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Ok, wht about nitro in SA?When you teleport to spot, u use fire. When u use fire, u activate nitro s well, even if you do not need it at the moment.How can i remove nitro from taxi (it has nitro by default). And how can i refresh it so i do not need to wait couple of minutes to activaate it again.
Apologies for the bump but anyone got this for SAiVC and LC maps for VC engine?I have the normal MAIN.SCM for them but I wish to use gamepad versions instead of keyboard, which I don't have for either map. Got it for VC though as it was included in the download I had for that.Cheers.
Quote from: Kingjad on July 30, 2020, 12:26:01 PMApologies for the bump but anyone got this for SAiVC and LC maps for VC engine?I have the normal MAIN.SCM for them but I wish to use gamepad versions instead of keyboard, which I don't have for either map. Got it for VC though as it was included in the download I had for that.Cheers.I have packaged up my folder of my last versions of the LC USCM (includes 2 variations meant for gamepad use - hopefully consistent with whatever versions you had found for VC). No idea where to upload things to anymore, so I've just tried this for now: https://easyupload.io/yvls8y (it says it'll only stay up for 30 days). Hope that helps, and works, if you're still on the lookout for it.Re the SAiVC variants, looking through my old folders and unfortunately all I can find is one version of it, a keyboard-and-mouse focused version that I must have quickly hacked together for myself. I'm not even sure what SA-in-VC conversion mod it was made for... were there more than one? I got download folders for 'SAiVC' and 'Vice Andreas' - not sure what's what. I would've thought I had made a proper release for that, if not surely there must be some floating around, hopefully someone else has something?Oh and hi by the way, its cool to see ya around here KJ, and nice that the forum is still going strong!
Thanks Blaze for clearing that up! That stuff with Nitz being involved with VA definitely rings a bell now that you've mentioned it.For a starting point with the scm I could use either the one from that moddb link or the one you uploaded directly - they both do seem to be slightly different so I am not sure which would be best. Thoughts? Do either of those seem to match yours KJ?Other than that, there's a bit of a hurdle that they were all compiled using a different IDE/editor than I originally used (Sanny Builder, instead of the outdated [even back when I was last using it] VC Mission Builder). Not a deal-breaker, just means I can't simply copy/paste my usual plaintext code in there after decompiling the scm, as its the wrong syntax. But I should be able to make do, just might take a bit longer.
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