Author Topic: Ramps/Ability  (Read 11130 times)

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Offline Raffal

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Re: Ramps/Ability
« Reply #15 on: July 11, 2014, 07:02:16 AM »
Will you understand that the ramp of a packer is not the problem since a packer IS a fucking vehicle. Which means you could place it anywhere in the game, and use it. Using/adding a ramp is not legit, due to the fact you cannot do it without the content creator, end.

- ..Exactly as a ramp  :cc_detective:

If it's not possible in the games singleplayer storymode, don't do it.

-Why do people stunt on multiplayer then? In a video of the nomad union, we see RKM make bump2grind on an inaccessible building without the content creator. Is it cheating? Not for me, he just use a tool that is in the game.Yes, but not in the story mode you will tell me? Yes but it is present in the game without any modification. And again it is a tool we can use to cheat as they can be used to create original things.  there is not a lot of stunts without tools in others gta.

Offline MrC

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Re: Ramps/Ability
« Reply #16 on: July 11, 2014, 07:35:10 AM »
Just looked around that ingame-online-challange-editor-thingy for a few hours...

To keep it simple:
I don't see any big difference between classical "packer ramp" and that fix unmovable ramp.
you place em both, where you need them, need to try out a bit with spaces and angles and thats it - ramps are just a bit easier to place imo.
The only missing, that classy packer bump - maybe possible with a second item...

While it's only one ramp I'd say no difference to classic packer, if it becomes a nasty pack of ramps, it's getting weird.




Offline Simon

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Re: Ramps/Ability
« Reply #17 on: July 11, 2014, 07:39:33 AM »
If it's not possible in the games singleplayer storymode, don't do it.

-Why do people stunt on multiplayer then? In a video of the nomad union, we see RKM make bump2grind on an inaccessible building without the content creator. Is it cheating? Not for me, he just use a tool that is in the game.Yes, but not in the story mode you will tell me? Yes but it is present in the game without any modification. And again it is a tool we can use to cheat as they can be used to create original things.  there is not a lot of stunts without tools in others gta.

The cargo-bob can lift bikes, no? So it's possible in singleplayer, thus totally legit in my eyes. Part of what makes stunting fun is seeing what you can do with the map that is given to you.

Sure it can be fun to mess about in the content creator, and using them for stunts is not cheating. I never said it was, but in my eyes it is cheap and lame. If you have to make your own stunts in a city full of spots possible without it then you're missing out on 50% of what stunting really is. Trying to find creative ways to do what you want with the limitations given to you in the map.

The difference between tools like Dannye and the content creator is that there are legit and unlegit ways to use them. If someone spawns a firetruck on the highest building in VC and does some stunt with that, someone is going to call him out on it because you can't get a firetruck up there in the real game without mods. Everything we use Dannye for is time saving. Spawn cars so we won't have to find them ourselves, save and load position so we don't have to drive back and forth and invincibility so we don't die needlessly. You all don't have to use the tool to do the stunt, but it helps save a lot of time. You can't say the same about the content creator at all, it's used to make stunts easier or place bumps or jumps wherever you want. Things you simply can't do without using it.

I'm not saying "AAH ITS CHEATING," I'm saying, "Where's the fun in making your own stunt?" I could make a shit ton of bumps and roads so I could have a perfect runup for everything and find the easiest thing to bump and go to town. But that's not impressive, that's not creative, That's boring. Boring to do, boring to watch. Stunting is more than "a stunt", it's the idea, determination and execution.

Offline Raffal

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Re: Ramps/Ability
« Reply #18 on: July 11, 2014, 08:22:30 AM »
Just looked around that ingame-online-challange-editor-thingy for a few hours...

To keep it simple:
I don't see any big difference between classical "packer ramp" and that fix unmovable ramp.

While it's only one ramp I'd say no difference to classic packer, if it becomes a nasty pack of ramps, it's getting weird.

I am not alone  :lol: :wub: seriously this is exactly what I think.


If it's not possible in the games singleplayer storymode, don't do it.

-Why do people stunt on multiplayer then? In a video of the nomad union, we see RKM make bump2grind on an inaccessible building without the content creator. Is it cheating? Not for me, he just use a tool that is in the game.Yes, but not in the story mode you will tell me? Yes but it is present in the game without any modification. And again it is a tool we can use to cheat as they can be used to create original things.  there is not a lot of stunts without tools in others gta.

The cargo-bob can lift bikes, no? So it's possible in singleplayer, thus totally legit in my eyes. Part of what makes stunting fun is seeing what you can do with the map that is given to you.

Sure it can be fun to mess about in the content creator, and using them for stunts is not cheating. I never said it was, but in my eyes it is cheap and lame. If you have to make your own stunts in a city full of spots possible without it then you're missing out on 50% of what stunting really is. Trying to find creative ways to do what you want with the limitations given to you in the map.

The difference between tools like Dannye and the content creator is that there are legit and unlegit ways to use them. If someone spawns a firetruck on the highest building in VC and does some stunt with that, someone is going to call him out on it because you can't get a firetruck up there in the real game without mods. Everything we use Dannye for is time saving. Spawn cars so we won't have to find them ourselves, save and load position so we don't have to drive back and forth and invincibility so we don't die needlessly. You all don't have to use the tool to do the stunt, but it helps save a lot of time. You can't say the same about the content creator at all, it's used to make stunts easier or place bumps or jumps wherever you want. Things you simply can't do without using it.

I'm not saying "AAH ITS CHEATING," I'm saying, "Where's the fun in making your own stunt?" I could make a shit ton of bumps and roads so I could have a perfect runup for everything and find the easiest thing to bump and go to town. But that's not impressive, that's not creative, That's boring. Boring to do, boring to watch. Stunting is more than "a stunt", it's the idea, determination and execution.

I had not thought of the cargo-bob  :lol:  but also so the creator is happy to avoid wasting time, because it not only allows to place bumps in the middle of a road with a fucking run up ..

as I have said before, simply to use it properly. For checkpoints and vehicle only ( exactly as spawner and save / load position). For bumps I agree, it increases too easy and the number of spots is very lame  it's cheating. But why the jumps are cheating? if they are not modified is the same as a packer. and it's used in other gta for p2b and drop run up 

Offline Simon

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Re: Ramps/Ability
« Reply #19 on: July 11, 2014, 08:48:20 AM »
It's not the same because it's not the same. What's the difference between me adding a easier bump than a ramp? Nothing. What's the difference between a ramp and the packer. You can find and drive the packer in VC and SA. Meaning, you can place it wherever you want (except on massive roofs and shit of course, but you understand.) You can find ramps in V, but you can't move them. You have to spawn them where they were not. If you find a ramp that you can use the same way you'd use a packer (to reach a higher bump/extend run up) I don't mind you using it, because you're using the terrain you were given. If you place it yourself you're adding stuff in. It'd be like if I found a kick ass bump but nothing to land so I added a massive roof. It just doesn't work like that.

If you think the creator should only be used for time saving, then spawning a ramp with it is not something you should do. If you think spawning a ramp is fine, by all means do it, but don't expect everyone to be high fiving you for it.

Offline VaNilla

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Re: Ramps/Ability
« Reply #20 on: July 11, 2014, 09:44:54 AM »
It's a bit ridiculous to say that using ramps is cheating. Just like the packer is a "vehicle" in the game, which allows you to do spots that would otherwise be impossible, the ramp is an object available in the "content creator" which allows you to place objects anywhere in the game. The game gives you these options, so it is not cheating, period.

Limiting yourselves to what's possible in single player in 2014 is quite silly. I guess now, we should go back and take my cargobob stunt with Slayer out of Omega, make my wallride to precision from Kaleidoscope impossible, and disallow no traffic. After all, no traffic is seemingly cheating in your eyes, given that you can't do it in single player, without making use of an online glitch.

This argument is pretty stupid on both sides. The answer is simple. There is no binary solution to what you can/cannot do in GTA V, with the tools given to you in the game. That includes singe player, the content creator, and multiplayer. However, you should always strive to land a stunt in the way that retains the most purity possible. That means avoiding the use of slow motion and boosts (if the stunt at hand doesn't require them), ramps, no traffic, miscellaneous objects, and more. Very simple -- anything else is subjective.

Offline Rainbow

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Re: Ramps/Ability
« Reply #21 on: July 11, 2014, 10:05:14 AM »
Quote
when I see for example a stunt when the guy used a ramp to go over a wall and execute a normally innacessible bump. I am impressed to see that the person was able to find this trick to make the stunt
This is probably the difference between you and most of this forum, we (most likely) would not be impressed by this. It's kind of cheap and 99% of the time there is a normal way to extend the run-up without needing to add stuff to the map. Furthermore it's not exactly an impressive find/trick to place a freaking ramp. It's the least creative thing out there. And since this is not VC we are talking about, stop bringing up the packer.

@Vanilla: Sure it's not cheating, but more the kind of 'cheating' to make it easier in an unneccesary way. Like using-boosts-on-vertical-wallrides-while-it's-not-needed-cheating.  :P And collaborative stunts are different. And if no traffic was considered cheating VC and SA stunting woulden't have been the same. It's part of the measures we took to save time, since there is the possibility the cars will not be in your way on some occasion. Forgot which wallride though so won't comment on that  :unsure:
« Last Edit: July 11, 2014, 10:07:44 AM by Rainbow »

Offline VaNilla

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Re: Ramps/Ability
« Reply #22 on: July 11, 2014, 10:24:16 AM »
The wallride = 4:50.

GTA 5 - Kaleidoscope - Stunting Collaboration [GTAStunting.net]

I understand where you're coming from, but you have double standards. It sounds like you're saying the following. You can move a packer anywhere that you could legitimately drive to in the game, but you can't move a ramp anywhere that you want, because it's in the content creator. This doesn't seem logical to me, because both entities are objects given to you by the game, to be used anywhere that's possible without modding and/or cheating.

Turning traffic completely off in all games aside from GTA IV/V multiplayer is cheating, but that's okay, because we like that. Remembering cars in VC/SA was okay, even though many stunts were impossible without it, because we like that. But content creator ramps in GTA V? Nope, sorry, that's cheating...

Anything that you can do in the game, with the default tools (tools which aren't labelled as a "cheat" by the game), should not be designated as "cheating". You have to apply subjective reasoning to every stunt on an individual basis, rather than applying the same mentality in situations which don't make any sense. Much like deciding whether or not you like a stunt, you have to decide whether or not you like the approach.

The one shame is when people use boosts/slowmotion or custom objects to land stunts that would be possible in the same way without them. That's a fast way to ruin a spot, and take away from the effort people have put in to doing it with a mindset of complete purity. Those are the situations which should be frowned upon, NOT adding a ramp to do something that would otherwise be impossible.

We have to be open to new things in GTA V. It's not the same game as Vice City or San Andreas, and times change. You have to be able to adapt, while maintaining a notion of what's good/bad in stunting.
« Last Edit: July 11, 2014, 10:28:54 AM by VaNilla »

Offline MxZz.

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Re: Ramps/Ability
« Reply #23 on: July 11, 2014, 10:51:28 AM »
There's no problem about using it. The problem is about overusing it, and thinking you're doing well.

Offline MxZz.

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Re: Ramps/Ability
« Reply #24 on: July 11, 2014, 10:52:50 AM »
Will you understand that the ramp of a packer is not the problem since a packer IS a fucking vehicle. Which means you could place it anywhere in the game, and use it. Using/adding a ramp is not legit, due to the fact you cannot do it without the content creator, end.

- ..Exactly as a ramp  :cc_detective:
The ramp is not a vehicle. If you wanna have a legit way of using a ramp, use a cheetah, and that's it.

Offline MrC

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Re: Ramps/Ability
« Reply #25 on: July 11, 2014, 10:53:45 AM »
It's not the same because it's not the same. What's the difference between me adding a easier bump than a ramp? Nothing. What's the difference between a ramp and the packer. You can find and drive the packer in VC and SA. Meaning, you can place it wherever you want (except on massive roofs and shit of course, but you understand.) You can find ramps in V, but you can't move them. You have to spawn them where they were not. If you find a ramp that you can use the same way you'd use a packer (to reach a higher bump/extend run up) I don't mind you using it, because you're using the terrain you were given. If you place it yourself you're adding stuff in. It'd be like if I found a kick ass bump but nothing to land so I added a massive roof. It just doesn't work like that.

If you think the creator should only be used for time saving, then spawning a ramp with it is not something you should do. If you think spawning a ramp is fine, by all means do it, but don't expect everyone to be high fiving you for it.

I guess, I may got whats not running "fine" here... Somehow it's "placing ramps in general and anywhere" vs "replacing packers via ramps" I'd say.

As said, to me placing a ramp to use it the same way like packers were used before I see no difference - both bring in the same effects in (to reach a higher bump/extend run up/...).
If its driveable or not, idgaf - it's just about the ramp itself...
Placing ramps in <wherever else a packer could not get to> seems awkward... or would be the same as the mentioned "endless anti fail landing roof", would agree at that point.


just tested a bit more, race creator is a very nice option (at ps/xbox) and somehow like SACC and similar programms.
Starting points via checkpoints, respawn, kinda easily changing cars,... Remembering back to VC at PS2, stunting feels a lot more comfortable at PS3...

Offline Rainbow

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Re: Ramps/Ability
« Reply #26 on: July 11, 2014, 04:24:35 PM »
I agree both sides have their arguments, but can we atleast agree it's lame to use ramps from the content creator? D:  And can somebody atleast show me 1 good stunt that had ramps which could not be possible otherwise?

This kind of turned into a huge apples and oranges comparison discussion from the first post I guess  :unsure:

just tested a bit more, race creator is a very nice option (at ps/xbox) and somehow like SACC and similar programms.
Starting points via checkpoints, respawn, kinda easily changing cars,... Remembering back to VC at PS2, stunting feels a lot more comfortable at PS3...
Yes it's different from VC on a PS2, I suggest you read some topics though if you only just found out making races makes your life easier. 100% of the testing has already been done for you.  ;) Oh and welcome back  :happy:
« Last Edit: July 11, 2014, 04:28:37 PM by Rainbow »

Offline Simon

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Re: Ramps/Ability
« Reply #27 on: July 11, 2014, 04:48:10 PM »
Limiting yourselves to what's possible in single player in 2014 is quite silly. I guess now, we should go back and take my cargobob stunt with Slayer out of Omega, make my wallride to precision from Kaleidoscope impossible, and disallow no traffic. After all, no traffic is seemingly cheating in your eyes, given that you can't do it in single player, without making use of an online glitch.
I don't think it's silly, because I do it and I'm happy with it. But if it makes you happy I'll say anything in singleplayer and multiplayer freeroam. Because I don't mind online/collaborative stunts as long as they use people and not placed props. And I'm not saying "you should only play singleplayer wtf," as it seems like you think I'm saying. I'm just saying to me personally if you do a stunt that wouldn't be possible in single player, I'm going to think less of it, except if it's a collaborative stunt in mp because they are something of their own. So the no traffic glitch for SP is cool with me. No traffic is legit.

This argument is pretty stupid on both sides. The answer is simple. There is no binary solution to what you can/cannot do in GTA V, with the tools given to you in the game. That includes singe player, the content creator, and multiplayer. However, you should always strive to land a stunt in the way that retains the most purity possible. That means avoiding the use of slow motion and boosts (if the stunt at hand doesn't require them), ramps, no traffic, miscellaneous objects, and more. Very simple -- anything else is subjective.
Of course there's no solution, these are peoples opinions. You can use the content creator to your hearts desire for all I care, because it is part of the game, so it's not cheating. But the further you go with it the less interested I will be. It's like how a natural stunt is always better in my eyes. We've just got another level now, Natural, non-natural and with the use of the content creator, unnatural.

As said, to me placing a ramp to use it the same way like packers were used before I see no difference - both bring in the same effects in (to reach a higher bump/extend run up/...).
If its driveable or not, idgaf - it's just about the ramp itself....
Modifying the map vs parking a vehicle. That's the difference to me.

Turning traffic completely off in all games aside from GTA IV/V multiplayer is cheating, but that's okay, because we like that. Remembering cars in VC/SA was okay, even though many stunts were impossible without it, because we like that. But content creator ramps in GTA V? Nope, sorry, that's cheating...
This is wrong though, VC had a ghost town glitch and a remember car glitch (I'm pretty sure). Not sure about SA though. While I don't think placing ramps is cheating I would say "Content creator ramps in GTA V? Nope, because we I don't like that.




TL;DR: Using the content creator is totally legit, it's part of the game use it however you want, but don't expect people to enjoy every stunt that comes from it equally.

Offline MrC

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Re: Ramps/Ability
« Reply #28 on: July 12, 2014, 12:41:14 AM »
This kind of turned into a huge apples and oranges comparison discussion from the first post I guess  :unsure:

Yes it's different from VC on a PS2, I suggest you read some topics though if you only just found out making races makes your life easier. 100% of the testing has already been done for you.  ;) Oh and welcome back  :happy:

Already read some stuff, but I prefer finding it out on my own :P
Placing some Checkpoints to a few stunts in a row works fine for me by now :D
And thank you



about parking vs modding...
In something about 40 hours of gametime I've seen maximum of two packers - both during missions, so no great chance to keep them somehow...
So I'll keep the ramps if needed (instead of packer), since also missing any vehicle spawning options at ps3/xbox.

I'd prefer the classical packer way too, but why make a bit of stunting and fun that heavy in searching a packer for hours, getting a bike somehow and don't loose one of em due that despawn-distance-stuff?
As said, to me it doesn't make a big difference, they may have different sizes and stuff, but give me the same thing in the end.
If someone's may blaming me for that, idgaf. Fun goes first place, while other cheats/mods still no option to me....

Offline Raffal

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Re: Ramps/Ability
« Reply #29 on: July 12, 2014, 01:10:19 AM »
It's like how a natural stunt is always better in my eyes.

Modifying the map vs parking a vehicle. That's the difference to me.

- it's the same for me, I like a little more natural than unnatural spots. But if I find an amazing spot but it is impossible to make natural way for any reason as a small wall, a gate, a small house or anything else .. What should I do? According to you I must limit myself to the base map and the limits imposed arbitrarily me? I think using a ramp in case it is impossible to perform the stunt natural way has nothing negative or lame.

- I think the is a matter of perspective, of opignions. Because personally I see no difference between a ramp and a packer except one, there are one of two that is drivable. In the physics of the game is the same way to use

The ramp is not a vehicle. If you wanna have a legit way of using a ramp, use a cheetah, and that's it.

I have already said before on the topic how the cheetah is lower compared to a ramp  :cc_detective:

And can somebody atleast show me 1 good stunt that had ramps which could not be possible otherwise?


 

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