Author Topic: Ultimate Stunters Main SCM  (Read 295169 times)

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Offline SoLoD

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Re: Ultimate Stunters Main SCM
« Reply #1140 on: November 10, 2016, 01:53:34 PM »
Ok, wht about nitro in SA?
When you teleport to spot, u use fire. When u use fire, u activate nitro s well, even if you do not need it at the moment.
How can i remove nitro from taxi (it has nitro by default). And how can i refresh it so i do not need to wait couple of minutes to activaate it again.  :sleep:

Offline ARS

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Re: Ultimate Stunters Main SCM
« Reply #1141 on: November 12, 2016, 05:40:24 PM »
Ok, wht about nitro in SA?
When you teleport to spot, u use fire. When u use fire, u activate nitro s well, even if you do not need it at the moment.
How can i remove nitro from taxi (it has nitro by default). And how can i refresh it so i do not need to wait couple of minutes to activaate it again.  :sleep:
About nitro check this https://www.youtube.com/watch?v=wMj1t-bzreM

Offline BlackTear

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Re: Ultimate Stunters Main SCM
« Reply #1142 on: March 10, 2019, 01:29:24 AM »
is there a downloadlink for the SA scm anywhere that's not dead? plis help

Offline Avi

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Offline BlackTear

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Re: Ultimate Stunters Main SCM
« Reply #1144 on: March 10, 2019, 01:44:50 AM »
thanks man.

Offline Veno

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Re: Ultimate Stunters Main SCM
« Reply #1145 on: September 14, 2019, 05:32:10 AM »
Anyone has a wokring link to San Andreas Performace Tool 3? SAPT3?

Offline Kosalo_80

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Re: Ultimate Stunters Main SCM
« Reply #1146 on: October 13, 2019, 08:15:49 PM »
How can I enter a 100% savegame or does anyone have one to share? in san andreas it doesn't work with dannyes
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Offline ARS

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Re: Ultimate Stunters Main SCM
« Reply #1147 on: October 19, 2019, 03:28:42 PM »
you don't need 100% save game, just install dannye's main.scm start new game and fuck tricks.

Offline Kingjad

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Re: Ultimate Stunters Main SCM
« Reply #1148 on: July 30, 2020, 12:26:01 PM »
Apologies for the bump but anyone got this for SAiVC and LC maps for VC engine?

I have the normal MAIN.SCM for them but I wish to use gamepad versions instead of keyboard, which I don't have for either map. Got it for VC though as it was included in the download I had for that.

Cheers.

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1149 on: August 07, 2020, 09:28:59 PM »
Apologies for the bump but anyone got this for SAiVC and LC maps for VC engine?

I have the normal MAIN.SCM for them but I wish to use gamepad versions instead of keyboard, which I don't have for either map. Got it for VC though as it was included in the download I had for that.

Cheers.

I have packaged up my folder of my last versions of the LC USCM (includes 2 variations meant for gamepad use - hopefully consistent with whatever versions you had found for VC). No idea where to upload things to anymore, so I've just tried this for now: https://easyupload.io/yvls8y (it says it'll only stay up for 30 days). Hope that helps, and works, if you're still on the lookout for it.

Re the SAiVC variants, looking through my old folders and unfortunately all I can find is one version of it, a keyboard-and-mouse focused version that I must have quickly hacked together for myself. I'm not even sure what SA-in-VC conversion mod it was made for... were there more than one? I got download folders for 'SAiVC' and 'Vice Andreas' - not sure what's what. I would've thought I had made a proper release for that, if not surely there must be some floating around, hopefully someone else has something?

Oh and hi by the way, its cool to see ya around here KJ, and nice that the forum is still going strong!
« Last Edit: August 07, 2020, 09:39:25 PM by Dannye »

Offline Kingjad

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Re: Ultimate Stunters Main SCM
« Reply #1150 on: August 08, 2020, 03:44:02 AM »
Apologies for the bump but anyone got this for SAiVC and LC maps for VC engine?

I have the normal MAIN.SCM for them but I wish to use gamepad versions instead of keyboard, which I don't have for either map. Got it for VC though as it was included in the download I had for that.

Cheers.

I have packaged up my folder of my last versions of the LC USCM (includes 2 variations meant for gamepad use - hopefully consistent with whatever versions you had found for VC). No idea where to upload things to anymore, so I've just tried this for now: https://easyupload.io/yvls8y (it says it'll only stay up for 30 days). Hope that helps, and works, if you're still on the lookout for it.

Re the SAiVC variants, looking through my old folders and unfortunately all I can find is one version of it, a keyboard-and-mouse focused version that I must have quickly hacked together for myself. I'm not even sure what SA-in-VC conversion mod it was made for... were there more than one? I got download folders for 'SAiVC' and 'Vice Andreas' - not sure what's what. I would've thought I had made a proper release for that, if not surely there must be some floating around, hopefully someone else has something?

Oh and hi by the way, its cool to see ya around here KJ, and nice that the forum is still going strong!
As far as I remember, Vice Andreas was the Vice City map in the San Andreas engine? I might be ridiculously wrong here but I think SAiVC has always been known as that, even though others have worked on modifications to the mod to tweak things and improve it.

Thanks for the updates, hope you're doing well, if I was smart enough I'd try to mock up my own gamepad version of SAiVC - keyboard stunting is fine in small doses but I had forgotten how sore it gets on the wrists after a while!

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1151 on: August 08, 2020, 06:42:05 AM »
Interesting, the thing I have called Vice Andreas is the SA map in the VC engine. I suppose with a name like that which can indicate a conversion in either direction, maybe two opposite mods both shared it. As for why I have it and how it differs from SAiVC, I got no idea, maybe it was from before SAiVC came around, or there was something different about it which lead to both existing.

Anyway, I'd be willing to try creating the scm for you (assuming I can still get the editor/compiler to run, and I can remember how it all worked). To ensure I have the right starting point, would you be able to upload whatever working main.scm file you're currently running on your SAiVC? Unless it happens to be around 43KB and having a last modified date of around Jan 11 2008 or Feb 20 2009, in which case I might have it already (they are two I can see in the SAiVC download folder I had from way back, but could be from a different version of the mod).

Offline Blaze

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Re: Ultimate Stunters Main SCM
« Reply #1152 on: August 08, 2020, 06:56:50 AM »
If I remember correctly Vice Andreas was a project started by Nitzkit which was the first attempt at converting the SA map to VC however I think he encountered LOD/texture problems and other issues so he scrapped the project. I don't think a full version of VA was ever released, however around the same time it was cancelled another team of modders had started their own project which was San Andreas in Vice City aka the SAiVC we currently know.

https://www.moddb.com/mods/san-andreas-in-vice-city

There's a few different repackaged versions of the SAiVC mod put out by stunters over the years, but at the core they're all based on the same map. This is the Main SCM from Gavran's version, 15kb and an edit date of 2015.

https://easyupload.io/k3n6wc
« Last Edit: August 08, 2020, 06:58:33 AM by Blaze »

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1153 on: August 08, 2020, 07:55:45 AM »
Thanks Blaze for clearing that up! That stuff with Nitz being involved with VA definitely rings a bell now that you've mentioned it.

For a starting point with the scm I could use either the one from that moddb link or the one you uploaded directly - they both do seem to be slightly different so I am not sure which would be best. Thoughts? Do either of those seem to match yours KJ?

Other than that, there's a bit of a hurdle that they were all compiled using a different IDE/editor than I originally used (Sanny Builder, instead of the outdated [even back when I was last using it] VC Mission Builder). Not a deal-breaker, just means I can't simply copy/paste my usual plaintext code in there after decompiling the scm, as its the wrong syntax. But I should be able to make do, just might take a bit longer.
« Last Edit: August 08, 2020, 08:11:52 AM by Dannye »

Offline Kingjad

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Re: Ultimate Stunters Main SCM
« Reply #1154 on: August 08, 2020, 08:11:17 AM »
Thanks Blaze for clearing that up! That stuff with Nitz being involved with VA definitely rings a bell now that you've mentioned it.

For a starting point with the scm I could use either the one from that moddb link or the one you uploaded directly - they both do seem to be slightly different so I am not sure which would be best. Thoughts? Do either of those seem to match yours KJ?

Other than that, there's a bit of a hurdle that they were all compiled using a different IDE/editor than I originally used (Sanny Builder, instead of the outdated [even back when I was last using it] VC Mission Builder). Not a deal-breaker, just means I can't simply copy/paste my usual plaintext code in there after decompiling the scm, as its the wrong syntax. But I should be able to make do, just might take a bit longer.
I have recently begun using AllBeast's version of SAiVC which fixed a bunch of texture issues but I still use your original MAIN.SCM for it. Notes say 'final beta 0.1'? Created 24th June 2008.

 

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