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fixing missing roof textures to give some boost to activity of the game is le bad... because it just is ok? (only neo anderson fixes allowed!)fixing slow roads in sa is le bad... because it just is ok ?cutting down the hours on attempts is le bad because I'm too personally invested to have a conversation ok???
Quote from: STREEM on February 18, 2022, 02:39:13 AMgood to see stunting has finally been solvedsurely people would not want to spend hundreds of hours on spots anymore because they've already moved on with their life and have something else going... right?some funny comments around, especially from people who mainly land boosts in vc, which are essentially 99% roulette where you have no control at all past getting off the wall (and thats a good thing!!!!)fixing missing roof textures to give some boost to activity of the game is le bad... because it just is ok? (only neo anderson fixes allowed!)fixing slow roads in sa is le bad... because it just is ok ?cutting down the hours on attempts is le bad because I'm too personally invested to have a conversation ok???Quote from: benadryl on February 18, 2022, 02:02:23 AMHoly shit what brillant a display of modding Definitely a better take on cutting stunts mid-way than your DSS mate luli Only TBV could defend that. Go watch some ATS videos and reformulate your idea of stunting Haywire, what are those M50 pads?post from your main account schizoalso can someone post actual video with no reaction that doesnt add anything at all to it ?another thing: still waiting for fckr to post his method (which is actual modding)If you really want more time to enjoy life, just fuck the fuck off from stunting altogether. Have I helped you gain more free time?
good to see stunting has finally been solvedsurely people would not want to spend hundreds of hours on spots anymore because they've already moved on with their life and have something else going... right?some funny comments around, especially from people who mainly land boosts in vc, which are essentially 99% roulette where you have no control at all past getting off the wall (and thats a good thing!!!!)fixing missing roof textures to give some boost to activity of the game is le bad... because it just is ok? (only neo anderson fixes allowed!)fixing slow roads in sa is le bad... because it just is ok ?cutting down the hours on attempts is le bad because I'm too personally invested to have a conversation ok???Quote from: benadryl on February 18, 2022, 02:02:23 AMHoly shit what brillant a display of modding Definitely a better take on cutting stunts mid-way than your DSS mate luli Only TBV could defend that. Go watch some ATS videos and reformulate your idea of stunting Haywire, what are those M50 pads?post from your main account schizoalso can someone post actual video with no reaction that doesnt add anything at all to it ?another thing: still waiting for fckr to post his method (which is actual modding)
Holy shit what brillant a display of modding Definitely a better take on cutting stunts mid-way than your DSS mate luli Only TBV could defend that. Go watch some ATS videos and reformulate your idea of stunting Haywire, what are those M50 pads?
Fix LC cols if you want, but post it for everyone to use.
Quote from: Kingjad on February 18, 2022, 03:08:17 AMQuote from: STREEM on February 18, 2022, 02:39:13 AMgood to see stunting has finally been solvedsurely people would not want to spend hundreds of hours on spots anymore because they've already moved on with their life and have something else going... right?some funny comments around, especially from people who mainly land boosts in vc, which are essentially 99% roulette where you have no control at all past getting off the wall (and thats a good thing!!!!)fixing missing roof textures to give some boost to activity of the game is le bad... because it just is ok? (only neo anderson fixes allowed!)fixing slow roads in sa is le bad... because it just is ok ?cutting down the hours on attempts is le bad because I'm too personally invested to have a conversation ok???Quote from: benadryl on February 18, 2022, 02:02:23 AMHoly shit what brillant a display of modding Definitely a better take on cutting stunts mid-way than your DSS mate luli Only TBV could defend that. Go watch some ATS videos and reformulate your idea of stunting Haywire, what are those M50 pads?post from your main account schizoalso can someone post actual video with no reaction that doesnt add anything at all to it ?another thing: still waiting for fckr to post his method (which is actual modding)If you really want more time to enjoy life, just fuck the fuck off from stunting altogether. Have I helped you gain more free time?take a break until you stop seething this hard
some funny comments around, especially from people who mainly land boosts in vc, which are essentially 99% roulette where you have no control at all past getting off the wall (and thats a good thing!!!!)
Quote from: Simon on February 18, 2022, 03:09:01 AMFix LC cols if you want, but post it for everyone to use. that was the plan iirc, as for the rest there is no set label its whatever people generally decide, but all discussion were instantly shut down by jannies ;_)
Stunting was never about making things easier for ourselves. We have convenient tools for stunting, yes - spawners, teleporters - but nothing that would actually directly affect landing the stunt. That was meant to boil down to luck, skill, perseverance.If you can't be fucked to put in the effort, then stop trying. Goodbye.
They were to be fair. Half the stunts that have ever been done on PC are probably in the realm of unrealism if you tried them on console. Dannyes, trainers and so forth are quite literally to make landing the stunt easier. Dealing with health, peds/traffic, vehicle health, water death, vehicle despawns etc etc, all contribute to making a stunt 'difficult'. And hell, we accepted spawning vehicles in weird locations (thinking of PSMs, CSMs, vehicles on roofs etc), because it's technically possible, and opens up more stunting options in return. Even though by default you'd have a horrible time trying to get that vehicle in that position without any outside assistance. This form of checkpointing is essentially the same.
You think having multiple checkpoints to do stunts is a good thing because...to save time? So you're happy for the initial challenge part of stunting to be nullified, am I understanding your logic correctly?Stunting was never about making things easier for ourselves. We have convenient tools for stunting, yes - spawners, teleporters - but nothing that would actually directly affect landing the stunt. That was meant to boil down to luck, skill, perseverance.If you can't be fucked to put in the effort, then stop trying. Goodbye.
I'd also say I've recently considered doing something vaguely similar in pausing the game mid attempt, capturing a video replay, and then using it to assess what I should do next, before unpausing. I struggle to see how that could be considered 'modding' and is probably something I'd be fine with if people were using that in videos. Allbeast's version is a further extension of that in many ways.
Quote from: DeathCobra on February 18, 2022, 03:34:17 AMThey were to be fair. Half the stunts that have ever been done on PC are probably in the realm of unrealism if you tried them on console. Dannyes, trainers and so forth are quite literally to make landing the stunt easier. Dealing with health, peds/traffic, vehicle health, water death, vehicle despawns etc etc, all contribute to making a stunt 'difficult'. And hell, we accepted spawning vehicles in weird locations (thinking of PSMs, CSMs, vehicles on roofs etc), because it's technically possible, and opens up more stunting options in return. Even though by default you'd have a horrible time trying to get that vehicle in that position without any outside assistance. This form of checkpointing is essentially the same. All our current tools are mainly to help us try the stunt faster, be it setup, player health, vehicle damage, no traffic and teleport. However the stunt itself has always been without any sort of help, it has alwasy been raw gameplay. I think save states crosses a new boundary, because the stunt itself is now being aided by tools. Which is why I would consider this TAS and not anything else we've done. I think it's fine, but definitely needs it's own section.
there were attempts of cutting sa replays and molding them together in sa, which were supposedly successful, this is just a second hand information though - some better informed people than me could probably say more
Quote from: Kingjad on February 18, 2022, 03:15:25 AMYou think having multiple checkpoints to do stunts is a good thing because...to save time? So you're happy for the initial challenge part of stunting to be nullified, am I understanding your logic correctly?Stunting was never about making things easier for ourselves. We have convenient tools for stunting, yes - spawners, teleporters - but nothing that would actually directly affect landing the stunt. That was meant to boil down to luck, skill, perseverance.If you can't be fucked to put in the effort, then stop trying. Goodbye.that's all fine and dandy, but it's still just your perspective that you are trying to shove down my throat for whatever reason. what it was/was meant to be/whatever is still anyone's interpretation Quote from: DeathCobra on February 18, 2022, 03:34:17 AMI'd also say I've recently considered doing something vaguely similar in pausing the game mid attempt, capturing a video replay, and then using it to assess what I should do next, before unpausing. I struggle to see how that could be considered 'modding' and is probably something I'd be fine with if people were using that in videos. Allbeast's version is a further extension of that in many ways.there were attempts of cutting sa replays and molding them together in sa, which were supposedly successful, this is just a second hand information though - some better informed people than me could probably say more
Quote from: Simon on February 18, 2022, 04:32:43 AMQuote from: DeathCobra on February 18, 2022, 03:34:17 AMThey were to be fair. Half the stunts that have ever been done on PC are probably in the realm of unrealism if you tried them on console. Dannyes, trainers and so forth are quite literally to make landing the stunt easier. Dealing with health, peds/traffic, vehicle health, water death, vehicle despawns etc etc, all contribute to making a stunt 'difficult'. And hell, we accepted spawning vehicles in weird locations (thinking of PSMs, CSMs, vehicles on roofs etc), because it's technically possible, and opens up more stunting options in return. Even though by default you'd have a horrible time trying to get that vehicle in that position without any outside assistance. This form of checkpointing is essentially the same. All our current tools are mainly to help us try the stunt faster, be it setup, player health, vehicle damage, no traffic and teleport. However the stunt itself has always been without any sort of help, it has alwasy been raw gameplay. I think save states crosses a new boundary, because the stunt itself is now being aided by tools. Which is why I would consider this TAS and not anything else we've done. I think it's fine, but definitely needs it's own section.The 'stunt itself' imo includes work done to set it up and try it. There's just no argument that an average spot will be equal difficulty, if one person is using Dannyes with everything enabled, the other has damage, traffic, peds, despawning, etc. These things inherantly influence the stunt itself, because the attempts of that stunt will be less consistent and take longer.
just for statistics, that last landing on ship grind with rotation taked 500 attempts from me to make it like that, multiple it to 1 minute for try or more and now you see can see how "easy" it was
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