Author Topic: DeathCobra - Halcyon  (Read 4055 times)

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Offline Skuller

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Re: DeathCobra - Halcyon
« Reply #45 on: October 25, 2024, 02:20:23 PM »
Grinds were mostly uninteresting. Big airs were uninteresting and looked modded. Waiting for the reps. Editing was okay but nothing special and the 60fps is a bad idea.

Offline Diaz

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Re: DeathCobra - Halcyon
« Reply #46 on: October 26, 2024, 01:47:31 AM »
Good job upping Barney's solo  :lol:
This video gave me satisfaction, all stunts were in place and I did not feel that they could be done better. Bangers came one after another and it seemed like you never run out of the biggest stunts ever landed. Grindcombos were all good imo and they looked stylish, the VC grindcombo starting from the pool has got to be one of the best stunts. I'm no expert in VC so I cannot tell if this all is clean or not but I rely on these experienced guys and believe it is an outcome of lots of hard work and dedication.
Editing was fitting, good job using this song effectively.
Overall the video was a whole package of the highest quality, you can be proud of this solo, DC  :P

Offline mehmet

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Re: DeathCobra - Halcyon
« Reply #47 on: October 28, 2024, 12:49:33 AM »
a vc solo from deathcobra wtf :lol:
really badass!
absolute fav stunt was the pool bumb2wallride2grind and the dam grind....
SIIIIIICK video!
also great edit

is there some new method on VC like the popped frontwheel in SA ? some of the bigair stunts feels unreal :cc_detective:

if not.... then you are a pshyco  :ajaja:

Offline DeathCobra

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Re: DeathCobra - Halcyon
« Reply #48 on: October 28, 2024, 03:06:01 AM »
Thanks for the kind words all :)

Popped tire was used on the opener. For some reason, it just bumps a bit better with it. Even so it's still very inconsistent, and then you essentially prec the landing. The combination of those factors is likely why such an obvious spot has lasted since TOAS.

Otherwise there's nothing new. The finisher I suppose is a bit special in that it's a fucked up skimmer bump. I'd looked at that spot as an idea, several years ago. But given the stats required, and the weird setup, I never actually tried it. That is until Barney gave it a try for Ceno and hit 280ft in a fairly short space of time. It's pretty easy to get 230+ there. But getting the stats and accuracy for the roof was an entirely different proposition.


Offline Arnax

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Re: DeathCobra - Halcyon
« Reply #49 on: October 29, 2024, 10:18:09 AM »
Grinds were mostly uninteresting. Big airs were uninteresting and looked modded. Waiting for the reps. Editing was okay but nothing special and the 60fps is a bad idea.
I disagree with this comment about the quality of the stunts but it would be nice to see the reps, just to clear up any doubts. After watching the video several times, some of these big air stunts really look weird a bit and unnatural, but maybe it's down to the editing.

Offline Skuller

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Re: DeathCobra - Halcyon
« Reply #50 on: November 03, 2024, 09:14:31 PM »
Grinds were mostly uninteresting. Big airs were uninteresting and looked modded. Waiting for the reps. Editing was okay but nothing special and the 60fps is a bad idea.
I disagree with this comment about the quality of the stunts but it would be nice to see the reps, just to clear up any doubts. After watching the video several times, some of these big air stunts really look weird a bit and unnatural, but maybe it's down to the editing.
Yeah I was harsh like always but I meant that there were mostly updated old spots which took the wow factor away.

Offline DeathMazhine

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Re: DeathCobra - Halcyon
« Reply #51 on: November 04, 2024, 11:34:51 AM »
great  :mellow:

Offline Rainbow

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Re: DeathCobra - Halcyon
« Reply #52 on: November 05, 2024, 12:45:04 PM »
Been meaning to review this thing properly, a bit later than I wanted but it is what it is. First of all I want to say it was a pleasure to be a small part of the process and helping with some spot knowledge where I could. Cenotaph was a great return from the legend but after entering your discord I knew something similar or even better was going to come eventually. The dedication to big air stunting you have is something I genuinely cannot comprehend, I would rather stab myself with one of those knives from Allbeasts reviews than attempt some of these things for so long. That 280ft attempt clip from Barney seemed like an absurd idea to even entertain and here we are.. Put that spot to rest before anyone would even think about it being doable. Honestly inspiring and seeing this video released motivated me to go for the harder things I have remaining. Definitely thanks for that. And if you don't mind give me a RADs lesson  :ninja:

This review was also made possible by the 30fps version. Only my first time watching it was in 60fps and I wish that was different. YES I'm a stubborn old luddite but it just isn't it and looks floaty to the max. I'm glad some people enjoyed the 'progress' but without a 30fps version I would've rewatched this so much less. Let's all refuse change please. Okay end of my little rant.

Onto the video itself! Seen most of the stunts before so there were not many surprises, but there were two obvious surprises that got me super hyped.

[0:47 - 1:08] - VC - Natbump: Obvious spot that people didn't even start trying because it seemed too outrageous, awesome job. The stats honestly surprised me when I saw the ISB, less than I expected. Having to hit the edge to stop sounds like a nightmare.
[1:09 - 1:16] - SAiVC - Backbump to Prec: One of my favorites, cool spot and even better execution.
[1:17 - 1:26] - VC - Bump to Grind to Boat: Think I said this before but not a fan. Boat also doesn't really add anything for me, just not my cup of tea. I prefer Daffy's stunt from the boat to the same rail for example.
[1:27 - 1:40] - VC - Airport P2B: Now this is one I love seeing in the video. Obvious idea that I've seen people get close to and you nailed it. Those first two camera angles really add to it. Odd to see that slight slip when going over the packer and still landing it. Speed for daysssss I guess  :P
[1:41 - 1:47] - SAiVC - Natbump to Highway: This was one of the first stunts for the video right? Like it a lot and would be a standout in basically every collab but here it gets almost overlooked which is a funny thought.
[1:48 - 1:55] - VC - PSM to Helipad: Great improvement to the stunt from WviMis, definitely like it and finally a clean landing from the ground up of that helipad.
[1:55 - 2:05] - SAiVC - Wall Bonk to 360 to Wallride to Grind: Didn't know I was watching a SA video? Good looking stunt, nice job.
[2:07 - 2:15] - LC - Bump to Krail to Double Grind: Great execution on this one and a great improvement to the old Eddeman stunt. Hopefully this stunt can be a small reminder to fckr that he has unfinished business that needs to be released.
[2:16 - 2:24] - SAiVC - Double Krail to Grind: Also one of the first stunts for the video right? Told you it was old by Neo in Relapse and you added some nice spins but that doesn't really do it for me. It's a great execution though obviously, cannot get any better than that basically.
[2:26 - 2:33] - LC - Tankbump: Good to finally see this done legitimately after all this time. One of the best moments of the video for me when the song kicks in and you look at that rotation all the way up. Monolith opener vibes. Absolutely sick.
[2:35 - 2:43] - SAiVC -  BSM to Prec: Slightly annoyed it was landed with that super odd PSM set-up after you had already done this since this is so much better. Hats off since I hate to try BSMs. Great job.
[2:44 - 2:57] - SAiVC -  PSM to BB Grind: I think I'll have to try this just to feel how hard it is since it took you a long time from what I can recall. Sooo many bails against that wall  :cheersad: Also a spot many people saw but nobody ever really attempted. I guess that's already an indication of the difficulty I think haha.
[2:59 - 3:07] - LC - Natbump to BB: This run-up nicely shows how you are able to move a bike around. Full control, awesome job.
[3:07 - 3:23] - LC - Tower P2B: After seeing Gryzlek get close to this in ways that would want to make you rip your hair out it was nice to see it done. One of the most obvious spots left in LC I reckon but it's pretty limit with the speed obtainable. Amazing.
[3:25 - 3:40] - VC - Curb Bump to Curve Grind: Not the biggest fan but that grind was far longer than I expected it to be when I first saw the clip. Good job.
[3:41 - 3:55] - VC - Corked P2B: Another stunt that I loved seeing done legitimately. Such a good looking stunt and patiently waiting for the bails and close attempts you got here. And what a great shot before the main clip, really shows the sheer height. Highest ISB landing in the VC map, sick.
[3:56 - 4:08] - VC - Drop Bump to Wallride to Grind: Another one of my favorites. Great spot and great (packerless) execution. Could've fit in a fckr video which is a high praise in my opinion. It's hard to find a great new grind in VC these days and that's one removed from the list of possibilities for sure.
[4:09 - 4:16] - VC - Double Bump: Toyed with this idea but never actively tried it, awesome job.
[4:17 - 4:24] -  LC - PSM to Crane Prec: I know there were camera issues or something like that but I'm not a fan of that being the main angle of such a sick stunt. Will give this one a go for shits and giggles but I have no illusions of actually sticking that landing  :lol: One of my favorites for sure. Dedication paid off big time.
[4:25 - 4:25] - LC - Skimmer MAG: Didn't have this on the bingo card but you went and executed Barney's idea on this spot. Madlad. 10/10
[4:36 - 4:45] - SAiVC - CSM to Prec: I'm soooo glad this made it in. Only thing missing on my wishlist is that freeway stunt :P Would've liked to see a normal camera angle of this, made the stunt less impactful not seeing the height of it. Maybe my favorite stunt of the video although I'm not enjoying the idea of the look on your face when I reminded you of this stunt for the 100th time after you had seemingly already landed it but kept it secret  :ninja: 11/10
[4:46 - 5:08] - LC - Dam Grind: Again one of those spots people know but cannot land. And not bailing at the end on top which took many many extra hours I believe. Absolutely sick grind. Camera angle made it look smaller than it is.
[5:09 - 5:22] - SAiVC - Bump: The legendary spot itself made it in after an amount of time I cannot comprehend. That first shot of the bike flying through the air between the building would look nicely framed on your wall :P Definitely one of the best natural bumps ever done if not the best ever. I also know this song very well so I was slightly confused when you landed it and the song was not over. I had a puzzled look one my face for about a second until..
[5:23 - 5:40] - Finisher: THIS THING SHOWED UP. Jesus christ how on earth are you even able to look at this and think 'yep I have a chance of doing this let's invest 200+ hours'?? Unreal and I don't see a bigger stunt being done ever. What a way to end the video.

Some more general feedback: The stunting level in this video is insane and it would require something so sick the hospital has pronounced it dead to beat it. I mean there are many stunts in here people can only dream of and here they are back to back, it's mad. Having said that: just like Cenotaph it was PCJ only which, combined with 2-3 of the grinds, felt like a place where this video could've been even better as dumb as that sounds. Because of my lacking big air skills I've always enjoyed the variety of stunting and that wasn't in here. But apart from that I don't see how this can be beaten ever.

General thoughts about the music and editing and such: Heard this song one too many times so when the first notes hit I was a bit disappointed to be honest but starting from the airport p2b it made sense why you picked this one. It just fits so well with the stunts you collected that I enjoyed this song again for the first time in a long while. Would've loved a bit of a darker theme to go with it though, never really enjoyed the look of this sky and the color palette but that's me. To continue with the stuff I liked less I can understand why some people said they didn't like the many previews of the stunts before they happened, kind of takes the surprise away you know? A part of me felt that way even though I knew the stunts already. I have to say all those shots looked utterly amazing, really nice framing and the slowmo looked awesome. Great job on those. Some stunts also only had a cinematic angle as the main angle (PSM to crane, Ambulance CSM to the top, Skimmer MAG and the purple precision) and I cannot get into that with these bangers. They deserved more in my opinion as a cinematic angle rarely displays the stats and difficulty well. Overall I loved the editing don't get me wrong, you have an eye for it that not many have. Rewatched it many times and I imagine I will watch it again frequently in the coming years. Awesome work once again man and sad to hear you won't take on more projects but I can understand that for sure. You spend a lot of time on it and there needs to be a line somewhere. Looking forward to the things you'll let that creative energy flow into.
« Last Edit: November 05, 2024, 12:54:27 PM by Rainbow »

Offline DeathCobra

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Re: DeathCobra - Halcyon
« Reply #53 on: Today at 07:04:50 AM »
Thanks again for the comments and reviews.

Since things have settled down, I've decided to release the reps early. Available on the first post.

Offline Hugo

Re: DeathCobra - Halcyon
« Reply #54 on: Today at 07:15:51 AM »
Fuck !? The best solo ever or ?
https://youtu.be/chqVsJ1Wl_g

 

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