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I just be missing something but this update is useless ( For Stunting , No offense )
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Thought it was nothing, but I did feel that while testing some of the slower new vehicles. If they have the special edition like I do, it could be that the latest update broke the 20% special ability gain you get from owning the special edition. I will test this soon.EDIT: Apparently the gate glitch hasn't been fully patched out.http://www.reddit.com/r/GrandTheftAutoV/comments/28g1m8/psa_the_gate_glitch_hasnt_been_fully_patched_out/EDIT 2: Tested the slow motion ability while sitting still in an Adder. With the special edition DLC installed, the slow motion ability lasts for exactly the same time amount of time in both 1.00 and 1.14. I will now test how it acts at speed on a normal runup while trying Taz's Ethos opener. This is good because it tests how the ability behaves at speed, and how it acts with both no runup and a little bit of traffic. I will use a metronome to perfectly time the slow motion ability.EDIT 3: Exactly the same on Taz's Ethos opener in both 1.00 and 1.14 (with special edition DLC installed). Will now try and test it while going against opposite lane traffic and see what it's like.EDIT 4: I went to the freeway on a straight road in the countryside, and took a runup against oncoming traffic from the exact same place on the road. I turned the special ability on and off in time with a metronome, to get exact results. The slow motion ability performs exactly the same in 1.00 and 1.14 under these circumstances. I checked both versions 5 times each in order to test for random inconsistencies. In both versions of the game, you also get exactly the same amount of boosting from oncoming traffic, and driving in the opposite lane. I also tested a completely clear opposite lane of traffic near a government building, and it's exactly the same in both 1.00 and 1.14.Next, I tested how slow motion performs on dirt collisions, to check if it still slows you down in the same way. It does, you get exactly the same results in both versions of the game. Finally, I tested if the slow motion ability pulls you down to the ground in the same way in both versions of the game. I did this by taking the same runup into a ramp in the desert and enabling the slow motion ability at the top of the ramp. You get pulled down to the ground in exactly the same amount of time in both versions of the game.Having thoroughly tested the slow motion ability, I can confirm that it's exactly the same in both 1.00 and 1.14 when driving cars (I've also tested other cars). I'll give it a test with motorbikes too, but based on my results, I would be surprised if anything has changed.EDIT 5: Having tested on both 1.00 and 1.14, I can confirm that the motorbike's slow motion ability functions in exactly the same way. Bump velocity boosting, wheelie boosting, wall boosting, traction, grinding, stoppies, bailing -- everything is exactly the same. In conclusion, nothing has changed in regards to the slow motion ability . The only thing I haven't tested is what it's like without the special edition DLC installed. But I'm betting it's exactly the same without it too.
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