Author Topic: Ultimate Stunters Main SCM  (Read 295178 times)

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Offline Dannye

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« Reply #285 on: December 24, 2006, 05:54:33 PM »
Sorry, I must have missed that post the first time around.

For pretty much any missions, I suggest using the "Change Wanted Level" feature to set it to "0 Stars - Not Ignored". This means when you do stuff to the cops they will notice, and you are able to get starts for shooting at them etc. The defaul level of this feature is "0 Stars - Ignored" (meaning you never get stars, noticed by gangs, etc), so to get to the level that you want (not ignored), you want to go "up" by one. If I remember the controls correctly, that would correspond to doing Action+Shoot+PrevWeapon once (you will know when you got it right because the custom gxt states which level you are on when changing it.

Hope that helps.

Offline Psycho

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« Reply #286 on: December 24, 2006, 11:24:58 PM »
My stars were going up anyway, but the cops were ignoring me.

Oh well, I'll try that, hopefully it works.

Something interesting that happened: When I was completing the mission "Sir, Yes, Sir!", i got the hunter and shot a few missiles at the soldiers, landed, and went to get the tank. When I got there, the soldiers were all frozen in mid-air... I got a pic, but lost it. It was like they were being thrown by the explosion, then stopped moving. Tried shooting them down, but the bullts just went through them, but when I shot at the ground below them, the blood started pouring, but they still didn't move. weird...

Offline Dannye

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« Reply #287 on: December 25, 2006, 06:22:49 PM »
Quote from: Dannye
Quote from: bj070893
Dan. I have an idea. Instead of spoosh-spawning, you could get on/in a vehicle, then press a button which would give the players car an ID, making it Spooshed! I'm a genious.

It sure did sound like an awesome idea.

But I can't get it to work

I tried everything, including testing some unknown codes to see if magically they did what we wanted. But alas, nothing worked. It appears thus far that if you had the line "remove_references ..." when you spawned the vehicle (which I need because otherwise every vehicle spawned will never dissapear) then there is no way to 'save' the car from being lost due to the 'two car rule'.

I'll keep looking into it though, because it would be a great feature.

Good news! I figured out a way to do it  

So now instead of having a crappy little 3 way spoosh spawner (like in the previous version), the new version will now have a feature where: ...

You can make ANY vehicle stay forever, all ya gotta do is just get in the vehicle and press the buttons   I am very happy now.
« Last Edit: December 25, 2006, 06:23:47 PM by Dannye »

Offline Ferσή

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« Reply #288 on: December 25, 2006, 08:41:29 PM »
Fuck yer.

Offline bj070893

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« Reply #289 on: December 26, 2006, 01:54:24 AM »
Awesome work Dan! Can't wait for the next release

Offline Psycho

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« Reply #290 on: December 26, 2006, 05:35:08 PM »
im at 50% in version 5, is there any point in completing the 100% or is six xoming out soon?

The last mission I do will either be "Keep Your Friends Close..." or "Loose Ends"... which one?
« Last Edit: December 26, 2006, 05:35:23 PM by Psycho »

Offline Kenny

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« Reply #291 on: December 26, 2006, 05:37:12 PM »
Quote from: Psycho
im at 50% in version 5, is there any point in completing the 100% or is six xoming out soon?

The last mission I do will either be "Keep Your Friends Close..." or "Loose Ends"... which one?
Keep your Friends Close

Offline Dannye

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« Reply #292 on: December 26, 2006, 06:05:35 PM »
Yeah, you don't need to go too far with it.

I dont really know how long it'll be until the the next release but hopefully not too long, it all depends on how thoroughly I want to test it before release, as I have pretty much finished the code of it.

Offline Psycho

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« Reply #293 on: December 26, 2006, 08:57:51 PM »
OK... one other thing i noticed... there are no hidden packages on the map, but it says 0 of 100 on stats...

Offline Dannye

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« Reply #294 on: December 26, 2006, 09:21:14 PM »
Yeah I got rid of them ... I figured who would actually want to see them in a video, I reckon it looks better without them.
Perhaps I should also do the same with rampages ... what do you guys think?

Offline bj070893

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« Reply #295 on: December 27, 2006, 03:36:29 AM »
Go for it, I'm fed up of bailing off my PCJ into a Rampage (it's happened, especially on those stairs downtown)

Offline Dannye

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« Reply #296 on: December 27, 2006, 04:55:17 AM »
Yeah alright, I'll do that.

I must admit I've had it happen to me a few times and it is irritating... for me its often that one near the docks/warf on the first island, just above the steps of one of the buildings.

Offline VaNilla

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« Reply #297 on: December 27, 2006, 05:47:56 AM »
Never happened to me  . Well, great news that you got spoosh vehicles working in SA, and its actually a better system all around too . I dont use scm for SA atm, but surely I will once v6 is out .

Offline Psycho

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« Reply #298 on: December 27, 2006, 11:01:48 PM »
1) Leave them there but make them invisible (you can still accidentally bump into them, but they wont show up in videos.

OR
2) Instead of removing them from the game, make it so that you already start with them already done (seems like it would make the prizes easier)


that way, 100% will still be possible.

And I won't continue to 100% until you make ver. 6, for that reason. in case anybody wants it, here's what I have. It's around 50% done.
« Last Edit: December 27, 2006, 11:12:38 PM by Psycho »

Offline Kenny

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« Reply #299 on: December 27, 2006, 11:16:05 PM »
Quote from: Psycho
1) Leave them there but make them invisible (you can still accidentally bump into them, but they wont show up in videos.

OR
2) Instead of removing them from the game, make it so that you already start with them already done (seems like it would make the prizes easier)


that way, 100% will still be possible.

And I won't continue to 100% until you make ver. 6, for that reason. in case anybody wants it, here's what I have. It's around 50% done.
YOU ROCK  Thanks

 

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