Author Topic: Ultimate Stunters Main SCM  (Read 295199 times)

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Offline Dannye

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« Reply #165 on: July 21, 2006, 12:42:47 AM »
Quote from: .::bj070893::.
Yep, that's what's happening. I can live with it though, just gets a bit annoying on tight runups. When can we expect a new release, and what new features will it have?

I have fixed it    Yay.

Latest version (version 5, currently unreleased) now includes:
(i) (BUGFIX) Removes the main teleporting bug that caused game crashes on occasion
(ii) (BUGFIX) Fixed teleporting so its now EXACT position (* new)
(iii) (NEW FEATURES) Added spoosh-style spawning of PCJ and Packer

As you can see, they are only minor updates, which is why I have not been in any rush to release it (and also because I am lazy... actually, its mostly just my laziness  ).

-------

@Bender: I wasnt 100% sure what you were saying, nevertheless i'll try to help: large main.scm mods like this dont work with savegames made with any other main.scm (including the original one). So, to use it, you either must start a new game each time, or use a savegame created using this scm (either using the one provided in the zip file of the package, or by making your own (starting a new game with this scm, and saving it)).

Offline Xtramus

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« Reply #166 on: July 21, 2006, 01:53:05 AM »
Little requests, I don't know if it's possible:
Spoosh for Sanchez + Freeway
Toggle player vulnerability, that'd mean I don't have to change to that dreadful standard main.scm for GBing.

Good work so far Dannye
« Last Edit: July 21, 2006, 01:53:29 AM by Xtramus »

Offline yellow please

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« Reply #167 on: July 21, 2006, 03:02:58 AM »
Where is the new version with spoosh ? , is it in the first post ?

ahh i see , unreleased
« Last Edit: July 21, 2006, 03:03:24 AM by fb? »

Offline JayFoxRox

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« Reply #168 on: July 21, 2006, 05:19:40 AM »
You want sum help? I have made some stunting SCM's SA (VC too but cant find them ) for myself which got some kewl code i think.

I m really gd in SCM. Helped finding Opcodes and made research which could be usefull for GTA: Rumble

//Edit:
Could add a cmd box (Spoosh like  ) in the upper left or sthin and get full user input maybe (using memory access when using the hack CyQ (?) made)
« Last Edit: July 21, 2006, 05:22:50 AM by Fox »

Offline Dannye

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« Reply #169 on: July 21, 2006, 06:01:57 AM »
Sounds like a nice idea. I had a go at using the memory access stuff with my previous version = i was able to map functions to any key combination (rather than just those 20 or so buttons that you can refer to in the scm normally), so it was quite cool. But I found it to be a little 'unstable' (I cant remember what the exact issues with it were at the moment). With the latest version I cut that stuff back out due to: the problems mentioned, and also due to the fact that most of the new stuff i added wasnt entirely necessary anyway (for a 'stunting' scm).

I can tell you have a lot of knowledge in the area, from reading about your project 'Ultimate Stunting Tool' (when its completed i guess we wont even need my scm anymore  ), its clear you know heaps, alot more than me  .

Thankyou for offering your help, I will make sure if I ever need help I will go to you for advice. Until then, keep the ideas coming, new ideas are good, cause at the moment I cant think of anything else worth adding  .

Offline JayFoxRox

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« Reply #170 on: July 21, 2006, 06:37:31 AM »
Mh can u send me the source maybe? uncompiled version isnt that great due var namings. I could convert to an SCM hook, GUS plugin or an SA version..

Oh and i want to add some commands fore make peds acting n stuff

Offline BenDeR

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« Reply #171 on: July 22, 2006, 12:07:14 AM »
Quote
@Bender: I wasnt 100% sure what you were saying, nevertheless i'll try to help: large main.scm mods like this dont work with savegames made with any other main.scm (including the original one). So, to use it, you either must start a new game each time, or use a savegame created using this scm (either using the one provided in the zip file of the package, or by making your own (starting a new game with this scm, and saving it)).

Ok thanks I tried that and it works fine  
PS : Sorry about my english , I'm french so I don't speak it very well

Offline JayFoxRox

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« Reply #172 on: August 02, 2006, 04:21:25 AM »
Well i have looked at the source for a bit know and it seems to be useless to have a special script/plugin for this cause ALL of these functions can be done via other GUS plugins too (Both - VC and SA).

Offline JayFoxRox

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« Reply #173 on: August 03, 2006, 09:43:22 AM »
Code one yourself using SCM or the GTAStudio sources or simply wait for GUSStudio  (Mix of both)

Offline bj070893

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« Reply #174 on: August 04, 2006, 05:27:19 AM »
lol, I'm too busy  And the only thing I can code at the moment is camera views and stuff. Anyway, I'm sticking to Dannye's .SCM because it's convenient  Just drop it in your data folder and away you go. I hope he continues to make them, 'cos I'll be using them for a long time to come

Offline airblade

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« Reply #175 on: August 06, 2006, 02:53:22 AM »
i tryed several other main scm and they were pwn3d by this one
« Last Edit: August 06, 2006, 02:53:33 AM by airblade »

Offline .Synergy

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« Reply #176 on: August 06, 2006, 05:01:03 AM »
Lol,Hehe.Did you try Lithjoe's Ultimate Trainer??

Offline Gekko

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« Reply #177 on: August 06, 2006, 06:46:39 AM »
someones probably asked this but; does this work even if you install the patch for vice city?

Offline JayFoxRox

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« Reply #178 on: August 07, 2006, 08:07:58 AM »
SCM mods work with 1.0 and 1.1 cause its not an external process or dll. It changes existing files only.

Offline Gekko

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« Reply #179 on: August 08, 2006, 04:29:53 AM »
ah yea, i fuigured that out the other day. thanks though.

 

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