Author Topic: SA 60 FPS Cap [Solved]  (Read 12179 times)

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Offline AllBeast

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Re: SA 60 FPS Cap
« Reply #15 on: January 24, 2018, 12:46:15 PM »
did you choose that game must run with nvidia videocard? because sometimes system don't use nvidia as primary video adapter, you can manuly set it to nvidia in nvidia control panel

Offline Art  

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Re: SA 60 FPS Cap
« Reply #16 on: January 24, 2018, 01:10:04 PM »
did you choose that game must run with nvidia videocard? because sometimes system don't use nvidia as primary video adapter, you can manuly set it to nvidia in nvidia control panel

this, i had to set my laptop to do that manually, sometimes after i minimize my game too many times in one session it disconnects from the nvidia card and runs awful on gpu-integrated card

though i didn't have problems with v-sync there

Offline Herrarge

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Re: SA 60 FPS Cap
« Reply #17 on: January 25, 2018, 01:00:23 AM »
did you choose that game must run with nvidia videocard? because sometimes system don't use nvidia as primary video adapter, you can manuly set it to nvidia in nvidia control panel

Yes sir, I right click the program and launch it through the Nvidia Card. Also used the Nvidia Inspection tool and set everything to V-Sync off, even set custom highest fps and everything else. Even tried uninstalling Nvidia Drivers, running it with the inbuild card only, as it works for my brother, but it didn't change anything.

Was thinking of any tool, that gives advanced graphics settings for SA in some way? Can't think of any possible solution, as other games work without any problem, and the settings are the same for all applications. Maybe there are some hidden options? Maybe there is a possibility to overclock all system settings with custom ones for a specific program? Could there be a problem within the San Andreas files? Tried different executables aswell ... Can't think of ways the program being handled, other than the video card, but there might be?

Offline Blaze

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Re: SA 60 FPS Cap
« Reply #18 on: January 25, 2018, 05:17:09 AM »
if you mean hidden settings there's 3d settings in nvidia control panel > manage 3d settings > program settings.

Offline Herrarge

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Re: SA 60 FPS Cap
« Reply #19 on: January 26, 2018, 03:14:21 AM »
if you mean hidden settings there's 3d settings in nvidia control panel > manage 3d settings > program settings.

That's where I did the changes. Thought of any way to "overclock" global graphics settings, or add specific definitions to the executable. Somehow I still get the feeling the two graphics cards are influencing each other, or anything is changing settings in any way. Did a test with Microsoft Process Monitor, where you can see all activity connected to a programm, but I didn't find anything. Remember a bug with COD, where the audio driver had an effect on the graphics, but my mind doesn't see any connection.

Edit: Found this program called "DXWnd", that let's you change specific options for an executable (mostly used for older games to make them run on new systems). It has super cool options, but none work for me either :D.
« Last Edit: January 28, 2018, 12:06:52 PM by Herrarge »

Offline Herrarge

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Re: SA 60 FPS Cap
« Reply #20 on: February 07, 2018, 07:15:06 AM »
if you mean hidden settings there's 3d settings in nvidia control panel > manage 3d settings > program settings.

That's where I did the changes. Thought of any way to "overclock" global graphics settings, or add specific definitions to the executable. Somehow I still get the feeling the two graphics cards are influencing each other, or anything is changing settings in any way. Did a test with Microsoft Process Monitor, where you can see all activity connected to a programm, but I didn't find anything. Remember a bug with COD, where the audio driver had an effect on the graphics, but my mind doesn't see any connection.

Edit: Found this program called "DXWnd", that let's you change specific options for an executable (mostly used for older games to make them run on new systems). It has super cool options, but none work for me either :D.

Editt: VC is running with multiple houndreds of FPS, while SA still is stuck at 60.
Does anyone have a hint where the problem could bee?  :ajaja:

Offline Lex

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Re: SA 60 FPS Cap
« Reply #21 on: February 08, 2018, 04:42:41 AM »
Sa limit adjuster?

Offline .Dakar

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Re: SA 60 FPS Cap
« Reply #22 on: February 08, 2018, 06:43:57 AM »
SA_FPS_?60fps.zip?

Offline Herrarge

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Re: SA 60 FPS Cap
« Reply #23 on: February 08, 2018, 06:57:20 AM »
SA_FPS_?60fps.zip?

You say whaaaat?

The adjuster limits the FPS to 60, but that's exactly not what I want.

Edit: Just started a game, where I get 300 fps, and launched SA at the same time. In San Andreas the 60 FPS cap was gone, crashing shortly after entering, saying the DirectX Version wasn't compatible.
Tried launching the game trough different DirectX versions, using DXWnd, without results. Also can't reproduce the "bug".
Is there any way DirectX has an influence/ can it be modified in any way?
« Last Edit: February 08, 2018, 07:58:47 AM by Herrarge »

Offline Herrarge

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Re: SA 60 FPS Cap
« Reply #24 on: February 14, 2018, 02:32:03 PM »
Fixed :OOO

After playing around with DXWnd again I've found an option called "Suppress D3D8/9 Reset" which got rid of the FPS cap, but not showing any ingame video source.
Googling the catchphrase led me to a mod called "WineD3D" that lets you copy .dll files into the game's root folder. Still no effect.
Last but not least I tried it with the ""Windowed Mode Script" -> Problem fixed!!!

Like wtf most random solution ever?
Finally I can RAD the LV Highway without bumping every 2 meters :wub:

Laggy replays inc!!!11!!!

 

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