Author Topic: Ultimate Stunters Main SCM  (Read 349752 times)

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Offline Ferσή

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« Reply #735 on: January 10, 2008, 07:37:41 AM »
Quote from: juur
Erm the SCM removes the other weathers i see...Is there anyway to get this thing removed?I would like to play with all kind of weathers


Quote from: BazrunStunter
remove the time freeze ?
If you guys would read the documents included with the SCM it would tell you how to do these things.
Quote from: Flat Face
its prolly been mentioned but.. i dont really want to search through 50 pages or bug dannye with pm's  but has there allready been a bmx replaced with a MTB SA scm done?  im a much bigger mtb fan
Shut up, the VA SCM is far more important, use fucking spoosh or something fgt.
j/k
« Last Edit: January 10, 2008, 07:47:31 AM by Feron »

Offline Dannye

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« Reply #736 on: January 10, 2008, 03:23:01 PM »
Sorry Feron, I've been enjoying my time away from the stunting scene recently. I'll see what I can do and perhaps post it in the private VA forum so any of the contributors can get it. That sound good?

Offline Ferσή

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« Reply #737 on: January 10, 2008, 03:44:10 PM »
Sounds great man. Can't wait. I tryed to do it myself BTW, fixed a few of the errors but never found them all. Not sure, might have been the car spawns. If you could tell me what you changed, that would be good. Trying to learn a bit of SCM

Offline Flat Face

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« Reply #738 on: January 10, 2008, 03:53:08 PM »
Quote from: Feron
Sounds great man. Can't wait. I tryed to do it myself BTW, fixed a few of the errors but never found them all. Not sure, might have been the car spawns. If you could tell me what you changed, that would be good. Trying to learn a bit of SCM


coding is the most complex thing i've ever started learning.. modeling, texturing and all that is pussy compared to coding  ... its a bitch anyway GL learning it .. a tut would also help  seeing as this is dfferent to what im trying to learn to code.. but this would help me understand more about the scm

Offline Ferσή

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« Reply #739 on: January 10, 2008, 04:10:31 PM »
It's all trial and error when your trying to learn your self. I'm just trying to get  to the point to where I can understands Kan's tut.

Offline Dannye

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« Reply #740 on: January 10, 2008, 04:45:57 PM »
I find this a relatively straightforward kind of scm coding... scripted intro's and stuff are where it gets insane.

Quote
I tryed to do it myself BTW, fixed a few of the errors but never found them all. Not sure, might have been the car spawns. If you could tell me what you changed, that would be good. Trying to learn a bit of SCM

When I do it, I figure I'll start by asking Nitz for the scm he uses (Assuming if any other non-USCM-based scm changes were made for the mod, that he would have the most up-to-date version. The only change I know of is different starting co-ords, but its possible there's been more, since I know very little.), delete the gamepad USCM code from it, and replace it with the keyboard USCM code. Since its just a map mod, I should actually be able to just copy and paste the code from the latest VC keyboard one into this.

Offline Ferσή

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« Reply #741 on: January 10, 2008, 05:11:00 PM »
Quote from: Dannye
I find this a relatively straightforward kind of scm coding... scripted intro's and stuff are where it gets insane.

Quote
I tryed to do it myself BTW, fixed a few of the errors but never found them all. Not sure, might have been the car spawns. If you could tell me what you changed, that would be good. Trying to learn a bit of SCM

When I do it, I figure I'll start by asking Nitz for the scm he uses (Assuming if any other non-USCM-based scm changes were made for the mod, that he would have the most up-to-date version. The only change I know of is different starting co-ords, but its possible there's been more, since I know very little.), delete the gamepad USCM code from it, and replace it with the keyboard USCM code. Since its just a map mod, I should actually be able to just copy and paste the code from the latest VC keyboard one into this.
The starting co-ords was the first thing I changed, it got me into the game but it crashed soon after. If you could just pm me the code and tell me where to add it I could do it myself. I was not sure where the code was in your SCM, seemed a bit scrambled about. I will send you the SCM I have been going through hell using lol. Keyboard with a game pad SCM... ugh......
« Last Edit: January 10, 2008, 05:12:39 PM by Feron »

Offline Nitzkit

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« Reply #742 on: January 10, 2008, 06:27:29 PM »
LOL....learn to love it  ... Dannye will do it  (he has mah pee em)

Offline Ferσή

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« Reply #743 on: January 10, 2008, 08:38:45 PM »
Dannye is the man! It's done, thanks man!

Offline Dannye

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« Reply #744 on: January 11, 2008, 05:34:38 AM »
I updated the San Andreas Ultimate SCM to version 3.

Changes include:
  • Jetpack now works exactly like it does in VC (fast, maneuverable, and has the same controls as VC).
  • Changes to the key-combo controls for the Spawner and Teleporter functions so they now are 100% consistent with the VC and LC versions of the mod (unlike their previous, more annoying, controls).
  • "Refresh NOS" function changed to "Add NOS and Hydraulics".
  • "Apply NOS" function introduced. If in a taxi, or the car you last applied the "Add NOS and Hydraulics" function to, the NOS button is overridden such that you can press it whenever you want - once you use a shot you can press it again for another one immediately, without having to wait in between for recharge. And since its the same button you would usually press for a NOS shot, its convenient and easy to use.
  • Opened up more of the shops, safehouses, garages, etc from the beginning (for example, you can start a new game and go into any clothes shop you want to purchase your preferred outfit).
  • Fixed storyline! Now you can actually play through the entire storyline of the game. It is now a more transparent mod.
Thats all for now. I'd say the jetpack is the best aspect... I don't know about you, but I thought my implementation of jetpacks in the prior SA versions was crap, and made the jetpack a real annoyance to use.

Anyways, if anyone wants to download here's the link:

--> [attachment=7620:SA_USCM_Rel3.zip]

Offline Taz

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« Reply #745 on: January 11, 2008, 05:41:23 AM »
GREAT!! Gonna try it out right now, thank you, it sounds awesome!

Offline Ferσή

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« Reply #746 on: January 11, 2008, 05:43:43 AM »
I was the first to download . Epic, anyways just as a start trying something in SA it seems one of these comes out. Thanks Dannye.

Offline Ralleee

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« Reply #747 on: January 11, 2008, 05:46:28 AM »
All hail Dannye

Offline Hoff

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« Reply #748 on: January 11, 2008, 06:17:49 AM »
Thank you thank you thank you thank you Dannye!

I've looked forward to this, will try it now!

Offline Souzuk

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« Reply #749 on: January 11, 2008, 06:21:15 AM »
  Dannye , thank you that you help us all  

 

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