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I think it's important to check this kind of stuff. If you just ignore this step, you will end up losing more time since you don't know everything in detail.
Fucking hell guys, you guys take this game too serious. Especially you SS! How much time did you spend on checking all that crap?
SummaryThis update is a major blow to GTAStunting. Nothing will come close to being as toxic as GTA V 1.11 was (with the complete removal of gliding), but taking gliding and making it 50% as effective as it was in the past? Come on, that's completely nonsensical. On the bright side, not much else has changed.The new DLC vehicles are very good, but they're not life changing when it comes to stunting. The changes to the Ferris Wheel and the Rollercoaster have kept the collisions exactly the same. Cars are the same, Boats are the same, Helicopters/Planes are the same... everything aside from the Motorbikes and BMX's has either been left unblemished or been significantly improved. Taking stunting aside, they did an awesome job with GTA V 1.15.Regardless, this is absolutely fatal for GTA V stunting. Just take a look at these.GTA V 1.15 Gliding Tests - Motorbike Gliding.GTA V 1.15 Gliding Tests - BMX Gliding.Motorbikes have been changed the most. Most of the really big airs that have been landed in this game are now completely impossible. Not only that, but the new steering feels extremely slow and unresponsive. Wallriding with motorbikes has completely changed for the worse. BMX's have been significantly taken back by the changes to gliding, but otherwise they're exactly the same.Where does this leave us? Honestly, I think all of this was a mistake. If Rockstar were trying to get rid of gliding, or change bike physics, they would have done things differently. You can still glide, and you can still stunt. The problem is that it's nowhere NEAR as good as before. In my opinion, this might have something to do with the Thrust or the Sovereign. Honestly, every motorbike feels like it's had its mass increased by 50%, in regards to both steering and gliding.Perhaps they were trying to minimize the Thrust's wheelie value, given that it could go significantly faster while doing so in previous versions of the game. If that's what they were trying to do, Rockstar made a huge mistake. Many stunts have been landed with the use of the Thrust. Purposely changing how it handles completely ruins the effort that people have been putting into using this vehicle. However, I think it was probably something less sinister than that.What if some of the values from the new Sovereign were accidentally copied across every motorbike in the game? That would go some ways to explaining the fact that the new heavy steering applies to every single motorbike, EXCEPT for any of the chopper bikes (like the Hexer, Daemon, and Thrust). It would also help to explain the changes to wheelie height for every single motorbike. Maybe it's an issue of sorts with a multiplier in the handling files? I don't know, this is merely speculation, but there's got to be a reasonable explanation. This does not seem like a fix they made on purpose.Overall, the question of "why" is irrelevant. The message we need to send to Rockstar is that long established vehicle handling/physics should not be changed. Changing these only serves to invalidate all the work that the stunting community has put into working with the game, and actually makes the game less fun for the community at large.How will racers beat old record times now that the Motorbike handling is so much heavier than it was before? How will this affect the audience of people like Kwebellkop and Nomad Union, now that we will no longer be able to do stunts as capably as we could in the past?Upon reverting the original changes to Gliding in 1.13, Rockstar had this to say (SOURCE). Quote from: Rockstar NewswireA recent update addressed an issue that we saw with the way motorcycles and bikes handled while in the air. As it turned out, many members of the GTA stunting community were disappointed to discover that this fix made pulling off certain popular bike tricks and stunts virtually impossible, so we're going to be restoring the original in-air motorcycle/bike physics in an upcoming Title Update. In general, we are open to keeping unintended ‘glitches’ in the game if players enjoy them and they aren’t causing any negative impact to gameplay or fairness in any way. I believe that they should follow through with this hypothesis when GTA V 1.16 is released to the public. Hopefully they share this mindset and opinion, based on the facts that I've laid out over the last couple of days. Now, all we can do is hope.
A recent update addressed an issue that we saw with the way motorcycles and bikes handled while in the air. As it turned out, many members of the GTA stunting community were disappointed to discover that this fix made pulling off certain popular bike tricks and stunts virtually impossible, so we're going to be restoring the original in-air motorcycle/bike physics in an upcoming Title Update. In general, we are open to keeping unintended ‘glitches’ in the game if players enjoy them and they aren’t causing any negative impact to gameplay or fairness in any way.
Hey SS when Rockstar offers you a job, can you put in a good word for me? They might notice all the work you put in.
At least hovering is still there dude .
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