Author Topic: [VC/LC] Uoosilver 17 - WviMis  (Read 4499 times)

0 Members and 1 Guest are viewing this topic.

Offline Faiz

  • DSS Crew
  • *
  • Posts: 170
    • View Profile
[VC/LC] Uoosilver 17 - WviMis
« on: August 19, 2020, 12:38:15 PM »
Hey guys :D, WviMis keep up with his solo series, and Uoosilver 17 it's here, this time i'm the editor of it !
Guest by Ches
Thanks to Skuller for gave me advices about cam angles, and thanks to Max as well, when i saw your editing of Smut's solo, damn i realize that's good cam angles are really important in editing, so now in this solo you can see that i've put more elaborate on cam angles  : :lol:
fun fact that the song in this has been used in Uoosilver 14, but this song has been upgraded, it's nearly a new song that's why WviMis allowed me to use this song when i recommended it XD, really thanks him for letting me edit this !!!
it's not as good as Uoosilver 4 (edited by Samuel) but i still hope you guys can enjoy it !!!!
Youtube
Download

Offline SyperDimon

  • Veteran Member
  • Posts: 1022
    • View Profile
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #1 on: August 19, 2020, 12:40:58 PM »
Nice! but some edit moments not show stunts. and in 16 solo too
« Last Edit: August 19, 2020, 12:45:06 PM by SyperDimon »

Offline Skuller

  • Senior Member
  • Posts: 2088
    • View Profile
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #2 on: August 19, 2020, 01:24:19 PM »
Good job! Opener was my favorite and Faiz' editing is getting better!
« Last Edit: August 20, 2020, 08:48:00 AM by Skuller »

Offline ARS

  • Veteran Member
  • Posts: 1223
  • Natural's the best way.
    • View Profile
    • YouTube
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #3 on: August 19, 2020, 03:42:24 PM »
It's good that you starting to understand that cam angles are important in editing, but still, you need to improve it, since some of them were bad imo, just ruined the view of stunt. In general, the whole video was watchable, gj and keep it up!
I liked all natural stunts and disliked that you used secondary vehicle on some stunts, they are possible naturally. Anyway some of those csms and psms were good, especially finisher. I hope construction precision with psm is legit.
Is it possible to get link of all series from 1 to 17? Some of them are not avalible..

Offline mehmet

  • MEMEETH
  • Veteran Member
  • Posts: 2039
  • Pönda
    • View Profile
    • http://www.youtube.com/user/GTASMehMet
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #4 on: August 19, 2020, 04:34:02 PM »
This took me by suprice, a lot of good stuff and the edit was sick!!!
Really fresh stuff! Sick stunts and the "not so sick" were also fresh and not boring  :euro: really like it!  :jajaja:

Offline .Dakar

  • Senior Member
  • Posts: 276
  • gta vc creator
    • View Profile
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #5 on: August 19, 2020, 06:50:07 PM »
sick
also sick grinds

Offline Ezraph2001

  • Posts: 686
  • avid Kim Yoo-jung stan
    • View Profile
    • stan nmixx
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #6 on: August 20, 2020, 05:10:51 AM »
Awesome editing. I like how you use retextured mods for VC and LC, makes your editing look unique.

I think the opener is fresh and I like it. Some stunts are old but the grinds, holy shit. The finisher is also nice. 4:09 is my favorite even though it's a credits stunt LOL

Please don't tell me that construction psm in LC is modded or I'll deepthroat myself with my own cock

10/10
« Last Edit: August 20, 2020, 05:12:43 AM by Ezraph2001 »

Offline Sheep

  • Nice Guy
  • Senior Member
  • Posts: 7212
  • Scapegoat
    • View Profile
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #7 on: August 20, 2020, 06:05:29 AM »
Dunno why some guys said cam angles didn't show the stunts. Myself I enjoyed them a lot.

Construction side psm is the only stunt that might be fishy looking without closer look, so if I may have the replay? :)

Btw stunts varied from meh to okay' ish. Many stuck methods, but I know that's kind of your style. :cc_detective:

Offline Jason

  • 404
  • V.I.P. Member
  • Posts: 7249
  • Grains in the hourglass.
    • View Profile
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #8 on: August 20, 2020, 06:22:27 AM »
Didn't enjoy the editing, but really enjoyed some of those stunts. You can definitely see spots nobody else can. :)

Offline wviMis

  • Modus Operandi
  • *
  • Posts: 281
    • View Profile
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #9 on: August 20, 2020, 11:18:09 AM »
ha-ha. Thanks to Faiz for your hard work. I didn't expect Faiz to bring me such a good editing work. The special effects of the opening logo really gave me a big surprise. In addition, the construction site of PSM. In fact, I can't tell if the truck mode is mod. Because packer's ass seems to be in the wall. At that time, I was very worried about whether to make this action. Because I really don't want to throw it away. Still sent out, ha ha. I think I can only be naughty in my solo. :lol: :lol: :lol:

One more thing. I work in graphic design. If you want to make a video logo or something. If I have time, I think I can help everyone. :P
« Last Edit: August 20, 2020, 11:23:57 AM by wviMis »

Offline Max_

  • Senior Member
  • Posts: 2635
  • relax reflex
    • View Profile
    • Youtube HP
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #10 on: August 20, 2020, 09:38:46 PM »
That was a nice solo! the opener & lc construction side prec were my favorite although the the psm setup looked odd :ninja: and the finisher was a nice idea, maybe possible with a bsm? I also wonder how you set up some of those csm's on flat walls and palms like the prefinisher

I can see that Faiz put a lot of effort into the editing and that you used a lot of cinematic angles. 2:02 transition was a nice touch for example but in general I am not a fan of the over-edit, by that I mean the amount of effects in some parts where every drum hit triggered another effect which made the video feel very hectic in contrast to the feel of the song. But I can see how this is your preferred style of edit so keep it coming :P

Offline Faiz

  • DSS Crew
  • *
  • Posts: 170
    • View Profile
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #11 on: August 21, 2020, 07:10:12 AM »
Thanks for all the feedbacks guys !!! :D i've learned a lot !  :jajaja: :jajaja: :a-cheer:
« Last Edit: August 21, 2020, 03:15:29 PM by Faiz »

Offline TrYp

  • Veteran Member
  • Posts: 5055
  • X
    • View Profile
    • http://sampforum.hu
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #12 on: August 21, 2020, 10:05:44 AM »
I also wonder how you set up some of those csm's on flat walls and palms like the prefinisher

I guess you have to use a tank. I used to mess around with a same stuck method in SAiVC, at a specific spot in LS near the stadium. There is a way stucking a Regina into one of the walls and landing those double chimneys near there with PCJ. I wonder if that has been landed, if not, well, ya know what to do.  :cc_detective:

About the video, it was really chill for me, there were great ideas, and I was amazed with the editing. Obviously my favourite stunt was the LC construction site PSM and the pre-finisher, great ideas. You surely consumed some time stucking those  :ninja:
« Last Edit: August 21, 2020, 10:07:22 AM by TrYp »

Offline Diaz

  • Veteran Member
  • Posts: 3314
  • WH
    • View Profile
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #13 on: August 23, 2020, 06:17:30 AM »
Great video, my favourites are the opener, second stunt and that long ledgegrind2grind at 1:30. Anyway, isn't the opener possible with a grind on that sign where you just continued your runup? The double grind would look even better and maybe you could use the side of that building to reach the second fence. Totally not sure if it could be done, I just thought it would make the spot even better. No worries though, your execution was great enough, that's my second fav stunt in the video  :P
What I disliked were the big amount of stuck methods, but at least you landed some interesting stuff with them. I also loved the editing and the song, it created a good atmosphere for the stunts.
Also, I think it's about time I asked... what does Uoosilver means?  :lol:

Offline wviMis

  • Modus Operandi
  • *
  • Posts: 281
    • View Profile
Re: [VC/LC] Uoosilver 17 - WviMis
« Reply #14 on: August 23, 2020, 08:35:04 PM »
That was a nice solo! the opener & lc construction side prec were my favorite although the the psm setup looked odd :ninja: and the finisher was a nice idea, maybe possible with a bsm? I also wonder how you set up some of those csm's on flat walls and palms like the prefinisher

I can see that Faiz put a lot of effort into the editing and that you used a lot of cinematic angles. 2:02 transition was a nice touch for example but in general I am not a fan of the over-edit, by that I mean the amount of effects in some parts where every drum hit triggered another effect which made the video feel very hectic in contrast to the feel of the song. But I can see how this is your preferred style of edit so keep it coming :P
Hi friend max. Thank you for your comments. About how you mentioned how to jam those vehicles on trees or walls. In fact, I've been using what seems to be the danger method. But a lot of times we have to control the angle. Sometimes they use tanks, buses and so on to resist him and keep him from moving. Then he hit the top of the tire of the car with pcj600, and he told him to move. About sticking to a flat wall. In fact, only the wall in the video can be stuck. The other walls have never been successful. :lol:

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal