Author Topic: Evolve TT6 - Recalibrated  (Read 11409 times)

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Offline JeriChopper

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Re: Evolve TT6 - Recalibrated
« Reply #15 on: December 23, 2015, 03:40:37 PM »
Sick guys!


Stand outs were the double wallrides. Maybe one had a triple I forgot ,  but I loved especially the one that finished in the train with the car. The bmx car lift to grind, and the monster back up to roof.
Forest is a God.

And that double loop car wallride 2 moving train.. just wow.


Thanks for the kind words :p

Offline MrCooper

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Re: Evolve TT6 - Recalibrated
« Reply #16 on: December 25, 2015, 09:13:01 PM »
The reason BMX is under presented is cause we do this retarded thing where we have BMX TT and normal TT and have them both being made at the same time. If you combined Bang with this, you have a more accurate representation of what the teams been up to.

But bmxers need to have a separate montage cuz BMX Master Race

Offline grescha

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Re: Evolve TT6 - Recalibrated
« Reply #17 on: December 26, 2015, 03:43:43 AM »
Nice work, especially last 3 stunts were nuts! Albert's 4.24 was my favourite.

Offline Hoff

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Re: Evolve TT6 - Recalibrated
« Reply #18 on: December 26, 2015, 05:44:46 AM »
Jesus christ, that double wallride to train! And the triple Enduro wallride! And the Sanchez boomerang grind! Wow!

Offline OutlawPenguin

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Re: Evolve TT6 - Recalibrated
« Reply #19 on: December 26, 2015, 06:04:04 PM »
Nice work, especially last 3 stunts were nuts! Albert's 4.24 was my favourite.

Thanks for the support man. You are like a car stunting legend in my eyes. Loved your stunts in Rebellion ;)

Offline Outlaw Penguin

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Re: Evolve TT6 - Recalibrated
« Reply #20 on: December 26, 2015, 06:06:21 PM »
Nice work, especially last 3 stunts were nuts! Albert's 4.24 was my favourite.

Thanks for the support man. You are like a car stunting legend in my eyes. Loved your stunts in Rebellion ;)

Was on my other account but yeah that lol.

Offline Seeker

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Re: Evolve TT6 - Recalibrated
« Reply #21 on: December 30, 2015, 10:44:06 AM »
Sry but that game physics.. can't enjoy IV or V stunting vids  :cheersad:, but it seems to be a good vid.

Offline BIGpoppaKEGdog

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Re: Evolve TT6 - Recalibrated
« Reply #22 on: December 31, 2015, 04:06:14 AM »
Sry but that game physics.. can't enjoy IV or V stunting vids  :cheersad:, but it seems to be a good vid.
Hmm I miss the days of hydraulics sticking you to walls, spinning faster than a rotary engine, and doing air grabs in and out of jets.  :wub:

Offline Rainbow

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Re: Evolve TT6 - Recalibrated
« Reply #23 on: December 31, 2015, 04:34:31 AM »
Sry but that game physics.. can't enjoy IV or V stunting vids  :cheersad:, but it seems to be a good vid.
Hmm I miss the days of hydraulics sticking you to walls, spinning faster than a rotary engine, and doing air grabs in and out of jets.  :wub:
Oh snap, get rekt. And you are right, V seems unrealistic, but the other games are just as messed up. Allbeit that the bike physics in VC/SA are far more real in terms of height/distance.

And yes I do miss my precious taxi in V  :ffvsielj3:

 

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