Author Topic: Collab  (Read 12147 times)

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Offline ARS

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Re: Collab
« Reply #15 on: July 07, 2016, 03:13:45 PM »
Please upload stunting version of VCS.. Tried to setup dannye's main to the mod and it crashes.. idk why.
VC v1.0, deleted all cleo scripts from mod, it worked, but after installing dannye's main it doesn't work.

Online Herb

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Re: Collab
« Reply #16 on: July 07, 2016, 03:27:32 PM »
Maybe Max or Nem can upload their VCS as I lost mine.

Offline NEM

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Re: Collab
« Reply #17 on: July 07, 2016, 03:44:16 PM »
Oh yeah, should've done that in the first place, here you go

https://www.dropbox.com/s/n4hic1zd575psw6/VCS%20all%20in%20one.zip?dl=0

Offline Ltab-

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Re: Collab
« Reply #18 on: July 07, 2016, 05:18:48 PM »
Now if someone deleted the effects and blur shit that makes the game laggy as fuck in my computer I'd be very thankful <3

Offline Timey

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Re: Collab
« Reply #19 on: July 08, 2016, 12:14:10 AM »
I have send some stuffs

Offline J.Mario

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Re: Collab
« Reply #20 on: July 08, 2016, 08:28:41 AM »
That guy who named Memory is actually "Memories", would better modify the "Memory" to "Memories" on the first post.  :P

Offline ARS

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Re: Collab
« Reply #21 on: July 08, 2016, 01:03:18 PM »
Thank you Nem, getting fun now! :D Btw, i'm not sure, but physics a bit different.. maybe cuz of Max's bike, i will check it with default dff.
@Ltab, download the game from Nem's link or delete CLEO folder and newer files in mss folder (save only files, that were created in 2006)

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Re: Collab
« Reply #22 on: July 08, 2016, 01:26:58 PM »
The physics are a bit different. Taxi boosts are almost impossible in it if I recall.

Offline ARS

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Re: Collab
« Reply #23 on: July 08, 2016, 02:35:16 PM »
I boosted on zebra and it was ok, cabbie is weird, even with def txd/dff. Also bike is weird, for example go to place with grass, it should move to left/right slowly, like in clean VC, but it moves easy.. also bike making more spins in air..

Offline NEM

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Re: Collab
« Reply #24 on: July 09, 2016, 02:03:15 AM »
Also felt that way a little, but was able to land a couple already, dunno why that is though :unsure:

Offline Max_

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Re: Collab
« Reply #25 on: July 09, 2016, 04:41:15 AM »
@ARS Yes the physics are different. This has nothing to do with the txd/dff files of vehicles.
We had a discussion about that when we landed stuff for Voyage, I thought it was easier to do packer bumps, some found it way harder.
Don't know why that is tho

Offline J.Mario

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Re: Collab
« Reply #26 on: July 09, 2016, 07:32:53 AM »
In that case could we just move every vehicle's handling data from VC to the VCS one?
« Last Edit: July 09, 2016, 07:40:25 AM by Johminok »

Offline NEM

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Re: Collab
« Reply #27 on: July 09, 2016, 08:45:37 AM »
I think the original handling already is in there?

Offline Max_

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Re: Collab
« Reply #28 on: July 09, 2016, 10:03:02 AM »
Yep it already has the original vc handling installed

Online Herb

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Re: Collab
« Reply #29 on: July 09, 2016, 04:41:04 PM »
It probably has something to do with the actually pathing and shit in the game files.

Updated 1st post.

 

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