Author Topic: Ramps/Ability  (Read 11108 times)

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Offline Deazerr

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Ramps/Ability
« on: July 10, 2014, 10:13:10 AM »
Why has the WHOLE gta 5 community decided it is OK to use ramps for Stunt Montages,
It seems every montage i have watched in the last week have had ramps in it, even if the Stunt is possible without,
Im pretty sure it's the bigger youtubers with the HUGE influence on the community doing it & somebody needs to tell them that you can't say it's ok to use CHEATS in a montage, Putting a prop in is classed a Cheats, Using boost is classed as Cheats, Why have these big youtubers started making it look OK to use it..

- Deaz

PS: Someone tell them to stop.

Offline VaNilla

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Re: Ramps/Ability
« Reply #1 on: July 10, 2014, 10:28:57 AM »
Overall, people should be able to stunt in a way that allows them to have fun. But if we're talking about what's objectively better, it's always best to avoid using boosts and the slow motion ability when you don't have to (especially boosts). Content creator props should also be avoided, but if they add to the stunt in a meaningful way, without simply making it easier, then I also think there is a place for them.

However, it shouldn't be a binary situation. There are stunts that require boosts in ways that don't detract from stunting videos, and the same goes for the slow motion ability and content creator props. It shouldn't be avoided outright.

Basically, people need to use make their own decisions when it comes to stunting, to do things that look as smooth and natural as possible :ajaja:.
« Last Edit: July 10, 2014, 10:32:53 AM by VaNilla »

Offline Raffal

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Re: Ramps/Ability
« Reply #2 on: July 10, 2014, 11:43:20 AM »
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.

Moreover, there is a difference between:

-Use a lot of jump in the middle of the road for land  a fucking builiding with  boost in content  creator ..

-Use an unmodified jump or a plane (or whatever with only 1 vehicule  )  to drop a good run up and make an awesome stunt ;)
« Last Edit: July 10, 2014, 01:23:27 PM by Raffal »

Offline Rainbow

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Re: Ramps/Ability
« Reply #3 on: July 10, 2014, 03:00:18 PM »
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'. And can people stop saying we will run out of spots so it's okay to use ramps please? Ever since the content creator got launched some people used this as a lame excuse to ruin possible spots.

Offline Raffal

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Re: Ramps/Ability
« Reply #4 on: July 10, 2014, 03:28:16 PM »
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'.

Hum..little disagree with this.
Because the original game is not changed. Cars and stuck vehicles or add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.

Order to add a jump or 1 vehicle maximun not stuck in the map what is it? I not see as cheating because increasing the number of opportunities does not ruin the game, instead ;)  opens new possibilities ;)

I see the content creator as a tool. As danny csm and others essential tools for stunting.

Offline Rainbow

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Re: Ramps/Ability
« Reply #5 on: July 10, 2014, 04:03:48 PM »
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'.
add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.
...
Order to add a jump in the map what is it? I not see as cheating because increasing the number of opportunities
Isn't this one big contradiction?

Also, if I place ramps in VC it's considered as cheating/modding.  Just because R* made it possible to place that ramp doesn't really change that for me. It's not possible on console single player, so I see it as a form of cheating. Atleast we can agree it's lame right? D:

Offline Daffy

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Re: Ramps/Ability
« Reply #6 on: July 11, 2014, 01:00:02 AM »
Hum..little disagree with this.
Because the original game is not changed. Cars and stuck vehicles or add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.
It does change the original game though, it doesn't change the physics but it changes the environment you play in with the specific purpose of making something that's not possible possible and/or removing the burden of actually finding a way to accomplish the idea in the natural environment we all play in.
Just because the physics of the vehicle you control remains the same, a minor change in the map is still a change and one that makes a profound impact on your task at hand.
I'm not someone who will heavily criticize people who do stunts with new objects added, but I will mention that I think it devalues the quality of their content as I find it more impressive to see a stunt that everyone could have done in the original landscape but that person was still the one to pull it off.
Adding objects like ramps to make a shortcut around all this will degrade the stunt to a degree in the eyes of not just me, but with that said it's up to each and everyone to decide if it's still worth dying having that in the back of their minds.

Order to add a jump or 1 vehicle maximun not stuck in the map what is it? I not see as cheating because increasing the number of opportunities does not ruin the game, instead ;)  opens new possibilities ;)
I see the content creator as a tool. As danny csm and others essential tools for stunting.
It doesn't matter how you see it, you're still adding something that wasn't there while tools like Dannye's MAIN.SCM doesn't add a 60ft ramp at the end of a long straight downhill runup.
The trainers which you talk have doesn't have an influence on how you perform the stunt, only the things leading up to the stunt so you can focus on the stunt itself.
Moon gravity could also open new possibilities but we don't use it because we all know that it has a profound impact on the game, the same applies to the editing of the map itself and that's an objective fact regardless of your subjective opinion.

Offline Raffal

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Re: Ramps/Ability
« Reply #7 on: July 11, 2014, 01:59:36 AM »
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'.
add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.
...
Order to add a jump in the map what is it? I not see as cheating because increasing the number of opportunities
Isn't this one big contradiction?

Also, if I place ramps in VC it's considered as cheating/modding.  Just because R* made it possible to place that ramp doesn't really change that for me. It's not possible on console single player, so I see it as a form of cheating. Atleast we can agree it's lame right? D:

Packer.

To Daffy: Im agree with this ""It does change the original game though, it doesn't change the physics but it changes the environment you play in with the specific purpose of making something that's not possible possible and/or removing the burden of actually finding a way to accomplish the idea in the natural environment we all play in.
Just because the physics of the vehicle you control remains the same, a minor change in the map is still a change and one that makes a profound impact on your task at hand.
I'm not someone who will heavily criticize people who do stunts with new objects added, but I will mention that I think it devalues the quality of their content as I find it more impressive to see a stunt that everyone could have done in the original landscape but that person was still the one to pull it off.
Adding objects like ramps to make a shortcut around all this will degrade the stunt to a degree in the eyes of not just me, but hat said it's up to each and everyone to decide if it's still worth dying having that in the back of their minds.""

-A natural spot will always be the best, or at least more pleasant to look more original. But there is a limited spots like this especially in a game where many advanced techniques are rare, or update degrades the possibilities a little more ..


""It doesn't matter how you see it, you're still adding something that wasn't there while tools like Dannye's MAIN.SCM doesn't add a 60ft ramp at the end of a long straight downhill runup.
The trainers which you talk have doesn't have an influence on how you perform the stunt, only the things leading up to the stunt so you can focus on the stunt itself.
Moon gravity could also open new possibilities but we don't use it because we all know that it has a profound impact on the game, the same applies to the editing of the map itself and that's an objective fact regardless of your subjective opinion.""

--60 Ft ramp? I did not say that I said "a unmodified ramp" which is equivalent to a packer I do not see where is the problem.

-Moon gravity: it is the same case as the addition of objects / car stuck in wall or add bumps all over the map: it does not increase the number of possibilities. simply because the number of spots will be endless, easy to do and lame as hell.

This is just my opignion no offense  :P


Offline Daffy

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Re: Ramps/Ability
« Reply #8 on: July 11, 2014, 03:06:23 AM »
-A natural spot will always be the best, or at least more pleasant to look more original. But there is a limited spots like this especially in a game where many advanced techniques are rare, or update degrades the possibilities a little more..
All the GTA maps are closed environments with a finite number of spots, however this has yet to become a real problem even for VC which is over 10 years old.
While I see your point it holds little relevance to the current situation and seems more like famine-thinking and the justification of taking shortcuts rather than solving an actual problem.
There's spots everywhere :cc_detective:

--60 Ft ramp? I did not say that I said "a unmodified ramp" which is equivalent to a packer I do not see where is the problem.
I said '60ft ramp' to create an image in your head when you read it, however the size of the ramp doesn't matter whether it's 0,6ft, 6ft or 60ft, it's still something that wasn't initially there until it was ADDED.

-Moon gravity: it is the same case as the addition of objects / car stuck in wall or add bumps all over the map: it does not increase the number of possibilities. simply because the number of spots will be endless, easy to do and lame as hell.
You're contradicting yourself in this sentence by saying "the number of spots will be endless" and then endless posibilites somehow does not "does not increase the number of possibilities"
I think I know what you're trying to say though, which is "the stunts becomes so easy that they're not stunts at all" which can also be said about adding ramps to the map so all that did was give me a context to make comparison in, thanks.

This is just my opignion no offense :P
Me and you both buddy, that's what this forum is for :a-cheer:

Offline Rainbow

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Re: Ramps/Ability
« Reply #9 on: July 11, 2014, 04:07:47 AM »
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'.
add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.
...
Order to add a jump in the map what is it? I not see as cheating because increasing the number of opportunities
Isn't this one big contradiction?

Also, if I place ramps in VC it's considered as cheating/modding.  Just because R* made it possible to place that ramp doesn't really change that for me. It's not possible on console single player, so I see it as a form of cheating. Atleast we can agree it's lame right? D:
Packer.
...Seriously? I am talking about ramps, not ingame vehicles that obviously are legit. A packer can be the VC equivalent of the cheetah in V. Both are a legit extension to the amount of spots ingame. The difference lies in that cheetahs and packers are vehicles/objects that do not change and still have limitations, while placing ramps has zero limitations.
« Last Edit: July 11, 2014, 04:11:07 AM by Rainbow »

Offline Raffal

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Re: Ramps/Ability
« Reply #10 on: July 11, 2014, 04:13:00 AM »
-A natural spot will always be the best, or at least more pleasant to look more original. But there is a limited spots like this especially in a game where many advanced techniques are rare, or update degrades the possibilities a little more..
All the GTA maps are closed environments with a finite number of spots, however this has yet to become a real problem even for VC which is over 10 years old.
While I see your point it holds little relevance to the current situation and seems more like famine-thinking and the justification of taking shortcuts rather than solving an actual problem.
There's spots everywhere :cc_detective:

--60 Ft ramp? I did not say that I said "a unmodified ramp" which is equivalent to a packer I do not see where is the problem.
I said '60ft ramp' to create an image in your head when you read it, however the size of the ramp doesn't matter whether it's 0,6ft, 6ft or 60ft, it's still something that wasn't initially there until it was ADDED.

-Moon gravity: it is the same case as the addition of objects / car stuck in wall or add bumps all over the map: it does not increase the number of possibilities. simply because the number of spots will be endless, easy to do and lame as hell.
You're contradicting yourself in this sentence by saying "the number of spots will be endless" and then endless posibilites somehow does not "does not increase the number of possibilities"
I think I know what you're trying to say though, which is "the stunts becomes so easy that they're not stunts at all" which can also be said about adding ramps to the map so all that did was give me a context to make comparison in, thanks.

This is just my opignion no offense :P
Me and you both buddy, that's what this forum is for :a-cheer:


Totally Agree  :a-cheer:
because Vice City is a game in which there is a lot more advanced techniques and even a better game physics such as grinds, the Bsm, csm, psm, the wallclimbs, precision landing, stoppies, curb bump sanchez, boat stunts, Rad method ect .. (sorry if I'm wrong I'm not a pro vc xD) But also because you are using tolerated tools that are not possible in the original game (like save position, no traffic because spawn ect). And there is no problem with that, it's just a matter of common sense. If you have the opportunity to serve as a tool to go further in the original game why not use it? If it is reasonable and proper use I think it is a good thing
it's pretty much that I think. this is cheating but it offers possibilities completely absurd I think the lunar gravity can be compared to san andreas code for bikes jump very high. As long as the video says they cheat why not

ADDED As a packer, then? unless the packers move themselves across the stunts ..: lol:

To rainbow : sorry it's my fault, I forgot that was a packer truck and not a ramp..
the cheetah to replace the packer? This is not a bad idea but if I'm not mistaken you can not place it in the races. I tried it in battle, you can add spawns, but there is a limit of vehicles, if you fail the jump of the cheetah, I think the cheetah moved slightly. Moreover in confrontation there is no custom vehicles
« Last Edit: July 11, 2014, 04:25:59 AM by Raffal »

Offline Daffy

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Re: Ramps/Ability
« Reply #11 on: July 11, 2014, 04:24:07 AM »
because Vice City is a game in which there is a lot more advanced techniques and even a better game physics such as grinds, the Bsm, csm, psm, the wallclimbs, precision landing, stoppies, curb bump sanchez, boat stunts, Rad method ect..
Those methods wasn't discovered the first day or even the first year, the first CSM was done by Dannye in 07/08 over 4 years after the game was released, who's to say that there aren't any un-discovered methods to be found in GTA V too? And also the lack of these methods still doesn't justify cheating.
You're kinda giving reasons to why it's ok to cheat

But also because you are using tolerated tools that are not possible in the original game (like save position, no traffic because spawn ect). And there is no problem with that, it's just a matter of common sense. If you have the opportunity to serve as a tool to go further in the original game why not use it? If it is reasonable and proper use I think it is a good thing
That's a platform related issue, there will be tools like that ones GTA V comes to PC too.
But like I said, these are not tools that influence how the stunt is performed, it just removes the distractions around it so you can focus on the stunt, what does this have to do with putting ramps in the game?

ADDED As a packer, then? unless the packers move themselves across the stunts.. :lol:
Can you rephrase this, or are you asking if it's ok to place a packer instead of a ramp? If so yes if it's a vehicle that you can place there without the race creator I don't see the problem with placing one there in the race creator.

Offline Raffal

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Re: Ramps/Ability
« Reply #12 on: July 11, 2014, 05:05:15 AM »
because Vice City is a game in which there is a lot more advanced techniques and even a better game physics such as grinds, the Bsm, csm, psm, the wallclimbs, precision landing, stoppies, curb bump sanchez, boat stunts, Rad method ect..
Those methods wasn't discovered the first day or even the first year, the first CSM was done by Dannye in 07/08 over 4 years after the game was released, who's to say that there aren't any un-discovered methods to be found in GTA V too? And also the lack of these methods still doesn't justify cheating.
You're kinda giving reasons to why it's ok to cheat


But also because you are using tolerated tools that are not possible in the original game (like save position, no traffic because spawn ect). And there is no problem with that, it's just a matter of common sense. If you have the opportunity to serve as a tool to go further in the original game why not use it? If it is reasonable and proper use I think it is a good thing
That's a platform related issue, there will be tools like that ones GTA V comes to PC too.
But like I said, these are not tools that influence how the stunt is performed, it just removes the distractions around it so you can focus on the stunt, what does this have to do with putting ramps in the game?

ADDED As a packer, then? unless the packers move themselves across the stunts.. :lol:
Can you rephrase this, or are you asking if it's ok to place a packer instead of a ramp? If so yes if it's a vehicle that you can place there without the race creator I don't see the problem with placing one there in the race creator.

I'm being too negative, perhaps with time advanced techniques will be discovered :).
And I do not give reason to cheat. To me add an unmodified ramp or a single vehicle is not cheating.


i have don't understand  i think, but i try : this is what you really think? For me it does not remove any distractions. when I see for example a stunt when the guy used a ramp to go over a wall and execute a normally innacessible bump. I am impressed to see that the person was able to find this trick to make the stunt

Yes sir ! : you said that the size of the ramp is not important because from the time it is added that is cheating? And I said so as a packer? because a packer is also added as why it is not cheating? because it is a vehicle? Seriously vehicle or not he has a fucking ramp ..

Offline MxZz.

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Re: Ramps/Ability
« Reply #13 on: July 11, 2014, 05:42:27 AM »
Will you understand that the ramp of a packer is not the problem since a packer IS a fucking vehicle. Which means you could place it anywhere in the game, and use it. Using/adding a ramp is not legit, due to the fact you cannot do it without the content creator, end.

Offline Simon

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Re: Ramps/Ability
« Reply #14 on: July 11, 2014, 05:54:48 AM »
There's a simple way of summarizing this discussion.

If it's not possible in the games singleplayer storymode, don't do it.

Quote
"OH BUT SIMON WHAT ABOUT COLLABORATIVE STUNTS?!?!
That's different  :ajaja:

Quote
"OH BUT SIMON WHAT ABOUT SLOW MO?!?!?!
Alright.. if it's going to look shit, don't do it  :neen:

 

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