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lol I understand why you're frustrated! having to do a huge fucking research project every time there's an update is just ridiculous.
I didn't just make that up Gliding for distance has not changed in the slightest. I cannot comment on steering with gliding as I couldn't do that over 3G on my Vita - controls were too laggy to be responsive enough. I could, however, do a stunt and turn my bike upside-down and glide for just as long as normal.Trust me.
Fully tested car handling on last gen, it's perfect . More general handling updates coming soon, testing all the new vehicles later down the line.UPDATE 1: Found two minor changes to cars. You can't do the Panto tunnel glitch anymore, and the Voltic rain reverse glitch isn't nearly as effective as before. These could have been patched out a long time ago, it's been a while since I tried either of these methods. If you don't know what I'm talking about, check out the videos below. This doesn't actually matter with regards to stunting, but it's worth knowing that both of these methods are gone .GTA V: Panto Looping In TunnelZentorno vs Coil Voltic (going in reverse) in rain.
When turning left/right on Motorbikes and Bicycles, ghosting begins to register after releasing the analogue stick to a neutral position. To disambiguate that statement; if you let go of the stick after holding it towards the left or right, you will keep moving in that direction for about half a second, before the game recognises you've stopped moving to the left or right. However, this only happens while travelling at medium/high speeds (relative to the max speed of the respective vehicle). So, you need to be tapping the pedal button on a BMX/Scorcher/Cruiser (or holding the right trigger all the way down on a motorbike) for this bug to happen. The bug doesn't happen while pedaling slowly on bicycles, or driving very slowly on motorbikes. Additionally, this can actually be avoided by gradually returning the analogue stick to a neutral position, so it's not really a big issue while stunting, unless you have to let go of the stick (as with gliding). Finally, this doesn't happen in other types of vehicles, doesn't happen while leaning forwards/backwards, and is unique to GTA V 1.19.Now onto the big stuff. Steering weight/traction remains the same across all types of vehicles... except for motorbikes. The first thing I noticed upon loading GTA V 1.19 is how heavily motorbikes steer in the latest update . I set out to prove this by grandfathering my testing methodology from GTA V 1.15, and applying it to all types of ground vehicles in GTA V 1.19.GTA V 1.00/1.18 vs GTA V 1.19 - Steering Weight and Traction (X360/PS3)To complete this test, I bought stock vehicles from Legendary Motorsport and Southern San Andreas Super Autos, and maxed out all performance modifications on each vehicle (brakes, engine, transmission and turbo). I used the same type of weather with approximately the same time of day in each recording, in order to prevent the weather from influencing my results. Made sure to avoid damaging the vehicles, and made sure my driving and stamina statistics were maxed out.Using textures on the ground, I took exactly the same runup with each vehicle, and started the turning circles at the exact same position. I completed two full turning circles in each vehicle, and timed how long it took each vehicle to complete these turning circles, across both GTA V 1.00/1.18 and GTA V 1.19. All results are 100% frame accurate, analysed frame by frame in Adobe Premiere Pro.As you can see, motorbikes steer much more heavily than they did in GTA V 1.00/1.18, while cars and bicycles remain unchanged. This is really frustrating, because not only does it make driving motorbikes feel very clunky, but it's also significantly more difficult to change direction while gliding motorbikes . At least gliding remains the same as 1.00/1.18 across all types of vehicles!
nothing has changed on xbox1 for motorbikes. they are still shit. i have not tested the bmx yet.
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