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Quote from: Dannye on August 04, 2021, 06:58:12 PMNew Features:Teleport Load Always Cut Replay - toggle whether you want all teleport loads to do this or not (when off it will still do it for foot-to-car teleports as always) (ported from SA)This will save a ton of time for things like taxi stunts where I sometimes just forget to get out and then force the editor to look at 10-15 tries before the landing. If you can fix the bug where your rotation speed is kept and/or you instantly bail after teleporting that would be the all my wishes granted I have even developed an automatic habit of teleporting twice to get around it. Anyway, awesome additions!
New Features:Teleport Load Always Cut Replay - toggle whether you want all teleport loads to do this or not (when off it will still do it for foot-to-car teleports as always) (ported from SA)
Teleport Load momentum/rotation cancelling is in, so say hello to this instead, with thanks to Rainbow . Foot-to-car and in-car loads should both be improved in this department - the teleport should now always put you exactly where its supposed to. And yep, no more cases of an on-bike teleport load taking you off it (usually because it was triggered moments before a collision) - that shouldn't happen anymore either.
Does anyone else have issues with old uscm and new version having replays crashing? I stunt with new version and sent my stunts to editor (SkilZ) and replay crashes every time press F3.I sent my uscm files and still same issue... what is going on?
Are you trying to load from an existing savegame? The one issue with scm mods like this (at least the way I write them) is they are not compatible with savegames that were created using different scm files. When you first use it you will need to start a New Game to avoid any crashes (you can then create save games from that point on and they will work fine). Hopefully that's the issue/solution here, as otherwise I am not sure at the moment what else could be the cause.
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