0 Members and 1 Guest are viewing this topic.
Lossless capturing:For classic GTAS videos, using 25/30 FPS replays, you'll be fine with either Fraps or Dxtory. In terms of quality they're exactly the same.Fraps:+ lossless quality+ simple GUI+ decent performance in post-production- high CPU loadDxtory:+ lossless quality+ lower CPU load than Fraps+ allows different codecs (=higher compression -> smaller files)+/- okay'ish GUI- possibly worse performance in post-production than Fraps (due to heavier decoding)Lossy capturing:If you're making a live video, I strongly recommend OBS, since it's simply superior to Shadowplay in all aspects. With an APU or iGPU available, OBS is pure gold. Almost lossless quality witho no performance hit at all.Shadowplay:+ low GPU load+ simple GUI+/- okay'ish performance in post-production- lossy quality- very restricted settings- NVIDIA onlyOBS:+ no CPU/GPU load at best (capturing on APU or iGPU)+ allows different codecs (=higher compression / smaller files)+ basically unrestricted settings (I didn't run into any FPS or bitrate boundaries yet)+/- lossy quality, but bitrates can be set so high that it's basically lossless already+/- okay'ish performance in post-production- difficult GUI & settings if you're not much into encodingtl;dr: Fraps or Dxtory for regular videos and OBS for live videos.Edit: Oh look waNKEr having no clue
Never had any issue with Shadowplay in post-prod, i use a 980 GTX. Never used OBS before.
Quote from: waNEr on October 09, 2016, 04:59:07 PMNever had any issue with Shadowplay in post-prod, i use a 980 GTX. Never used OBS before.So you're using Shadowplay alongside your glorious GTX 980 for post-production? I'm just bullshitting you, I know you mean it's footage.Currently Shadowplay allows h.264 encoding only. Therefore the user gets decent filesizes due to it's standard compression.There's no problems with either compressed or uncompressed footage in post-production, completely regardless of what GPU is in use.When decoding uncompressed footage the hardware simply has to readout data mostly. On the other hand compressed footage has to be unpacked and calculated additionally.That puts more workload on the decoder and slows it down. Now add some effects within your desired cutting/compositing software on top and performance will suffer in comparison.And you don't need a strong GPU to make use of Shadowplay at all. Even the old GTX 600 series are capable of proper capturing since the performance hit isn't that big of a deal.Also, why would you need an SSD for Dxtory in particular?I know you're just sharing your experience, but that doesn't seem to make much sense.
The best is gather some money and buy a capture card. No fps drops = no problem.
The Fraps AVIs have always been causing problems in Vegas (for me)
Then your buddy doesn't know shit either waNEr. HDDs have a mechanical read-and-write head that tends to have performance decreases when reading & writing bigger amounts of data at the same time. SSDs are based on flash chips and don't have such a head that moves around. You can evade that issue by doing what torekk said, if it's existent to you.Bandwidth and disk speed on desktop machines don't really matter when capturing. Even shitty external 5400 rpm HDDs are fast enough for uncompressed capturing.Quote from: BielThe best is gather some money and buy a capture card. No fps drops = no problem. Nope, they add extra cost and are most likely restricted by their software. They pretty much make sense for console capturing only. Having an APU or iGPU makes them irrelevant for PCs. Combined with OBS, they're close to uncompressed quality without ever having any FPS drops at all.If you badly want a dedicated capture card, you could pick up a used GTX 650 or above instead. That's still cheaper than most capture cards and can be used for dedicated PhysX calculations at times. Not recommending this at all tho.
SMF 2.0.19 | SMF © 2021, Simple Machines