Author Topic: cool motorbike on clock tower  (Read 7767 times)

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Offline SyperDimon

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Offline Ltab-

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Re: cool motorbike on clock tower
« Reply #1 on: June 13, 2017, 07:24:59 PM »
if you look closer you can see it's modded

Offline Cooper

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Re: cool motorbike on clock tower
« Reply #2 on: June 13, 2017, 07:40:42 PM »
these days stunting...new generation kids doesn't know what its like to make a bump in vc

Offline Muhammad Farrukh

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Re: cool motorbike on clock tower
« Reply #3 on: June 13, 2017, 09:22:51 PM »
these days stunting...new generation kids doesn't know what its like to make a bump in vc
OMG yes :lol:

Offline J.Mario

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Re: cool motorbike on clock tower
« Reply #4 on: June 14, 2017, 01:41:21 AM »
these days stunting...new generation kids doesn't know what its like to make a bump in vc
OMG yes :lol:
True that, it's too easy to give a bumpup via V

Offline SyperDimon

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Re: cool motorbike on clock tower
« Reply #5 on: June 14, 2017, 03:22:38 AM »
if you look closer you can see it's modded
it's new dlc

Offline SyperDimon

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Re: cool motorbike on clock tower
« Reply #6 on: June 14, 2017, 03:27:09 AM »
these days stunting...new generation kids doesn't know what its like to make a bump in vc
no. many people see vс videos, Including my videos.

Offline VaNilla

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Re: cool motorbike on clock tower
« Reply #7 on: June 15, 2017, 07:27:36 AM »
these days stunting...new generation kids doesn't know what its like to make a bump in vc

Dinosaur stunters don't understanding GTA V stunting, and make assumptions about it tantamount to dumbass YouTube comments. This is a common theme on GTAStunting. This bike is part of the Gunrunning DLC, it can fly with the wings extended.

Offline NumeRo

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Re: cool motorbike on clock tower
« Reply #8 on: June 15, 2017, 09:14:32 PM »
Dinosaur stunters don't understanding GTA V stunting, and make assumptions about it tantamount to dumbass YouTube comments. This is a common theme on GTAStunting. This bike is part of the Gunrunning DLC, it can fly with the wings extended.
Ok new methods, more air time, glinding, some wings bikes, but where is some creativity ? just extend wings use some boost and fly for top...its kinda boring...I admit that your bridge upside down wallride with that NASA rocket car was awesome but thats the only stunt i liked from V... maybe some more stylish stunts but when V stunters started with these 'TAGE" just for youtube views i stoped wathing V videos anymore
« Last Edit: June 15, 2017, 09:19:10 PM by NumeRo »

Offline FIGHTER

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Re: cool motorbike on clock tower
« Reply #9 on: June 15, 2017, 11:01:03 PM »
Dinosaur stunters don't understanding GTA V stunting, and make assumptions about it tantamount to dumbass YouTube comments. This is a common theme on GTAStunting. This bike is part of the Gunrunning DLC, it can fly with the wings extended.
Ok new methods, more air time, glinding, some wings bikes, but where is some creativity ? just extend wings use some boost and fly for top...its kinda boring...I admit that your bridge upside down wallride with that NASA rocket car was awesome but thats the only stunt i liked from V... maybe some more stylish stunts but when V stunters started with these 'TAGE" just for youtube views i stoped wathing V videos anymore

there is a lot of creativity possible beside bumps to roofs actually, I sort agree high-air stunts are bit a flat in V but the game gives you the possibillty to use so much different vehicles to perform stunts.

Can you name the creativity in VC which V doesnt have, except the use of a packer?

V is not easier compared to VC, only V's stats are way more different then VC stats for stunts.

This coming from a VC dino...

Offline The Big V

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Re: cool motorbike on clock tower
« Reply #10 on: June 15, 2017, 11:53:53 PM »
It's not correct to compare VC stunting with V stunting. Two different engines. One gets tons of updates monthly, the other is forgotten and played by a small number of people in this community. So creativity in both engines is enormous - one being alive and still rocking with new stuff for more than 14 years, and the other being new and people racing who will top with a newly found method.
I'll tell you this - if V stunting lasts as half as VC/SA stunting, I'd say that everyone who disregarded the V stunting engine has been deeply wrong. But something tells me that all that huge youtube V stunting community will hop on the new stunting engine (possibly VI) as soon as it gets released and V stunting might be forgotten or played only by a small community like the VC/SA one.

Also many of you will be amazed how many new and creative methods can be thought in VC, and how much unseen potential this game still has.   :cc_detective: You should have been more dedicated to the good old engine, ShadowSniper. I am still secretly waiting for your unreleased VC stunts!

Offline VaNilla

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Re: cool motorbike on clock tower
« Reply #11 on: June 16, 2017, 09:21:38 AM »
NumeRo I never said that using the Oppressor to fly onto precisions was good; I find it boring too. My point is simply that people from VC/SA regularly fail to understand how GTA V stunting works, and make comments on it not dissimilar to casuals on YouTube. Yes gliding is powerful, but it takes skill to utilise it, and there are seldom few spots where you can draw glides out for insanely long distances (this is what I mean by "insanely long" - https://youtu.be/LvLa9zfDAjQ?t=11m30s). Keep in mind that the only way you can glide forever is to jump off Mount Chiliad (or a similarly raised surface) to build up the requisite velocity, or use "Stunt Ramp" props (which break gliding physics). You can see the difference between normal gliding and Stunt Ramp gliding here - https://youtu.be/gKSNGgklS_Q?t=17s.

I don't take issue with people disliking GTA V's physics; that's totally fine. But to act as though VC/SA somehow require more skill is the type of ignorance limited to those who've never accomplished anything in GTA V from a stunting perspective. Some methods have a lower skill ceiling in GTA V (bumps, wallrides), and some have a higher skill ceiling (grabs, grinds, jet stunts, skydives, wheelie and stoppie combos, etc). For instance, gliding requires far more skill than tapping lean forwards mid-air and leaning back to prevent yourself from dipping too far forwards. There are also new methods like sliding, which greatly expand upon the tools at your disposal and deepen the complexity of stunting. The Rocket Voltic handles like an alternative version of cabbie boosting, and you can chain multiple boosts together by recharging the rocket on multiple surfaces (here's a video I made with Evolve Stunting - https://www.youtube.com/watch?v=smgUbWwXPOw). Ultimately though, the skill of GTA V stunting relies upon the difficulty of your spots, just like VC, SA, and IV.

None of this means that VC/SA are bad; I love them just as much as I love GTA IV/V stunting (my favourites are SA and V), and I know that many people within the GTA V stunting community appreciate it too. I think some GTAStunting members come off as perpetually offended by the rise of GTA V stunting, the resultant diminishing activity on this website, and the lack of understanding within the GTA V stunting community for the origins of stunting. This is understandable, but it's actually quite demeaning to the GTA V stunters who have dedicated themselves to pushing the limits. To suggest a lack of creativity is quite the generalisation; not everyone sticks to big-air spots like a magnet. Nomad Union and Evolve Stunting in particular have done a lot of interesting things, and will continue to do so. I can speak for NU's upcoming video, and say that the creativity within our stunts easily tops some of the best work VC/SA has produced. GTA V has had about 3 and a half years to grow; now we're starting to push the boundaries much further. It took VC/SA a long time to produce the community's most creative videos; Ocean of Notion came out in October 2011, 7 years after SA was released; Elusive and JINX came out in December 2014, 10 years after SA was released. Earlier videos like UnorthodoX and Techjam came out in 2007, five years after VC was released, and while those videos are awesome, they still don't reach the creative peaks of something like Petrichor, which came out in 2014, 12 years after VC was released [Note: I am specifically talking about creativity]. What is my point exactly? Creatively speaking, GTA V has a lot of room to grow, and thanks to crews like Nomad Union and Evolve Stunting that push the envelope, the benefits of that growth will be seen very soon :D.

To address TBV's point, there are always new things to discover. All of the GTA games have insane potential for stunting; that is why they have lasted so long. The only game that failed to grow significantly was GTA IV, and why is that? Partially it was down to the system requirements of the PC version, but it also speaks to something else; people don't like change. San Andreas came out two years after Vice City, and the physics were ultimately very similar; it wasn't a difficult transition for people to make. Compare that to GTA IV and GTA V, which are drastically different from each other, let alone VC/SA, and you can see why people wouldn't want to abandon the status quo. When people have built up an understanding of two similar games, they don't want to start all over again, especially when they would have to jump ship instead of playing VC/SA at the same time to get the most out of it. That is the biggest reason why VC/SA stunters don't try GTA V stunting, and there's nothing wrong with that; the straw-man however is that things like gliding and the YouTube community are discouraging people from becoming actively involved, which is blatantly not the full story. The GTAStunting community often channels this stubbornness by speaking down to the GTA V stunting community, as though they are lesser; that shit is why GTAStunting is dying, the dated format of these forums is just the final blow. Speaking personally, I could have continued stunting VC/SA while stunting GTA V, but then I'd never have been able to help push GTA V towards the heights of today; I've just started occasionally stunting VC/SA again, now that GTA V has started to stabilise. When GTA VI is released, I will probably jump ship again (if I continue stunting), just like the majority of the GTA V stunting community, and there's nothing wrong that; stunting will stagnate without evolution. I think a lot of stunters who stuck to VC/SA know they would struggle to meet the standards of GTA V if they started today, 3 and a half years later, and that compounds upon all the reasons why they speak as though GTA V is beneath them. But that is why GTAStunting is fading away, and it's really sad in my opinion.
« Last Edit: June 16, 2017, 10:39:19 AM by VaNilla »

Offline The Big V

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Re: cool motorbike on clock tower
« Reply #12 on: June 16, 2017, 10:35:52 AM »
The only game that failed to grow significantly was GTA IV, and why is that? Partially it was down to the system requirements of the PC version, but it also speaks to something else; people don't like change.
This is only one of the reasons  :cc_detective: Why the community didnt react to GTA IV stunting like it reacted to GTA V? you forgot to mention that you cant fly like an outer-space ship in GTA IV. GTA IV's stunting looked a lot like SA and VC in terms of "stunting reality". GTA V looks a lot more unreal and fantastical and thats why it repelled many of the old stunters - simply it doesnt feel like GTA Stuning anymore (maybe GTA Flying). Thus I immediately counteract to your other point why many old stunters dont try to stunt there - it doesnt feel like home.

I think a lot of stunters who stuck to VC/SA know they would struggle to meet the standards of GTA V stunting if they just got started now, and that compounds all the previously mentioned reasons why they speak as though GTA V is beneath them
Well duhh.. of course they will struggle as much as a V stunter would struggle stunting in VC/SA. This point doesnt make sense.  :lol:
Maybe people here wouldnt have been so judgemental if V was much more "stunting realistic" as I mentioned earlier. Stunting has been around since 2003 (?) this is more than 14 years - people got used to landing 100-150 ft roofs and finding spectacular when someone lands a 200+ft roof and suddenly a GTA comes out that makes stunting so much easier, landing skyscrapers with a bike and having an air time of 10+ seconds. Basically rockstar games made the game "stunting friendly", as like they already knew they would make a good profit out of stunters, whilist the old GTA engines are not stunting friendly compared to V, and heres couple of examples - bailing easier (especially in VC), flying less, making wallrides only on certain curved places (except the MB glitch in SA), having only a few fast vehicles that can be used for a good airtime (nrg, infernus in SA, PCJ, freeway, rhino in VC) and much more which I wont bother writing.
 
You are not exactly the correct person to speak out about old stuntng engines, if I remember correctly you were banned in the past because of modding in those "old stunting engines". It's a good thing you are improving in a good way the V stunting community, (even though I think you bash it way too much in your post and act like a stunting god in some way) but be honest with everyone else, you havent really done much for the old community - I only remember you for your good constructive posts and a guest stunt in AST video (im speaking about your clean stuff). Im glad that you are developing the V community, but imo you shouldnt speak like that about VC/SA community so most of your aguemenets about these engines in your posts are incorrect, as I proved with this post



« Last Edit: June 16, 2017, 10:57:24 AM by The Big V »

Offline VaNilla

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Re: cool motorbike on clock tower
« Reply #13 on: June 16, 2017, 10:54:54 AM »
I disagree with most of your points here, but you can't act like I haven't done anything for VC/SA. I haven't modded in almost a decade, and on top of that, the majority of my time spent in VC/SA was spent without modding anything. Even when I did mod stunts, I modded a minority of my stunts. Especially within SA, I think anyone immersed in the community knows I don't have to justify my level of stunting ability :lol:. Good posts, and a good stunt in an AST video? Yeah, nice try :cc_detective:.

I don't act like a stunting god; you may feel that way because I've done so much research for the GTA V stunting community, so I state things quite strongly. Despite this, I don't think you've stated anything that really negates my conclusions. Conclusions I might add, which come from having played VC/SA/IV/V extensively; not just VC and SA. So let's agree to disagree.
« Last Edit: June 16, 2017, 11:01:46 AM by VaNilla »

Offline Rainbow

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Re: cool motorbike on clock tower
« Reply #14 on: June 16, 2017, 11:05:28 AM »
The only game that failed to grow significantly was GTA IV, and why is that? Partially it was down to the system requirements of the PC version, but it also speaks to something else; people don't like change.
This is only one of the reasons  :cc_detective: you forgot to mention that you cant fly like an outer-space ship in GTA IV. GTA IV's stunting looked a lot like SA and VC in terms of "stunting reality". GTA V looks a lot more unreal and fantastical and thats why it repelled many of the old stunters - simply it doesnt feel like GTA Stuning anymore (maybe GTA Flying). Thus I immediately counteract to your other point why many old stunters dont try to stunt there - it doesnt feel like home.

I think a lot of stunters who stuck to VC/SA know they would struggle to meet the standards of GTA V stunting if they just got started now, and that compounds all the previously mentioned reasons why they speak as though GTA V is beneath them
Well duhh.. of course they will struggle as much as a V stunter would struggle stunting in VC/SA. This point doesnt make sense.  :lol:
Maybe people here wouldnt have been so judgemental if V was much more "stunting realistic" as I mentioned earlier. Stunting has been around since 2003 (?) this is more than 14 years - people got used to landing 100-150 ft roofs and finding spectacular when someone lands a 200+ft roof and suddenly a GTA comes out that makes stunting so much easier, landing skyscrapers with a bike and having an air time of 10+ seconds. Basically rockstar games made the game "stunting friendly", as like they already knew they would make a good profit out of stunters, whilist the old GTA engines are not stunting friendly compared to V, and heres couple of examples - bailing easier (especially in VC), flying less, making wallrides only on certain curved places (except the MB glitch in SA), having only a few fast vehicles that can be used for a good airtime (nrg, infernus in SA, PCJ, freeway, rhino in VC) and much more which I wont bother writing.
 
You are not exactly the correct person to speak out about old stuntng engines, if I remember correctly you were banned in the past because of modding in those "old stunting engines". It's a good thing you are improving in a good way the V stunting community, (even though I think you bash it way too much in your post and act like a stunting god in some way) but be honest with everyone else, you havent really done much for the old community - I only remember you for your good constructive posts and a guest stunt in AST video (im speaking about your clean stuff). Im glad that you are developing the V community, but imo you shouldnt speak like that about VC/SA stunting so most of your aguemenets about these games in your posts are incorrect, as I proved with this post
Coming from a VC and V stunter: it is stunting friendlier indeed, but the skill ceiling is probably higher and the game has waaaayyy more possibilities. A lot of your criticism of this game comes from a person taste while trying to pass them off as if they are facts. You managed two whole paragraphs that contain nothing. And that last paragraph? He knows more about these games than you do, by far. Ignorance is bliss I guess.
« Last Edit: June 16, 2017, 11:08:21 AM by Rainbow »

 

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