Author Topic: Ultimate Stunters Main SCM  (Read 295270 times)

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Offline bj070893

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« Reply #345 on: January 10, 2007, 09:57:50 AM »
I've managed to freeze the time in the .SCM at 18:00 instead of 12:00, looks a lot nicer . I have to say Dannye, great way of doing things, you've gave me some ideas
« Last Edit: January 10, 2007, 09:58:27 AM by bj070893 »

Offline Dannye

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« Reply #346 on: January 10, 2007, 04:19:42 PM »
Yeah I often find myself stunting at sunset cause it looks so cool.

Offline Torque

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« Reply #347 on: January 10, 2007, 05:59:07 PM »
Dannye check your PMs. (Don't post about it here since I don't want many people to find out)

Offline Ferσή

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« Reply #348 on: January 11, 2007, 02:57:24 AM »
I found a save game editor for SA, its got a few cool features. Only thing I used it for was get all clothes. Would it be any use?
« Last Edit: January 11, 2007, 02:57:54 AM by Feron »

Offline Torque

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« Reply #349 on: January 12, 2007, 02:47:03 PM »
Hey Dannye so what's gonna be new in the next version.

Offline VaNilla

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« Reply #350 on: January 12, 2007, 04:06:05 PM »
Quote from: Feron
I found a save game editor for SA, its got a few cool features. Only thing I used it for was get all clothes. Would it be any use?
Definatly, he should include it in the SA rar so we can reset the clothes we use imo.

Offline Dannye

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« Reply #351 on: January 12, 2007, 07:56:19 PM »
I cant just go and include someone else's mod with mine  
If ya want it you're just gonna have to get it yourselves

Offline Ferσή

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« Reply #352 on: January 12, 2007, 11:52:30 PM »
Or you could just include a save game you have edited with that mod and give him creds in your readme.

Offline Wanted

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« Reply #353 on: January 17, 2007, 04:05:33 PM »
when i click vice city link for scm it just goes to imageshack.us for some reason, anyway all i need is the readme and features.txt i deleted it, or if sum1 can tell me the

Save location
Load location   < teleporter controls

Offline Dannye

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« Reply #354 on: January 17, 2007, 10:22:11 PM »
Well I dunno about that whole imageshack thing, I just checked all the VC version links on page 1 and they all send me to the correct place  . Anyways, I cant tell you what the controls are straight up - I need to know which version you use first...

If you use the standard version:

* TP Save (Fot) = Sprint + LookB + Left/Right
* TP Load (Fot) = Sprint + Shoot + Left/Right
* TP Save (Car) = Horn   + LookB + Left/Right
* TP Load (Car) = Horn   + Shoot + Left/Right

If you use the gamepad version:

* TP Load (Fot) = Jump   + Previous Weapon
* TP Save (Car) = Shoot  + Radio
* TP Load (Car) = Hbrake + Radio

Offline Wanted

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« Reply #355 on: January 18, 2007, 03:14:39 AM »
didnt realise u could save in ur car ;o i always had to jump on and b4 i was on, save it-thanks dannye

Offline Dannye

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« Reply #356 on: January 18, 2007, 03:37:30 AM »
Glad I could help.

Btw, just ignore the word 'fot'  , it's 'foot' shortened to make the controls part of each one line up.

EDIT:

I've got a (kinda important) question I'd like to pose to anyone out there who uses the 'gamepad versions'. Are you all happy with the fact that its got many features not included in it? You guys only get 1 teleport location instead of 2, you cant save teleport while on foot, you cant change car colour, you cant toggle on/off car vulnerability, you cant change the wanted level, you cant use water respawn, you cant freeze time, you cant change the weather... etc. Would you prefer if it had all (or most) the features of the standard scm? (ofcourse that would only be "if" I am able to find keypresses that aren't difficult for you guys to use). Also, are the majority of you happy with the controls setup of the current gamepad scm you use?
« Last Edit: January 18, 2007, 04:21:03 AM by Dannye »

Offline bj070893

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« Reply #357 on: January 18, 2007, 08:48:19 AM »
I have no problem with the controls, they work great for me. As for features, well I guess we all use the .SCM for 4 things- the 8 way spawners, ghost town, teleporter and jetpack. That's my opinion anyway.

Offline Dannye

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« Reply #358 on: January 18, 2007, 07:44:35 PM »
Alright then, I'll leave it as is

Everything is pretty much done now, I might send out some test versions to a few guys soon.

Offline bj070893

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« Reply #359 on: January 20, 2007, 09:10:52 AM »
I've been testing, I have to say, a lot smoother. Everything works quickly, it's plain awesome  I might make a save game, which part do you need it up to?

 

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