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If you think there's no spots left you must have a very boring mind.
The more I think about it the more I think this may be the best VC community video that's been created and maybe one of the best stunt videos of all time. It's a perfect amalgamation of the techniques, tools and mods that have been created and evolved over the last 13 years. In the video you have a plethora of different methods and ideas executed by people all over the world, displayed on skins by some of the best skinners out of the community, captured and edited using tools developed solely to enhance the stunt videos we put out which is then watched by a resilient community that even after 13/14 years of our niche hobby existing simply refuses to die; it's a perfect example of how far stunting has came and shows how much we've broken the games pre-defined boundaries and pushed it to its maximum capabilities all in the pursuit of landing a stunt.
It's a pretty considerable difference between the the obvious quality stunts being landed and having "completed VC - and probably LC/SAiVC too" - no active or even inactive stunter can deny that it's becoming increasingly harder to find spots in the 3D era games but there's still a plethora of them to be landed otherwise we wouldn't even be having this discussion in the topic of a 16 1/2 minute stunt video made 13 years after the games release, 12 years after the origins of stunting on a forum that still manages to put out a consistent stream of stunt videos.There's been a fair amount of stunters joining us recently, whether they be new to the stunting scene or migrating from other forums/communities. The Chinese stunting community will pop up every few months and drop a crazy crew video or collaboration full of mind bending new spots that leave us dumbfounded (i.e that Chinese collab with the LC BSM sign bump ender) although I suppose they have the advantage of not being dragged down by the cesspit of stunting is dead/no spots left/etc comments you'll see on here and actually land spots instead of arguing semantics.Maybe we do have conflicting ideas of what makes a spot good and you enjoy seeing someone hit the highest roof possible whereas I'd rather watch Max find a new way to innovate and hit some left field spot out of the blue in a way nobody has even considered doing so we can agree to disagree on what makes a stunt/spot enjoyable but I'll reiterate my previous post and say again if you think there's no spots left you must have a very boring mind; I don't know when you last stunted but give that pink Vice City .exe a double click, keep an open mind, look for spots outside the main roads of the map and you'll be pleasantly surprised
but it still feels fun and rewarding killing a few hours to land a spot you've had for years, racing for spots with friends/crewmates and putting out the occasional video
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