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Collab
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Topic: Collab (Read 12147 times)
0 Members and 2 Guests are viewing this topic.
ARS
Veteran Member
Posts: 1223
Natural's the best way.
Re: Collab
«
Reply #15 on:
July 07, 2016, 03:13:45 PM »
Please upload stunting version of VCS.. Tried to setup dannye's main to the mod and it crashes.. idk why.
VC v1.0, deleted all cleo scripts from mod, it worked, but after installing dannye's main it doesn't work.
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Herb
Nothingness
Veteran Member
Posts: 3839
I'm not living in Heaven, I'm living in Hell.
Re: Collab
«
Reply #16 on:
July 07, 2016, 03:27:32 PM »
Maybe Max or Nem can upload their VCS as I lost mine.
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NEM
V.I.P. Member
Posts: 5390
wasteland heroes
Re: Collab
«
Reply #17 on:
July 07, 2016, 03:44:16 PM »
Oh yeah, should've done that in the first place, here you go
https://www.dropbox.com/s/n4hic1zd575psw6/VCS%20all%20in%20one.zip?dl=0
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Ltab-
WH Crew
Senior Member
Posts: 6776
escrachado
Re: Collab
«
Reply #18 on:
July 07, 2016, 05:18:48 PM »
Now if someone deleted the effects and blur shit that makes the game laggy as fuck in my computer I'd be very thankful <3
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Timey
Posts: 11
I liek teh stuntz?
Re: Collab
«
Reply #19 on:
July 08, 2016, 12:14:10 AM »
I have send some stuffs
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J.Mario
No TV No Radio
Veteran Member
Posts: 867
Re: Collab
«
Reply #20 on:
July 08, 2016, 08:28:41 AM »
That guy who named Memory is actually "Memories", would better modify the "Memory" to "Memories" on the first post.
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ARS
Veteran Member
Posts: 1223
Natural's the best way.
Re: Collab
«
Reply #21 on:
July 08, 2016, 01:03:18 PM »
Thank you Nem, getting fun now!
Btw, i'm not sure, but physics a bit different.. maybe cuz of Max's bike, i will check it with default dff.
@Ltab, download the game from Nem's link or delete CLEO folder and newer files in mss folder (save only files, that were created in 2006)
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Herb
Nothingness
Veteran Member
Posts: 3839
I'm not living in Heaven, I'm living in Hell.
Re: Collab
«
Reply #22 on:
July 08, 2016, 01:26:58 PM »
The physics are a bit different. Taxi boosts are almost impossible in it if I recall.
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ARS
Veteran Member
Posts: 1223
Natural's the best way.
Re: Collab
«
Reply #23 on:
July 08, 2016, 02:35:16 PM »
I boosted on zebra and it was ok, cabbie is weird, even with def txd/dff. Also bike is weird, for example go to place with grass, it should move to left/right slowly, like in clean VC, but it moves easy.. also bike making more spins in air..
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NEM
V.I.P. Member
Posts: 5390
wasteland heroes
Re: Collab
«
Reply #24 on:
July 09, 2016, 02:03:15 AM »
Also felt that way a little, but was able to land a couple already, dunno why that is though
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Max_
Senior Member
Posts: 2635
relax reflex
Re: Collab
«
Reply #25 on:
July 09, 2016, 04:41:15 AM »
@ARS Yes the physics are different. This has nothing to do with the txd/dff files of vehicles.
We had a discussion about that when we landed stuff for Voyage, I thought it was easier to do packer bumps, some found it way harder.
Don't know why that is tho
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J.Mario
No TV No Radio
Veteran Member
Posts: 867
Re: Collab
«
Reply #26 on:
July 09, 2016, 07:32:53 AM »
In that case could we just move every vehicle's handling data from VC to the VCS one?
«
Last Edit: July 09, 2016, 07:40:25 AM by Johminok
»
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NEM
V.I.P. Member
Posts: 5390
wasteland heroes
Re: Collab
«
Reply #27 on:
July 09, 2016, 08:45:37 AM »
I think the original handling already is in there?
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Max_
Senior Member
Posts: 2635
relax reflex
Re: Collab
«
Reply #28 on:
July 09, 2016, 10:03:02 AM »
Yep it already has the original vc handling installed
Logged
Herb
Nothingness
Veteran Member
Posts: 3839
I'm not living in Heaven, I'm living in Hell.
Re: Collab
«
Reply #29 on:
July 09, 2016, 04:41:04 PM »
It probably has something to do with the actually pathing and shit in the game files.
Updated 1st post.
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