Author Topic: Frostbite II  (Read 23386 times)

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Offline ZeRo_

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Re: Frostbite II
« Reply #45 on: December 26, 2015, 04:30:32 AM »
Whoa, killer video guys! I really liked the opener, the P2B to ledgegrind (too bad you bailed at the end but still props for the idea), the taxi precision by the mall, the double bump into the stadium and the natbump to the rocks but pretty much all of the stunts were sick. :jajaja: I enjoyed the editing aswell. It's really nice to see VC videos like this one being released. Great job everyone involved. :cc_detective:

Offline waNEr

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Re: Frostbite II
« Reply #46 on: December 26, 2015, 11:07:53 AM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD

Offline FIGHTER

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Re: Frostbite II
« Reply #47 on: December 26, 2015, 06:16:06 PM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD
like?

Offline Blaze

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Re: Frostbite II
« Reply #48 on: December 26, 2015, 06:41:05 PM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD

Not making any claims to the legitness of Demon's stunt but bumping in VC is very volatile and weird, I've had attempts where I've got a full speed perfect rad and a got a shitty bump, and then had a pretty shitty rad or even no rad at all and got a bump higher than the fully radded one. Very weird game engine.

Offline J.Mario

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Re: Frostbite II
« Reply #49 on: December 26, 2015, 07:50:21 PM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD

Not making any claims to the legitness of Demon's stunt but bumping in VC is very volatile and weird, I've had attempts where I've got a full speed perfect rad and a got a shitty bump, and then had a pretty shitty rad or even no rad at all and got a bump higher than the fully radded one. Very weird game engine.
So do I... A good bumping with a perfect rad is that hard, but almost each fluky process was effected by fortune imho.

Offline waNEr

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Re: Frostbite II
« Reply #50 on: December 26, 2015, 08:15:17 PM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD
like?

Kamikaze finisher

Offline FrankInsanity

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Re: Frostbite II
« Reply #51 on: December 26, 2015, 09:23:39 PM »
Kamikaze finisher

 I think that one is very clean, it's a hell of a hard rad but he managed to land it. We been talking about this on skype and both cosidered it's fucking hard...

But you know, he's Daffy.

Offline lance

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Re: Frostbite II
« Reply #52 on: December 26, 2015, 10:42:31 PM »
I had to be oh, so great, which we did not dare to think of something to try to complete it.  ;D

Offline Niger

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Re: Frostbite II
« Reply #53 on: December 26, 2015, 10:52:19 PM »
awesome video,awesome guys ;D

Offline FIGHTER

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Re: Frostbite II
« Reply #54 on: December 27, 2015, 05:44:24 AM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD
like?

Kamikaze finisher

I guess he radded before the clip started into the video.

Offline waNEr

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Re: Frostbite II
« Reply #55 on: December 27, 2015, 08:38:46 AM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD
like?

Kamikaze finisher

I guess he radded before the clip started into the video.

Just like Demon did, rep is in page 3.  And still, VC bumps are weird in general. You never actually know how big will it be.

Offline Rust

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Re: Frostbite II
« Reply #56 on: December 27, 2015, 08:57:41 AM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD
like?

Kamikaze finisher

I guess he radded before the clip started into the video.

Just like Demon did, rep is in page 3.  And still, VC bumps are weird in general. You never actually know how big will it be.
I just wanted to make the quote bigger.

Offline Blaze

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Re: Frostbite II
« Reply #57 on: December 27, 2015, 09:00:44 AM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD
like?

Kamikaze finisher

I guess he radded before the clip started into the video.

Just like Demon did, rep is in page 3.  And still, VC bumps are weird in general. You never actually know how big will it be.
I just wanted to make the quote bigger.

Compensating for something? ;)

Offline FrankInsanity

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Re: Frostbite II
« Reply #58 on: December 27, 2015, 10:34:13 AM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD
like?

Kamikaze finisher

I guess he radded before the clip started into the video.

Just like Demon did, rep is in page 3.  And still, VC bumps are weird in general. You never actually know how big will it be.
I just wanted to make the quote bigger.

Compensating for something? ;)

https://youtu.be/HMUDVMiITOU?t=18s

Offline Ltab-

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Re: Frostbite II
« Reply #59 on: December 27, 2015, 11:02:05 AM »
but most of stunts were modded
Just curious, which aspect are you judging?
I saw some doubtable ones aswell. Really wanna see Demons first part finisher. His runup speed was so slow for such high and long distance bump imo, but maybe it's the editing.
To be honest, speed is not a pivotal factor of bumping higher in vc engine. The pivotal factor is about how to hit the bump to turn up your bike for sure. But at least we need a velocity for bike.

Well yeah, this is quite true. Daffy landed many huge big airs without RAD
like?

Kamikaze finisher

I guess he radded before the clip started into the video.

Just like Demon did, rep is in page 3.  And still, VC bumps are weird in general. You never actually know how big will it be.
I just wanted to make the quote bigger.

Compensating for something? ;)

https://youtu.be/HMUDVMiITOU?t=18s

hi guys lemme join the quote party too

 

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