old version of SA?

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1226 on: May 19, 2023, 06:53:49 PM »
The last three releases (v4, v4b, v4c - thus those from the last couple years) can all be found on ModDB.

If you want something older than that, I've temporarily uploaded v3b (from 2009) here:
https://drive.google.com/file/d/1e3aYIXiwp86tR6BD1Z6EuRUIRIFfdS3B/view?usp=sharing
« Last Edit: May 19, 2023, 06:56:47 PM by Dannye »

Offline blackdeath

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Re: Ultimate Stunters Main SCM
« Reply #1227 on: May 23, 2023, 11:03:33 AM »
Is it something like this mod available for GTAV?

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1228 on: May 31, 2023, 05:08:16 AM »
Is it something like this mod available for GTAV?
I have not done any modding or stunting outside of the VC/SA engine(s), so I can't be of much help in answering this, but I can only assume there are other mods/tools out there for the later games that do have similar features to the USCM, seeing as people still stunt in them. It might be worth asking around in the GTAS Discord?

Offline Joep

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Re: Ultimate Stunters Main SCM
« Reply #1229 on: September 01, 2024, 05:55:22 AM »
I need the command list for SAiVC.
Can't stunt without knowing what to push.
Does someone have the file saying what things it triggers?

 

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