Author Topic: Ultimate Stunters Main SCM  (Read 353078 times)

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Offline Dannye

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« Reply #270 on: December 17, 2006, 02:51:34 PM »
And I do not get what you are trying to say.

If you want a working link goto the GTAS FF Account (another "GTA Modding" Pinned thread), as I beleive a couple of my versions of this were kindly uploaded there.

Offline Torque

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« Reply #271 on: December 17, 2006, 07:30:59 PM »
Quote from: Dannye
And I do not get what you are trying to say.

If you want a working link goto the GTAS FF Account (another "GTA Modding" Pinned thread), as I beleive a couple of my versions of this were kindly uploaded there.

Lazy ass mofos these days.

Heres a link, http://hosted.filefront.com/GTAStuntingMods

Offline Ferσή

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« Reply #272 on: December 21, 2006, 05:29:18 PM »
[attachment=3487:Ultimate...Release3.zip]
Thats the best SCM right there.
« Last Edit: December 21, 2006, 05:29:51 PM by Feron »

Offline Dannye

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« Reply #273 on: December 21, 2006, 06:26:14 PM »
What features are in that which you use the most, which aren't in any of the future releases?

I just wanna know, maybe I'll consider putting them into the new versions, like I have for Spoosh bikes and packer.

Offline bj070893

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« Reply #274 on: December 21, 2006, 06:36:51 PM »
Dan. I have an idea. Instead of spoosh-spawning, you could get on/in a vehicle, then press a button which would give the players car an ID, making it Spooshed! I'm a genious.

Offline Dannye

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« Reply #275 on: December 21, 2006, 06:41:30 PM »
That IS genious  . I will definately give that a try in my new versions.

Brilliant.

BTW: Message to anybody: Feel free to post any more ideas you have, I may or may not use them, but we'll never know if you never tell me about it  . Also, any bugs/issues/problems feel free to let me know about them. I DO plan on making this next release the best one so far

Offline Psycho

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« Reply #276 on: December 21, 2006, 06:58:00 PM »
i will make a vc savegame for version 5, in case anyone's interested. tell me what progress you want (i will eventually have a 100%, unless version 6 comes out before then.)

want the construction building blown up?

Offline Ferσή

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« Reply #277 on: December 21, 2006, 07:21:25 PM »
I like the spoosh basically. The one in the new version is cool, but I dont like having to get rid of the sanchez and the freeway by driving them out of sight. BJ's idea sounds better then typing "spooshpcj" and "spooshpacker" tho. And I can spoosh all the vehicles I experiment with also.
« Last Edit: December 21, 2006, 07:22:31 PM by Feron »

Offline Kenny

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« Reply #278 on: December 21, 2006, 07:41:01 PM »
Quote from: Psycho
i will make a vc savegame for version 5, in case anyone's interested. tell me what progress you want (i will eventually have a 100%, unless version 6 comes out before then.)

want the construction building blown up?
That would be great, thanks in advance.


Oh suggestions.


Maybe a slow jetpack on vehicles so that we could set up PSMs precisely?

Offline Dannye

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« Reply #279 on: December 21, 2006, 08:05:33 PM »
Quote from: bj070893
Dan. I have an idea. Instead of spoosh-spawning, you could get on/in a vehicle, then press a button which would give the players car an ID, making it Spooshed! I'm a genious.

It sure did sound like an awesome idea.

But I can't get it to work

I tried everything, including testing some unknown codes to see if magically they did what we wanted. But alas, nothing worked. It appears thus far that if you had the line "remove_references ..." when you spawned the vehicle (which I need because otherwise every vehicle spawned will never dissapear) then there is no way to 'save' the car from being lost due to the 'two car rule'.

I'll keep looking into it though, because it would be a great feature.

Offline bj070893

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« Reply #280 on: December 21, 2006, 08:27:51 PM »
Maybe this will help, please don't tell me how it can be improved, it's the .SCM for my mod, Advent City. I know it's set out like crap but here you go, look at the label highlighted.

Code: [Select]
:Label0087F7
0222: set_player $PLAYER_CHAR health_to  1000
00D6: if  1
00E0:   player $PLAYER_CHAR driving
004D: jump_if_false ££Label008824
03C1: $9 = player $PLAYER_CHAR car
0224: set_car $9 health_to  2000
01C3: remove_references_to_car $9  \\ Like turning a car into any random car

EDIT: I didn't understand at first. Now I do. Well... maybe you could use the parked car generator? That doesn't give vehicles an ID. I think you have to go away and come back to your co-ords for vehicles to spawn though.

Otherwise, you could have the .SCM spawn them all (with IDs), then wait for about 30 seconds (enough time to grab your vehicle, 30 in case you're drunk and don't know what vehicle you wanted). After 30 seconds, it can check each ID and see if you're driving that car, and remove references if you aren't. If you are, it asks if you want it Spooshed and you press one of two buttons to say yes or no. It's a very bad idea IMO, but that's the only way I can think of it being done.

Or... oh god another crap idea... You could let your spawner run as normal, but with a marker placed offset to the players co-ords, however much you like. Then you get the vehicle you want spooshed, and park in the marker. The .SCM then checks what vehicle you're driving, and removes you from the current vehicle and destroys it. Then a vehicle of the same type is respawned and the player is placed on it. A lot less stupid than the previous method, but still a bit of a bitch. You'd need to do that "is player driving car type PCJ600" then the same with the Freeway, Sanchez, Infernus etc. and in the end, you'd have a very long line of code.
« Last Edit: December 21, 2006, 08:39:27 PM by bj070893 »

Offline Psycho

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« Reply #281 on: December 21, 2006, 09:07:12 PM »
what do you guys want the last mission to be on my 100% save file? (what you select when you load the game) should it just be "keep your friends close..." or something else?

EDIT: Is it possible to do the one where you have to get the cops to follow you into the lockup? if so... how?
« Last Edit: December 21, 2006, 11:24:43 PM by Psycho »

Offline Coolman

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« Reply #282 on: December 23, 2006, 04:41:58 PM »
Thanks for the San andreas's SCM  

Offline VaNilla

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« Reply #283 on: December 24, 2006, 05:45:46 AM »
Dannye, im thinking of starting to use USCM, but this would be a great idea if I do, imo. Have a spawn for vehicles used in other methods, like Firetruck, Ambulance, Dumper, Forklift (PBM ) etc. Also, a way of exporting details from an original main.scm save (clothes) over to USCM if that's poss .

Offline Psycho

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« Reply #284 on: December 24, 2006, 05:30:50 PM »
Quote from: Psycho
Is it possible (using the USCM) to do the one where you have to get the cops to follow you into the lockup? if so... how?
Anybody know?

 

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