Author Topic: Ultimate Stunters Main SCM  (Read 295242 times)

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Offline Kenny

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« Reply #405 on: March 03, 2007, 08:55:25 PM »
Hmm you spelled stunters on the first post wrong lol.

Awesome Dannye, the teleport tool is really great and it didn't crash once since I used it

Great job lol


Brb gonna take a shit

Offline Dark Rebel

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« Reply #406 on: March 04, 2007, 05:51:11 PM »
Thanks !
This is awesome !!  

Offline Dannye

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« Reply #407 on: March 04, 2007, 09:16:09 PM »
Kenny hasnt posted here to say he was back, does that mean he fell in?

Offline Acid44

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« Reply #408 on: March 04, 2007, 10:04:30 PM »
sweet job on all the scm's i like em!!!  

"Kenny hasnt posted here to say he was back, does that mean he fell in?"

its been hours either he fell in   or he just liked it there...
« Last Edit: March 04, 2007, 10:05:36 PM by acid44 »

Offline Boo

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« Reply #409 on: March 05, 2007, 06:35:58 AM »
Awsome new features dude!

One thing... when I push my teleport buttons the time begins to run very fast... when I release buttons, time stops... wtf?

 

Offline Dannye

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« Reply #410 on: March 06, 2007, 03:42:57 AM »
You can ignore it. In the main loop (and some of the other common loops such as the jetpack) I have the code to set the time if the time is set to frozen. Thus as the game goes through those loops constantly, the time essentially stays constant. Ofcourse there were a few tiny spots where I didnt bother to put the code (such as the spot where you are pressing some of the teleporting buttons) and thus when you hold some of them down the time will count, as if it is unfrozen, but you dont have to worry, as soon as you let go the time will go back to frozen at the correct spot.

Offline bj070893

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« Reply #411 on: March 06, 2007, 08:25:24 AM »
Great work Dannye, thanks for letting me test it as well. I have another idea for a future version. Some of the features cannot toggle on or off in the gamepad version so I was thinking maybe you could program the .SCM to get the players co-ords and spawn labeled markers infront of the player. Each marker toggles a different feature. It'd be like a menu thing. It's complicated but I think it's worth it.

Offline Dannye

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« Reply #412 on: March 06, 2007, 11:00:33 PM »
If there's any features from the Standard version that you would like to see in the Gamepad version feel free to let me know of any keypress combo's that you reckon would work well and I will definately look into including them.

Offline Ralleee

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« Reply #413 on: March 08, 2007, 09:36:59 AM »
Just one question Dannye: Is it possible that you can make so you can buy houses in SF and LV from the begining? If, it would be awesome if you can make it.

Offline Dannye

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« Reply #414 on: March 08, 2007, 03:47:36 PM »
Yeah man, I'll look into it.

Offline Ralleee

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« Reply #415 on: March 09, 2007, 10:42:17 AM »
Awesome.

Offline asshoel50

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« Reply #416 on: March 10, 2007, 11:04:34 AM »
it dident work.. after the loading gta close

Offline Aries

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« Reply #417 on: March 10, 2007, 11:20:52 AM »
Start a new game, or use the save games that come with it. Your trying to use a save game that isn't included.

Offline LiveLife

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« Reply #418 on: March 10, 2007, 12:15:50 PM »
Downloading the VC one  

hope it pwns like you said dannye  

Offline asshoel50

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« Reply #419 on: March 10, 2007, 04:58:50 PM »
Quote from: Aries
Start a new game, or use the save games that come with it. Your trying to use a save game that isn't included.
thanks.. dam the raods in vc god glitchy but good anyway
« Last Edit: March 10, 2007, 05:19:25 PM by asshoel50 »

 

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