Evolution: https://www.youtube.com/watch?v=qapz_-xdGjo
SUMMIT: https://www.youtube.com/watch?v=zuMOsa2M8bM
The Night is Darkest: https://www.youtube.com/watch?v=L3K6HLCbhRU
Evolution: Good one. Wondering if that editor was using a gamepad instead of mouse for editing. Movement of camera looks so smooth. But still, he is not using "camera drops", trying to cover whole stunt with 1 camera, behind the vehicle, like it is live recording. Also, when stunt has multiple bumps, he is slowing down video (10% slower or so) to fit the bumps. Unlike SA, V has more fps, but an eye still ctach this slows (especially small slows, 5-10%), and it is not good for a video. Better way (imo) - to make a cuts between bumps, do not touch speed, and to fit second bump with music - just replay a little part you already played, with different camera angle (to make whole stunt video a lil bit longer), so each bump will have own video where this bump will fit music.
SUMMIT: Same with camerawork. I can not understand why editors only rotate camera after landing, but while run-up, bumps, flying they use that "live camera" view? Btw, there were different editors, but they edited their parts the same way. Probably, when you are playing "fresh" game, you wanna concentrate on doing stunts, but not editing.
The Night is Darkest: Yeah, i remember this one. I see good camera scripting, but still they do not move camera when recording from the vehicle (without scripting camera). But camera is really great in this one.
Btw, rock songs were more soft than hard, so, maybe this is why this editing style, without drops and "overediting", fits them.