Author Topic: walking away from a stunt  (Read 4187 times)

0 Members and 1 Guest are viewing this topic.

Offline foresttravesty

  • Evolve Stunting
  • *
  • Posts: 251
  • https://www.youtube.com/watch?v=VId6eO36Kuc
    • View Profile
    • StuntinNotFrontin Productions
walking away from a stunt
« on: March 19, 2015, 11:50:25 PM »
how much time do you invest in a stunt before walking away?  i spent 9 solid hours today trying to land one trick that shouldnt even be that hard. i feel like i've almost given myself an ulcer at this point, but the thought of walking away from it is even more maddening than staring at the same ledge for an entire day. i know i just need to take a break and come back with a clear head, but how much time is too much time? have you ever just had to walk away from a stunt and say fuck it?

Offline Srcry

  • DUSTED
  • Veteran Member
  • Posts: 1872
    • View Profile
Re: walking away from a stunt
« Reply #1 on: March 19, 2015, 11:58:40 PM »
how much time is too much time?
When it's literally too painful(physically and mentally) to keep going, it's time to move on.

If you still have a burning desire to keep trying the stunt you should obviously still go for it.

Also sometimes it's a better idea to spend a couple hours a day for about a week trying a stunt instead of going all in and trying to land it in one go.

Offline BIGpoppaKEGdog

  • Evolve Stunting
  • *
  • Posts: 125
  • Foresttravesty has a poor taste in music.
    • View Profile
    • YouTube.
Re: walking away from a stunt
« Reply #2 on: March 19, 2015, 11:59:12 PM »
If I know it's possible, I never quit. Though it better be worth the effort, I won't put to much effort into a shitty stunt.

Offline foresttravesty

  • Evolve Stunting
  • *
  • Posts: 251
  • https://www.youtube.com/watch?v=VId6eO36Kuc
    • View Profile
    • StuntinNotFrontin Productions
Re: walking away from a stunt
« Reply #3 on: March 20, 2015, 12:07:48 AM »
how much time is too much time?
When it's literally too painful(physically and mentally) to keep going, it's time to move on.

If you still have a burning desire to keep trying the stunt you should obviously still go for it.

Also sometimes it's a better idea to spend a couple hours a day for about a week trying a stunt instead of going all in and trying to land it in one go.

lol i think i was actually on my knees in front of the tv at one point asking god why.

kegdog, it was that fucking 3x thrust at the casino. i honestly don't know if i can look at that fucking stair set again without clawing my eyes out. please go land it so i can quit.

Offline Simon

  • Admin
  • Posts: 4906
  • aka Darkstar
    • View Profile
Re: walking away from a stunt
« Reply #4 on: March 20, 2015, 02:10:20 AM »
Really depends on the stunt for me. If it's fun to try I'll most likely never give in until I land it. If it's a pain to try I'll give up before I've even gotten a good attempt. The thing that probably kills spots for me the most is the run up, if the run up is harder than the actual stunt it's not fun at all to try, cause you rarely actually get to try. And usually, I sit on a few spots so if I get tired of one I'll just go try another and come back to the other one later if I really want to land it. I've been trying spots literally for years and years (in VC at least). Just recently landed something I've been trying since 2008  :a-cheer:

Offline HonkMeat

  • Posts: 109
  • Amateur stunter on GTA V
    • View Profile
Re: walking away from a stunt
« Reply #5 on: March 20, 2015, 06:03:39 AM »
I spent 12 hours on one stunt recently, and put it down and walked away.  It's definitely doable, but I stopped enjoying it.  Most of the time I can get lost in the repetitiveness and find it ridiculously relaxing, but after too long I just get bored.  I also feel like I'm wasting my time on something when I could be doing tons of other different stunts.

I'd still love to get this, but would be equally impressed to see anyone else get it...

GTAV - Windmill attempt. So close 2

Offline foresttravesty

  • Evolve Stunting
  • *
  • Posts: 251
  • https://www.youtube.com/watch?v=VId6eO36Kuc
    • View Profile
    • StuntinNotFrontin Productions
Re: walking away from a stunt
« Reply #6 on: March 20, 2015, 09:15:51 AM »
yeah i woke up this morning and i feel better about walking away from it. i think i'm going to employ a 2-3 hour time limit on a stunt before taking a break in the future. i'd rather take a break and regroup then end up hating the spot forever.

Offline foresttravesty

  • Evolve Stunting
  • *
  • Posts: 251
  • https://www.youtube.com/watch?v=VId6eO36Kuc
    • View Profile
    • StuntinNotFrontin Productions
Re: walking away from a stunt
« Reply #7 on: March 20, 2015, 04:16:52 PM »
damn it's amazing how many stunts you can get done somedays and how long it takes for others. after spending all day on one grind yesterday and having to walk away, i found a new bump to roof today that i'm pretty sure has never been done. i knocked that shit out in less than 2 hours and then spent two hours getting the feel for (and almost landing) a precision i've been staring at for a month. i don't know why i spent so much time on a grind or why the hell it was so damn difficult to land. i guess sometimes it's the simplest looking tricks that are the hardest to land. 
 
oh yeah, in between all that i found a new wall ride spot and killed it within 20 minutes.

Offline foresttravesty

  • Evolve Stunting
  • *
  • Posts: 251
  • https://www.youtube.com/watch?v=VId6eO36Kuc
    • View Profile
    • StuntinNotFrontin Productions
Re: walking away from a stunt
« Reply #8 on: March 20, 2015, 04:59:56 PM »
I spent 12 hours on one stunt recently, and put it down and walked away.  It's definitely doable, but I stopped enjoying it.  Most of the time I can get lost in the repetitiveness and find it ridiculously relaxing, but after too long I just get bored.  I also feel like I'm wasting my time on something when I could be doing tons of other different stunts.

I'd still love to get this, but would be equally impressed to see anyone else get it...

GTAV - Windmill attempt. So close 2
fuck, so close. i had one of these today. your heart just kinda sinks huh

Offline MrCooper

  • Cryptic Stunting
  • *
  • Posts: 165
  • The Chilayan Badass
    • View Profile
    • YouTube Channel
Re: walking away from a stunt
« Reply #9 on: March 20, 2015, 10:29:59 PM »
Well, the stunt that took the longest to me (I don't now how many hours I spent on it), I didn't even know it was possible until 10 minutes before hitting the stunt, because I finally landed the roof but bailed, 10 minutes later I hit it. But the thign is I had fun with that stunt, and it was really worth it. Some stunts may be sick, but they may not be worth the effort, but I think after like 10 hours of hitting a stunt you can tell if it's possible or not, even if you didn't get close.

Offline Rainbow

  • Senior Member
  • Posts: 7375
  • Coeur de taxi
    • View Profile
    • http://www.youtube.com/Rainbowstunting
Re: walking away from a stunt
« Reply #10 on: March 21, 2015, 06:30:31 AM »
In V is reach the point where I want to walk away much quicker than in VC, but I guess it will change when I can get my hands on a decent teleporter. In VC I find it hard to walk away when I know a stunt is easy but it just won't happen. Those are the only moments that I find frustrating (and bailing a spot you've had for years R.I.P). In terms of hours of trying, completely depends on the spot. My max for one day is 7 hours straight on a single spot (and landing it, prefinisher of my taxi solo). I just didn't get bored of it. But it's better to just come back another day and try it over the course of a week instead of 1 day. Mentally and physically  :ajaja: I rarely reach 4 hours a day of stunting anyway, even on weekends. During normal weekdays 2 hours is already a shitload  :P
« Last Edit: March 21, 2015, 06:32:38 AM by Rainbow »

Offline Madmax

  • Veteran Member
  • Posts: 1024
  • Pizzaboy
    • View Profile
Re: walking away from a stunt
« Reply #11 on: March 21, 2015, 07:23:16 AM »
I've never walked away from a stunt. In VC I've spent well over 24 hours on a single stunt. I know Neo did the same. I remember chatting with ATS where Neo and I were pretty infuriated with our stunts.

I do still have 2 stunts I haven't landed, 1 in VC and 1 in SAiVC. I didn't walk away from those though, I just stopped playing over time. Those stunts have taken days out of my life though <.<...

For those who might ask:
VC- Pizzaboy Stoppie Triple Airgrab (no groundgrabs or garbage like that)
SAiVC- P2B Krail Triple Grind

I haven't stunted GTA:V yet but I know that my patience will be much lower. I don't really have the same amount of free time I had. Not having a decent teleporter will make it a lot more frustrating too.
« Last Edit: March 21, 2015, 07:26:51 AM by Madmax »

Offline foresttravesty

  • Evolve Stunting
  • *
  • Posts: 251
  • https://www.youtube.com/watch?v=VId6eO36Kuc
    • View Profile
    • StuntinNotFrontin Productions
Re: walking away from a stunt
« Reply #12 on: March 21, 2015, 11:27:03 AM »
yeah i don't think i have the power to walk away entirely. i'm just puttin it in the trick bank and i'll head back when i', good and ready. thanks for the encouragement guys.

Offline Madmax

  • Veteran Member
  • Posts: 1024
  • Pizzaboy
    • View Profile
Re: walking away from a stunt
« Reply #13 on: March 21, 2015, 12:42:35 PM »
I've taken extensive breaks when trying a hard stunt. Tried to land a few fun stunts, a few good looking things (style can outweigh difficulty sometimes IMO) and then go back to stunt a week later when I feel better about the game.

My advice is to not give your stunts away though. If the other person gets a lucky landing and beats you to it, you'll resent them.

Offline ShuffleCrown

  • Posts: 335
  • Stunter
    • View Profile
Re: walking away from a stunt
« Reply #14 on: March 21, 2015, 10:29:09 PM »
GTA V - 160+ Hours of fails (ft. VaNilla)

Really depends on the stunt. This stunt I had was done within 2-3 weeks of playing every single day (Accumulating to 160+ hours) But also, that was when I have lots and lots of time as it was my holidays. This was also the last stunt to be landed before the actual video (SUPERNUVA)  should be released.

Run up was totally fucked up as it was very narrow and difficult to control at high speed, not to mention hitting the bump accurately as well. Sometimes, you get run up and bump successful, but it doesn't go as high. This is where timing/speed comes to play. So yeah, it was very time consuming, but it seemed to be very worth having this landed. Simon stated that if you keep messing up the run up making you not able to try much, you'd probably just walk away from the stunt. However, it wasn't the case for this particular stunt as I thought (& others too) it was too much of a waste not landing it knowing that it's actually possible. In the end, I managed to land a stunt which is super worth it after hundreds of hours. That's why I got the best stunt of the year in GTAV (Not boasting).

Overall, just think whether the time you're wasting for the stunt is worth it compared to the level of difficulty of the stunt. If it takes too much time but isn't that impressive anyways, then you might wanna give it up. But you should be aware that luck is a factor to land a stunt so it really depends. :)

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal