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Aren't replays are faster and slower with low and high fps ? Also isn't the speed than also different ? Cool work,it even leads u to the java site ^^.
I guess those spikes are when the player is teleported? They really mess up the view of the data but I forgot to mention that it is possible to zoom in on a part of the graph. Th is way you can actually see that the value is not zero but a little more depending on the value ofcourse. I might be wrong though and thats why I encourage you to send me the replays so I can troubleshoot them. Send them via skypeso that I can easily ask you questions about the stunt also (I don't have access to SA atm). Also why do you capitalise the word nul because you are confusing me with NULL which in this case will give an completely other output, namely of no graph at all. The program crashing is likely due to weird replay blocks inside the replay that have never occured in my test replays and thus I wasnt able to debug them. I am very interested in those. Thanks for the help though.
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