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0224: set_car 104?? health_to 2000&
004F: create_thread テつ」テつ」niceday:niceday0001: wait 0? ms01B6: set_weather 0?0002: jump テつ」テつ」niceday
004F: create_thread テつ」テつ」phone :phone0001: wait 50? ms00D6: if 0?0256: player $PLAYER_CHAR defined004D: jump_if_false テつ」テつ」phone0001: wait 0? ms00D6: if 1?00E1: key_pressed 0? 16?004D: jump_if_false テつ」テつ」phone018C: play_sound 1? at 0! 0! 0!0247: request_model #CELLPHONE:phone200D6: if 0?8248: NOT model #CELLPHONE available004D: jump_if_false テつ」テつ」phone30001: wait 0? ms0002: jump テつ」テつ」phone2:phone300D6: if 0?0038: 4716?? == 2? \\ integer values004D: jump_if_false テつ」テつ」phone40249: release_model #CELLPHONE0051: return:phone4052B: actor $PLAYER_ACTOR hold_cellphone 1?0006: 16@ = 0? \\ integer values0002: jump テつ」テつ」phone
024A: 1168?? = create_phone_at 36.90385! -1023.3!
01F4: car 348?? flipped
0005: 2256?? = 487.2! \\ floating-point values
0001: wait 0? ms
;-------------MAIN---------------:Label009AE403A4: name_thread "MAIN"016A: fade 0? () 0? ms042C: set_total_missions_to 88?030D: set_total_mission_points_to 154&01F0: set_max_wanted_level_to 4?02ED: set_total_hidden_packages_to 100?0111: set_wasted_busted_check_to 0? (disabled)00C0: set_current_time 22? 0?04E4: unknown_refresh_game_renderer_at 83! -849.8!03CB: set_camera 83! -849.8! 9.3!0053: $PLAYER_CHAR = create_player #NULL at 83! -849.8! 9.3!01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0417: start_mission 0?
01F0: set_max_wanted_level_to 4?02ED: set_total_hidden_packages_to 100?00C0: set_current_time 22? 0?
01F0: set_max_wanted_level_to 4?
01F0: set_max_wanted_level_to 0?
01F0: set_max_wanted_level_to 6?
00C0: set_current_time 22? 0?
00C0: set_current_time 04? 32?
01B6: set_weather 0?
0572: set_taxi_boost_jump 1?
0018: 1476?? > 99? \\ integer values
0018: if fares completed?? is greater than 99? \\ integer values
0018: 1476?? > 0? \\ integer values
0038: 27568?? == 12? \\ integer values
0038: 27568?? == 1? \\ integer values
055F: set_player $PLAYER_CHAR max_armor += 50?
0038: 27024?? == 13? \\ integer values
0008: 27024?? += 1? \\ integer values
0038: 27024?? == 1? \\ integer values
0008: 27024?? += 0? \\ integer values
0330: set_player $PLAYER_CHAR infinite_run_to 1? (true)
0038: 31976?? == 10? \\ integer values
0038: 31976?? == 1? \\ integer values
055E: set_player $PLAYER_CHAR max_health += 50?
0213: 440?? = create_pickup -4? (BRIBE) type 15? at 393.9! -60.2! 11.5!
In one of the forum stuff-ups a while back, for some reason that meant that random topics had a chunk of their first posts deleted. My scm thread was also effected by this, but since I noticed it I was able to get Aries to revive (some of) it. I guess this thread got effected too.
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