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Cheers Diaz! All desired features/improvements have now been coded, and I've just finished setting up the different button-combo variants. All that's left is to test those variants to make sure they work as intended, and then to deal with the documentation side of things. Until then, here's some more highlights of the upcoming release...Brand New Stuff:NOS + Hydraulics can be toggled separately, and they both work more reliably and properly now (see my previous post for info)Bike Teleport Snap-to-North (when loading a teleport location in/onto a bike, if the saved location's angle was within 15degrees of North and this feature is enabled, it will load you at perfect-north instead)See current/previous car (use when on foot to get camera to go and aim/follow the coresponding vehicle; toggle on/off or switch between them; example use = see what happened to vehicle after you bailed from it during a stunt). With thanks to Nitz on this one!Always cut replay on teleport load (the USCM has always cut replays on foot-to-car teleport loads, and still does; but if enabled, this makes it so it will cut the replay no matter what kind of teleport is performed)Show Stats Overlay (when enabled, constantly shows the coordinates/angle of player/active-car on screen; also shows vehicle speed + health subject to availability)(these last 3 I'll be porting into the VC USCM for a future update too)Some of the other stuff brought over from VC USCM:Save Game at any time (if not on a mission). And note that savegames will save the state of many of the USCMs features, the status of toggles, your teleport locations, etc.All 8 vehicle spawners (customised for vehicles appropriate for SA stunting, as best I could) + the Random Vehicle spawner featureToggle Last/Previous Vehicle Preference (will be utilised by other features that are triggered on-foot and interact with your last-used vehicle, letting them interact with your 2nd-last-used one instead; I have found it handy with secondary-vehicle-setup stunts where you need to reset its position every few attempts)Jetpack has more movement options, can be triggered underwater, and it (nor being in the water) prevents you from using any other features anymoreWeather changing now consistently cycles through all available weather types rather than being randomAll variants of the USCM will work regardless of your input device (k/m or gamepad). The only reason to preference one variant vs the other (other than familiarity for what you've always used up until now) should now be which has button combos that work best for your button mappings.Significantly improved source code (to be included in the release), which should be easier than ever to customise if you would like to do so.If I can, I might try to mock up a video to show off some of this stuff, for anyone who'd like to see some of the new features in action.
San Andreas USCM v4 is out now! Download it from here:(includes source code)https://www.moddb.com/mods/ultimate-stunters-scm-for-san-andreas/downloads/san-andreas-uscm-v4Watch a video highlighting some of the changes/additions here:https://www.youtube.com/watch?v=hYOljO71vs0See description of changes/additions here:https://www.gtastunting.net/index.php?topic=9046.msg1372071#msg1372071(for a more in-depth changelog, see the documentation included in the download)It's been a (very) long time since SA stunters had any reason to check back here for updates, so for anyone reading this, if you would like to give a heads-up to anyone else you know might be interested, please do, cheers!Happy stunting!(I'll make some updates to the 1st-post in a little bit)
keybinds?
thank you so much dude, it works fantastic!
Already found it ehehhehe but i prefer the old scm im more comfertable with it
New Features:Teleport Load Always Cut Replay - toggle whether you want all teleport loads to do this or not (when off it will still do it for foot-to-car teleports as always) (ported from SA)
Quote from: Dannye on August 04, 2021, 06:58:12 PMNew Features:Teleport Load Always Cut Replay - toggle whether you want all teleport loads to do this or not (when off it will still do it for foot-to-car teleports as always) (ported from SA)This will save a ton of time for things like taxi stunts where I sometimes just forget to get out and then force the editor to look at 10-15 tries before the landing. If you can fix the bug where your rotation speed is kept and/or you instantly bail after teleporting that would be the all my wishes granted I have even developed an automatic habit of teleporting twice to get around it. Anyway, awesome additions!
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