Author Topic: Ultimate Stunters Main SCM  (Read 295233 times)

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Offline Dannye

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« Reply #315 on: December 29, 2006, 03:55:41 PM »
I don't (and never have) use VCMP, so I don't have access to the scm.

Once this is released, if I am bored, maybe I'll ask someone to send it to me so I can look at it.

Offline Dannye

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« Reply #316 on: December 29, 2006, 04:28:19 PM »
I guess thats fine.

Offline bj070893

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« Reply #317 on: December 29, 2006, 07:06:30 PM »
Quote from: Dannye
I don't (and never have) use VCMP, so I don't have access to the scm.

Once this is released, if I am bored, maybe I'll ask someone to send it to me so I can look at it.

Not sure if you'd be able to actually. I've tried modifying it and it loads, then as soon as it gets to the part where you're supposed to spawn and choose your character, it just quits. No message, no nothing. I think this is caused by checks that are made somehow. I had modified the handling.cfg once with superleans and VCMP would not start without the original handling.

Offline Dannye

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« Reply #318 on: December 29, 2006, 07:17:05 PM »
Alright, perhaps I wont bother then.

Offline bj070893

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« Reply #319 on: December 30, 2006, 12:01:12 PM »
I'll ask about it on the VCMP forum, see what they have to say.

Offline Dannye

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« Reply #320 on: December 31, 2006, 07:20:05 AM »
Updates:

I think I have found a way to fix the problem with the gamepad version where you couldnt turn while in the air with jetpack on (hopefully Aries will give me the A.Okay with it once he tests it).

I have now fully coded the VC and LC versions (standard and gamepad forms of each).

So that means, its pretty much time for testing to begin. I'll might pm a few guys to help me out, if they are happy to. That way they might pick up any problems I may have missed.

While that's going on I'll test it also myself, and work on updating the SA one.

And then, IF nothing goes horribly wrong (  ), we may get a release

Offline Psycho

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« Reply #321 on: December 31, 2006, 09:39:58 AM »
I wanna test it (and I need to make that SA save file)

what about making it so that you can go left, right, and backward w/ jetpack?
« Last Edit: December 31, 2006, 09:40:33 AM by Psycho »

Offline bj070893

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« Reply #322 on: December 31, 2006, 09:48:15 AM »
I can also test the VC and LC .SCMs again if you like. 'twas fun testing last time

Offline GriMm

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« Reply #323 on: December 31, 2006, 10:15:45 AM »
uh dannye could you remake the normal main.scm to can damage the vechicles? plz

Offline Dannye

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« Reply #324 on: December 31, 2006, 03:23:49 PM »
@Psycho: Well, since its so easy to change direction (in the standard version) by just moving the mouse. I figured it wasnt really necessary   . The SA one will be difficult to create because it'll require more attention than just copy and paste of the VC one (which is what the LC one is), so I am not sure how long it'll take for me to get it working. But yep, I'll give it to ya when done for testing/savegamecreation.

@BJ: Sure, I'll send them to ya as soon as possible. You can double check that all the features work, but the most important thing (I am guessing) is to just stunt with it, and make sure nothing goes wrong, nothing strange happens.

@28: By "damage vehicles" do you mean: (i) Make them show physical damage, like the bonet falling off when running into a wall. Or (ii) Actually able to blow up after running into a wall multiple times ...?
« Last Edit: December 31, 2006, 03:24:12 PM by Dannye »

Offline GriMm

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« Reply #325 on: January 01, 2007, 02:49:38 AM »
Quote from: Dannye
@Psycho: Well, since its so easy to change direction (in the standard version) by just moving the mouse. I figured it wasnt really necessary   . The SA one will be difficult to create because it'll require more attention than just copy and paste of the VC one (which is what the LC one is), so I am not sure how long it'll take for me to get it working. But yep, I'll give it to ya when done for testing/savegamecreation.

@BJ: Sure, I'll send them to ya as soon as possible. You can double check that all the features work, but the most important thing (I am guessing) is to just stunt with it, and make sure nothing goes wrong, nothing strange happens.

@28: By "damage vehicles" do you mean: (i) Make them show physical damage, like the bonet falling off when running into a wall. Or [size="3"](ii) Actually able to blow up after running into a wall multiple times ...?[/size]

yeah I want it to be able to blow up  and if you culd make it for the newest VC/LC Keyboard main.scm then you could make me very happy    thanks

Offline bj070893

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« Reply #326 on: January 01, 2007, 01:16:57 PM »
Quote from: Dannye
@BJ: Sure, I'll send them to ya as soon as possible. You can double check that all the features work, but the most important thing (I am guessing) is to just stunt with it, and make sure nothing goes wrong, nothing strange happens.

Awesome. Oh and I can test both the keyboard and gamepad ones. I'm a little rusty on the keyboard now but it shouldn't prevent me testing.


Offline VaNilla

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« Reply #327 on: January 01, 2007, 01:34:31 PM »
If it's ok, could I test the SA one? Really want to see how PBM works with it and things . You should move jetpack to something other than camera in SA too, in VC the camera button doesnt have an effect on foot, SA it does.
« Last Edit: January 01, 2007, 01:34:56 PM by Shadowsniper »

Offline Dannye

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« Reply #328 on: January 01, 2007, 04:25:34 PM »
Yeah I've thought about that too, I kinda don't want to because I liked the idea of consistency over all the versions... but I'm sure its quite annoying for anyone who uses the jetpack often... so I'll look into it. Hopefully I can find another good button like Change Camera was (in that its a single button, thats not one you press too often, and thus you wont have to worry about doing it by accident)...

Offline Aries

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« Reply #329 on: January 01, 2007, 05:21:45 PM »
Dannye I'll test the game pad versions for each game if you want.

 

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