0 Members and 1 Guest are viewing this topic.
edit/ I remember someone (luli comes to my mind idk) landing a long ass invisible grind on top of a mountain (i think?) on the LC beach near cortez mansion, am I tripping or does anyone else remember it too? lol
Quote from: Ltab- on April 15, 2021, 02:55:02 PMedit/ I remember someone (luli comes to my mind idk) landing a long ass invisible grind on top of a mountain (i think?) on the LC beach near cortez mansion, am I tripping or does anyone else remember it too? lolGavran and this thing right here?https://youtu.be/_GQnniu2L_U?t=4497:29
My only issue is when people land stunts with fixed collision but don't share the fix publicly, such a Gavran's lc fixes
Everyone are on good point, but it's not fair to fix something, land a stunt and then release it.. imagine if someone had this idea in mind (just for example) but he had no clue how to make it solid. We had this debate on RU community long time ago.
just as for a conclusion, it would be nice if we had a fully fixed version of each map and we could use this version as default stunting version and never back to questions like: "how the fuck he landed this, if on my version of gta it has no collision?"
Everyone are on good point, but it's not fair to fix something, land a stunt and then release it.. imagine if someone had this idea in mind (just for example) but he had no clue how to make it solid. We had this debate on RU community long time ago, just as for a conclusion, it would be nice if we had a fully fixed version of each map and we could use this version as default stunting version and never back to questions like: "how the fuck he landed this, if on my version of gta it has no collision?"
We had this debate on RU community long time ago, just as for a conclusion, it would be nice if we had a fully fixed version of each map and we could use this version as default stunting version and never back to questions like: "how the fuck he landed this, if on my version of gta it has no collision?"
SMF 2.0.19 | SMF © 2021, Simple Machines