Author Topic: Ultimate Stunters Main SCM  (Read 292610 times)

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Offline Butler

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« Reply #525 on: May 05, 2007, 02:33:11 PM »
or it should be because i have Multi theft auto?

Offline Torque

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« Reply #526 on: May 05, 2007, 02:36:24 PM »
^ Well that explains a lot.  



You can't have ANY mods installed to the game in MTA or else it will not work. You need a clean install of VC to play MTA.

Offline Butler

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« Reply #527 on: May 05, 2007, 02:37:30 PM »
but i dont want mta..

Offline Butler

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« Reply #528 on: May 05, 2007, 02:39:38 PM »
Quote from: Dannye
I just converted it for the VC2SA mod. Here's the download:

--> http://www.gtastunting.net/forums/index.ph...ost&id=4639

Since I don't have the mod myself, this was kind of a 'blind' creation, so its quite possible that there are many problems, you will just have to let me know if you find any.

I downloaded it from here =P

Offline Butler

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« Reply #529 on: May 05, 2007, 02:42:45 PM »
and.. if is all right... i extract the files from standard version or gameplay version?

Offline Torque

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« Reply #530 on: May 05, 2007, 02:43:46 PM »
It's not gameplay version. It's "gamepad version". If you use a gamepad to stunt then you extract those files. Otherwise extract the Standard files.

Offline Butler

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« Reply #531 on: May 05, 2007, 02:44:55 PM »
but.. where i put that script.img?

Offline Butler

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« Reply #532 on: May 05, 2007, 02:52:13 PM »
probably u forfeit helping me :'(

Offline Dannye

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« Reply #533 on: May 05, 2007, 04:11:54 PM »
Slow down everybody.

If I am reading this correctly, you downloaded the version called "VC2SA" and are trying to use it in "Vice City".
Well there is your problem. The "VC2SA" version is made for those who use the VC2SA mod which is a San Andreas Total Conversion Mod.

If you want a version that works in "Vice City" then go to the first page of this thread and download the one labelled "Vice City".

Offline Dannye

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« Reply #534 on: May 05, 2007, 06:51:09 PM »
Little update, you can use this version now:

VC2SA Ultimate SCM
Release Version 1
Subversion 1.2

Download ---> http://www.gtastunting.net/forums/index.ph...ost&id=4669


(It fixes the FAT + MUSCLE stat problems, cheers Torque)
(And fixes a couple other stat things)

It should be all good now

Offline Ralleee

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« Reply #535 on: May 05, 2007, 06:51:23 PM »
Will you fix the problem that the secondary vehicle is always dissapearing? Sometimes when I'm trying a bsm or iBSM, which are both stuck methods, either way, if I don't remember the car, it will dissapear if you're too far away from it, or if I remember it, it won't dissapear but it will just spawn in the middle of the road. It's like it dissapears but spawns in the road again. This is very annoying, but I hope it can be fixed. Sorry if this has been asked before.

EDIT: Whoa, thanks for the update Dannye.  Is it the new teleporter in it too?
« Last Edit: May 05, 2007, 06:52:14 PM by Ralleee »

Offline Dannye

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« Reply #536 on: May 05, 2007, 08:22:56 PM »
Doesn't yet include the new jetpack/teleporter control updates I mentioned above. When I release a new beta of the SA version with those updates I will do the same for the VC2SA version. So, at the moment its exactly the same as the current SA version.

About your query. I don't know what to do. Its not like I have code in my scm saying "make vehicle disapear and spawn in middle of road"  - I am starting to think that its a game engine thing and I can't do anything about it. I honestly don't know

Offline Ralleee

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« Reply #537 on: May 06, 2007, 01:38:14 AM »
It's okey if you can't do it man.  But you have to add the hydraulics, that's and order.
« Last Edit: May 06, 2007, 01:38:34 AM by Ralleee »

Offline Dannye

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« Reply #538 on: May 06, 2007, 01:58:46 AM »
Sir Yes Sir.

Offline Ralleee

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« Reply #539 on: May 06, 2007, 06:14:45 AM »
On the other side of the note, how's the progress on making the new .scm's at the moment?
« Last Edit: May 06, 2007, 06:15:02 AM by Ralleee »

 

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