Author Topic: Ultimate Stunters Main SCM  (Read 295201 times)

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Offline Juan

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« Reply #150 on: June 14, 2006, 11:37:30 AM »
Quote from: Eric240
Dannye, will you give me permission to upload a 100% Savegame made with your SCM next Saturday perhaps?
  I thought Dannye's scm had everything unlock, pretty pointless to do the missions.

Offline Eric

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« Reply #151 on: June 14, 2006, 01:49:56 PM »
Quote from: Juan
Quote from: Eric240
Dannye, will you give me permission to upload a 100% Savegame made with your SCM next Saturday perhaps?
  I thought Dannye's scm had everything unlock, pretty pointless to do the missions.

Well it's an option...I aint telling you you have to download it...but It's more for the Frankie skin, which has the T-shirt and you HAVE to get it at 100%....And i wanna use that skin...since i made a kick ass one for it...anyway, besides who doesnt want a 100% one, Dannye's it's up to 45%
« Last Edit: June 14, 2006, 01:50:42 PM by Eric240 »

Offline Ferσή

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« Reply #152 on: June 14, 2006, 04:16:59 PM »
I dont like the new one, it dont have spoosh. Its still kick ass and I wouldent stunt with out it.

steve8274

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« Reply #153 on: June 21, 2006, 05:19:53 PM »
i just downloaded this and it sounds really cool, but when i installed it the savefile froze when ever i tryed to load it, and when i started a new game, none of the cool features worked. does anyone know what the problem is?

Edit: Never mind im a dumbass i put the scm in the wrong folder.

BTW this thing is really cool.
« Last Edit: June 21, 2006, 05:33:03 PM by steve8274 »

senara

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« Reply #154 on: June 21, 2006, 10:02:24 PM »
how can i put this mod and the steed mod to work together???

Offline Black Star

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« Reply #155 on: June 21, 2006, 10:37:55 PM »
Hey man thanks for making this mod, I really like it, it's great.

Offline Dannye

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« Reply #156 on: June 21, 2006, 11:06:13 PM »
senara: I dunno how that mod works, but if it is also a main.scm mod, then 'short answer' = no.

senara

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« Reply #157 on: June 22, 2006, 09:31:38 AM »
thanks for the answer.
good job

Offline Turtle Dick

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« Reply #158 on: July 18, 2006, 05:41:52 AM »
My VC crashes ALOT when I use the teleporter, or when I want to use the jetpack. Any chance this is caused by some bug in your main.scm?

Offline Fugitive

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« Reply #159 on: July 18, 2006, 06:04:35 AM »
Quote from: Turtle Dick
My VC crashes ALOT when I use the teleporter, or when I want to use the jetpack. Any chance this is caused by some bug in your main.scm?
Same here.

Offline Dannye

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« Reply #160 on: July 18, 2006, 06:07:02 AM »
I havnt heard of a jetpack-related bug, so i am not sure about that... Can you tell me any more about it?

But there is a bug with the teleporter, when you try to teleport to a location when your vehicle is 'in a tight spot' (such a spot where: if you were to press enter to get on it, Tommy wouldnt even try to), then it may crash the game. I think i have fixed it in the (unreleased) latest version.

Offline bj070893

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« Reply #161 on: July 19, 2006, 02:55:48 PM »
When I set a teleport point, and teleport to it, I'm not in the exact same position. It's horrible if you're doing a drop bump and have a tight run up on a wall.

Offline Dannye

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« Reply #162 on: July 19, 2006, 05:24:31 PM »
Yeah I have noticed similar phenominon, tell me if you are experiencing similar:

(On a bike) Save a spot, load it => get put a tiny bit behind the point where you saved it (moved back a bit)
(In a car, eg. Infernus) Save a point, load it => get put a tiny bit to the left of the point where you saved it (moved left a bit)
(In a packer) Save a point, load it => get put a tiny in front of the point where you saved it (moved forward a bit)
etc

I know its quite annoying, especially when you need the 'exact' spot (ie. when starting runnup on a thin ledge etc). I have thought about the problem a bit, and I have thought it may be to do with the difference between the position of the vehicle Tommy is in, compared to the position Tommy is in when sitting in the vehicle (the coords of the car he is in VS the coords of tommy himself when in it), but I am not sure. If i can narrow the problem down to an extent where i know exactly what happens in each situation, i should be able to either: (i) fix it, (ii) improve it a bit, or (iii) make a 'work-around' (Eg. if what i said back up the top of this post is right, do an 'if player driving bike' then teleport to coords slightly forward of what they should be, or something).

Sorry I couldnt be more helpful. I am not sure if it will be fixable or not, but I promise I will try to figure it out.
« Last Edit: July 19, 2006, 05:25:20 PM by Dannye »

Offline bj070893

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« Reply #163 on: July 20, 2006, 02:52:59 AM »
Yep, that's what's happening. I can live with it though, just gets a bit annoying on tight runups. When can we expect a new release, and what new features will it have?

Offline BenDeR

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« Reply #164 on: July 20, 2006, 01:08:12 PM »
Hello ,
I had a quick question about this mod , it works very well but since I installed it I always have to start a new game when I run GTA VC and it gets annoying .
 I even tried to save a game with the MOD installed , but when I load it , the game still crashes  
Could anyone help me resolve this please ?  
« Last Edit: July 20, 2006, 01:10:14 PM by BenDeR »

 

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