Author Topic: Ultimate Stunters Main SCM  (Read 295249 times)

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Offline Daffy

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« Reply #390 on: February 27, 2007, 09:19:52 AM »
Damnit... no mission selector this time too
« Last Edit: February 27, 2007, 10:08:56 AM by Daffy »

Offline Dannye

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« Reply #391 on: February 27, 2007, 01:42:30 PM »
How often would you use it (and for what reason) if I were to include it?

@Ralleee - Dear god, no way I am doing that, that'd take fricking ages  . What would be easier is for you guys to tell me what I have forgotten to 'unlock' from the start, so in the future I can fix those things until we get to the stage where a 100% save is no loner needed.
« Last Edit: February 27, 2007, 01:44:42 PM by Dannye »

Offline Torque

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« Reply #392 on: February 27, 2007, 01:49:09 PM »
One thing that I REALLY seemed to like about the old versions was when you bring a car back to yourself it spawns like 3 ft from the ground up. Same thing when you teleport. It made it a lot easier to measure the height of something.
« Last Edit: February 27, 2007, 01:49:29 PM by Torque »

Offline Daffy

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« Reply #393 on: February 27, 2007, 02:00:15 PM »
Quote from: Dannye
How often would you use it (and for what reason) if I were to include it?
So i could use the BMA (Biker Mission Angel) without completing half the game.

Offline Ralleee

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« Reply #394 on: February 27, 2007, 02:09:45 PM »
Dannye: I can't buy houses in either SF or LV, that means I can't save in SF or LV.
« Last Edit: February 27, 2007, 02:10:17 PM by Ralleee »

Offline Dannye

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« Reply #395 on: February 27, 2007, 02:10:18 PM »
@Torque: Interesting point... I always thought it was something I should 'fix', so with this version I fixed it... do you really think I should have left it how it was? It seemed kinda silly making the vehicle float in the air

@Daffy: Fair enough point I guess, I'll look into potential a button combo that might suit it (and fit in with all the others).

I like that you guys are doing this, feedback is always helpful !

EDIT:

@Ral: Okay, I will definately look into the possibility of enabling all savehouses from the start, thanks for letting me know.
« Last Edit: February 27, 2007, 02:12:13 PM by Dannye »

Offline Ralleee

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« Reply #396 on: February 27, 2007, 02:17:04 PM »
Thanks in advance.

Offline VaNilla

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« Reply #397 on: February 27, 2007, 03:15:49 PM »
Dannye, in SA try having all territory opened for you too, and maybe so all the icons for burger shot, Victim etc show up please. Also there is a big prob with ur SA save, u can barely get out the safehouse without walking into mission.

Offline Sabotage

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« Reply #398 on: February 28, 2007, 06:40:07 PM »
somebody reupload the gamepad version 5 release, apparently it vanished from existence.

Offline Dannye

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« Reply #399 on: February 28, 2007, 07:02:14 PM »
I can do it, but only if you tell me why you don't want version 6.

Offline sony

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« Reply #400 on: March 02, 2007, 09:03:43 AM »
Thank you Dannye

Offline Torque

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« Reply #401 on: March 02, 2007, 06:03:29 PM »

Offline Dannye

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« Reply #402 on: March 02, 2007, 06:04:49 PM »
Holey moley, that looks sweet!

Offline VaNilla

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« Reply #403 on: March 03, 2007, 01:31:43 PM »
I got some more griping to do Dannye . How come in VC/LC ones the spawner has D as option 2, but in SA A + D are option one and W is option 2? Please make it like VC . Also MTB isn't included in SA spawns? I have an idea, maybe have a third spawn option? That way you could have other vehicles used like forklift, dozer, Hydra etc.

Offline Dannye

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« Reply #404 on: March 03, 2007, 02:05:23 PM »
In VC/LC the spawners are: Sprint + Aim + Left (spawner 1) and Sprint + Aim + Right (spawner 2).

I obviously TRIED to make it the same for the SA version, but stupid R* made that impossible  .
They made it so you cannot (in the scm) distinguish between Left and Right - you can only check if the player is pressing EITHER left or right (whereas in VC you can check if they are pressing left and also check seperately whether they are pressing right). Same goes for Up and Down.

As such, I was forced to change the code for the spawner and teleporter.

So in SA the spawners are: Sprint + Aim + LeftORRight (Spawner 1) and Sprint + Aim + UpORDown (spawner 2).

As you can see, it wasnt my decision, I would have loved (obviously) to have consistency throughout all my versions of this but unfortunately rockstar made that impossible.

And thats also why I am not planning on having a 3rd spawner in sa, because all of the arrow keys are already taken up. If SA was like VC (which it isnt) then yes, I could have introduced a 3rd spawner (say using Sprint + Aim + Down), but as already discussed, I am unable to do that.
« Last Edit: March 03, 2007, 02:08:03 PM by Dannye »

 

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