Author Topic: A few questions about some stunts I can't get the hang of.  (Read 1439 times)

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Offline BIGpoppaKEGdog

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A few questions about some stunts I can't get the hang of.
« on: November 08, 2014, 05:25:54 AM »
So I've been stunting on Gta 5 for about 6 months now, I've got most of the basics covered like bumps, wheelies, gliding, etc, etc. But there's still some things I can't nail, wall riding, grinding, and bumping off small curbs, being the main three, are there any tips you can give? Regarding best bike for the two, angle of approach etc, etc.


Also, what are some little "trade secrets" you could give? For example there's a spot I like doing that you can nail 100% of the time by doing a simple trick leaning forward and then backwards, as opposed to 10% of the time just leaning back. I'm also kind of curious to know if the Double T can be used for specific stunts, seeing as it has the least mass which makes if somewhat unique.

Thanks.

Offline VaNilla

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Re: A few questions about some stunts I can't get the hang of.
« Reply #1 on: November 08, 2014, 06:11:48 AM »
Wallriding really is a matter of practice. Hit the wall while leaning slightly forwards for best results in terms of both speed and traction, and hold lean forwards all the way up. You can get even more speed on a wallride if you periodically wheelie every couple of seconds, before leaning forwards again to regain traction on the wall. The Bati is the best bike for wallriding (given its incredible traction), and it's really the only choice for horizontal wallrides. The Hakuchou lacks grip on horizontal wallrides, but can handle vertical wallrides very well.

If you're bumping right next to a wallride, it's actually better to hit it while leaning slightly back, so you can control a wheelie up the wall for maximum speed, after leaning forwards upon contact.

To grind, land on a rail completely sideways. Then, let go of the stick, and lean forwards every 0.5 seconds to prevent yourself from falling off. There are some rails where you don't even need to lean at all, provided that you're using the Bati (the only bike capable of grinding autonomously). For further stability, make sure you're leaning forwards in a diagonal direction to the left or right. If you're facing left on the rail, tap the stick up and to the left. If you're facing to the right, tap the stick up and to the right. This stops the bike from trying to auto correct itself to face forwards, preventing problems further down the line.

The Thrust is the best vehicle for small curb bumps, with the Hakuchou being a close second. After that, the Bati is not bad either. Usually, you want to hit a curb bump with as high of a wheelie as possible for best results. Sometimes, it's better to treat it like a small bump, if the curb is larger than usual. Always try to approach a curb bump from a perpendicular angle. Your mileage will very, so you will need to practice.



I guess you're referring to "pumping" the glide when you say leaning forwards and back? You should always lean forwards and backwards at an 135 degree angle while gliding for best results. The act of leaning back in an upside down position is what allows the player to gain velocity during a glide, so "pumping" it like this always results in better height/distance.

The Double T has the lowest mass of all the super bikes in the game (200 mass, vs the Bati's 230 mass, and the Hakuchou/Ruffian/Thrust's 250 mass). However, it doesn't wheelie very well. There are instances with vertical ramps to bumps where the Double T can outperform every other bike in the game, provided you're going for vertical height and not long distances. The other nice thing about the Double T is that because you can't do a wheelie with it at high speeds, it's really easy to steer the bike while leaning back. This makes it useful for ramps with tight angles, as you can lean back way ahead of time, preparing for the glide.



Hopefully you found this useful, didn't have time to polish my explanations :P.
« Last Edit: November 08, 2014, 06:18:14 AM by VaNilla »

Offline BIGpoppaKEGdog

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Re: A few questions about some stunts I can't get the hang of.
« Reply #2 on: November 08, 2014, 06:21:28 AM »
Very helpful. When I mentioned leaning forward then back, I actually meant leaning forward to keep the bike hugging the ground over a hill/ramp, and then pulling back the second the bike leaves the ground for the bump.

So higher mass is better for distance, and lower mass is better for height? Hmm, seeing as the Faggio is so light, and it bumps off curbs so well, maybe there's a use for it after all. Why haven't I seen a Faggio stunt montage yet? That'd be sweet :)

Offline VaNilla

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Re: A few questions about some stunts I can't get the hang of.
« Reply #3 on: November 08, 2014, 06:25:04 AM »
No no, lower mass is better for everything :P. It's just that, the Double T can't compete at distance despite its mass, because the Bati/Ruffian/Hakuchou/Thrust can get much faster thanks to the wheelie method. Yeah though, leaning forwards over hills is a great way to maintain speed, provided you land back in a wheelie on the ground :).

The Faggio is great for curb bumps, and has a lot of untapped potential given the speeds you can reach while wheelying as high as possible. You should try to land some great stunts with it :euro:.

Offline BIGpoppaKEGdog

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Re: A few questions about some stunts I can't get the hang of.
« Reply #4 on: November 08, 2014, 06:31:33 AM »
I have been using the Faggio, allot actually. When I get the game on the Xbox One I'm hoping to make a few videos with it, seeing as it has a built in DVR.

The thing does have a surprising top speed, that's for sure. To bad it takes like 30 seconds to hit it lol.

 

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