Author Topic: KALEIDOSCOPE 2 - SIGN UP!  (Read 55587 times)

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Offline Madmax

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #90 on: April 27, 2015, 12:35:31 PM »
I got a stunt. It's really clean too. I hope it's good enough  :unsure:

Offline Infrar3d

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #91 on: April 27, 2015, 04:03:25 PM »
Is my second stunt ok? Otherwise I'll get some more clips

Offline ShuffleCrown

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #92 on: April 27, 2015, 05:53:41 PM »
Is my second stunt ok? Otherwise I'll get some more clips

you're from Singapore m8?? o.O

Offline GTAFuski

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #93 on: April 28, 2015, 01:17:08 AM »
I'll reply to all of you quickly.

YES, all the stunts are accepted. It'll depends on the quality of each, to be, or not, in the video.


So send your stunts, I'll check them, and tell you if it's accepted, or not!
I have linked my stunts which is 3 and just want to know if they are accepted. or up to standard :euro:

Offline MxZz.

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #94 on: April 28, 2015, 01:18:30 AM »
I've received all your stuff guys.

I'll check them tonight, or tomorrow. :)

Offline VaNilla

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #95 on: April 28, 2015, 02:15:01 AM »
Well, no nothing different, except that you have to get your bike fully upgraded online!

And in MP you can do races, which you cant in SP. So teleporting is easier + playing with friends on a spot

A trainer was released btw - https://www.youtube.com/watch?v=CYq6jEcrVZ0

I dont know if it is because something is wrong with game or that trainer simply fucks up the handling of bikes. I cant seem to fall of them until I'm completley upside down and I can bump of almost everything. Could someone else pleaae test it out too? I've been playing V on ps4 and handling seems to be completley different.

Just tested Native Trainer in order to check these claims. Alexander Blade's Native Trainer does not change bail handling. You can use player/vehicle invincibility within Native Trainer without worrying about it changing the way you fall off motorbikes or bicycles ;). The only things you need to avoid using are fast run, moon gravity, super jump, unlimited special ability, and vehicle speed boosts.

Offline GTAFuski

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #96 on: April 28, 2015, 03:29:13 AM »
I've received all your stuff guys.

I'll check them tonight, or tomorrow. :)
Thanks man! hope you like them or that their good enough!

Offline Infrar3d

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #97 on: April 28, 2015, 04:11:32 AM »
Shufflecrown yea I'm from singapore

Offline ShuffleCrown

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #98 on: April 28, 2015, 04:13:22 AM »
Shufflecrown yea I'm from singapore

What race are you? and how did you discover GTAS?

Offline MxZz.

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #99 on: April 28, 2015, 07:19:18 AM »
Well, no nothing different, except that you have to get your bike fully upgraded online!

And in MP you can do races, which you cant in SP. So teleporting is easier + playing with friends on a spot

A trainer was released btw - https://www.youtube.com/watch?v=CYq6jEcrVZ0

I dont know if it is because something is wrong with game or that trainer simply fucks up the handling of bikes. I cant seem to fall of them until I'm completley upside down and I can bump of almost everything. Could someone else pleaae test it out too? I've been playing V on ps4 and handling seems to be completley different.

Just tested Native Trainer in order to check these claims. Alexander Blade's Native Trainer does not change bail handling. You can use player/vehicle invincibility within Native Trainer without worrying about it changing the way you fall off motorbikes or bicycles ;). The only things you need to avoid using are fast run, moon gravity, super jump, unlimited special ability, and vehicle speed boosts.
Thanks for that, I was worried about using it

Offline dirtybird78

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #100 on: April 29, 2015, 03:25:50 AM »
Is they any way yet to save your edited .clip files without exporting to YT or do I have to keep screen capturing the full screen preview to stop automatic YT upload?

Once you've edited your clip and exported it, you can find the .MP4 file in this directory:
C:\Users\YOUR_NAME\AppData\Local\Rockstar Games\GTA V\videos\rendered

I've just made a little test clip:
https://www.youtube.com/watch?v=Tf9VUfY8rJs

I like how the editor renders frame by frame and doesn't try to endcode in real time. This way you can crank your visual settings all the way up and just let it take it's time. All in all the editor is a really cool thing, but it has some drawbacks regarding video quality. The clips are restricted to 1920x1080 pixles, 60 FPS & a max bitrate of ~30 Mbps. They also seem to have a tiny black frame at the very edges (very noticeable in fullscreen).

Maybe I'm just stupid, but there doesn't seem to be a function to hide the overlay (timeline etc.) in the preview.
YES I AM STUPID, THANKS SS. A workaround to improve image quality could be to capture the fullscreen preview in real time. Fraps might be a little too CPU intensive for most rigs (currently), so stuff like Shadowplay or QuickSync come in handy. While they're outputting lossy footage too, their bitrates and resolutions can be higher at least to make better quality videos possible.

Unfortunately QuickSync doesn't allow resolutions higher than 1920x1200 on Sandy-/Ivy-Bridge CPUs, so I tried Shadowplay. I was able to capture it again with all graphical options maxed out at 2560x1440 & 30 FPS (Vsync set to half; stability monitored with Fraps). The Shadowplay clip has a bitrate of ~40 Mbps.

YouTube might not be the best to compare, but doing it that way allows greater quality:
https://www.youtube.com/watch?v=tpD_P0uZZAo




Btw I might be in. Some starter's guide would be great. Any deadline?

Just figured a lot of this out on my own just now. I capture the preview screen and just hide the tool bars, Looks much better than when I was exporting first. Plus Vsync off makes fraps lag for me while recording, so I leave that at half.
That example video looked great. This video will fn rawk.

Offline jooker

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #101 on: April 29, 2015, 11:53:13 AM »

Offline MxZz.

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #102 on: April 29, 2015, 02:09:26 PM »
from what I received :

IN

Barz - well, quite little, but I will place it !
Madmax - nice one man!
DirtyBird78

Waiting for check
Feym

Offline Madmax

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #103 on: April 29, 2015, 02:59:40 PM »
Madmax - nice one man!

Woo!
 I've got ideas for a second stunt. I want to go bigger though. I think I've been bitten by the stunting bug :p

Offline xTrendSs

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Re: KALEIDOSCOPE 2 - SIGN UP!
« Reply #104 on: April 29, 2015, 03:16:24 PM »
How many stunts do you got already MxZz?

 

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