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TorqueV confirmed?
Stunting is serious business.
Comparing V's slowitdown with RADs and BSMs lol, stopped reading right there.Fragmovies don't have slow-motion gameplay to make it 'easier' and neither should stunt videos.
How does one determine when it's necessary and when it's not?
The same applies to the speed boosting method.
Slow motion is totally comparable to the RAD method. Once again, it's not about the slow motion. It's about improving traction, speed, and much more.
All you do by banging on about the slow motion ability is make yourself look fucking ignorant. Many of the stunts you see with slow motion are possible without it, but the majority of them will not be as people learn more about the game.
Just to add to that, come on, we're stunting on consoles. Unless you want people to sit in front of loading screens for 50 seconds at a time, and do that over the course of 10 hours for every mega hard stunt (and I've done this many times), you have to accept that people will try to reduce the difficulty of stunting on the Xbox 360 and Playstation 3.
Do what you think is right. Within reason, be mindful that people are trying to land stunts without the ability when it's possible. But don't stop yourself from using it on every stunt, just because someone told you they don't like it. If that's whats necessary, then that's what you've got to do. If you're going to land anything with true wow factor in GTA V, you can't be taking a 10 year old approach to stunting. Now is the time to innovate.
In my experience this is wrong, further down you also say that it improves traction which also improves speed, especially for very short run-ups.
If it's used to improve speed or traction sure and this contradicts the statement above, but if it's used to make something hard easier, it's used to make something hard easier... for fucks sake lets call a shovel a shovel.
Making predictions? Put the crystal ball away son, most of the stunts done today with the slow-motion ability are possible without the slow-motion ability.
Of course as this is not a dictatorship, but you and the others who use it during the executions of their stunts has to accept that I have a different perspective on it which I have the right to express too.
I couldn't agree more, as long as it's used to innovate and not as the crutch-like use you just defended.
Although traction does allow you to take different runups, or hug the road more closely down a drop, it doesn't inherently boost your speed on motorbikes as it does with cars.
Well, there's a difference. Sure, leaving slow motion on for the duration of a stunt is bad, but using it to say, avoid traffic, that's something else. Using it to gain more height off a bump for a nicer looking execution? Sure it's easier, but it looks a lot better at the end of the day. There's situations where it looks lame, and situations where it doesn't, but it's all highly subjective.
They are right now. But I don't think that will be the case in the coming months, not with high level stunting. As stunters begin to land better stunts, the competition must try to do better. When Unorthodox came out in Vice City, everyone took their game up to a whole other level. Would they have done that without Barney blowing them away?When Beat started blowing people away with this editing, what did you see? People started to copy him. When AOA was released, SA stunting dramatically changed. When Grescha landed his opener to Arcane, what did I do? I tried to take his method and do something even better with it. By the nature of stunting, people blow the competition away, and it's a self repeating cycle.
Right, but I don't see anyone disrespecting the lack of slow motion in people's stunts. The intentions of avoiding the method are worthy of admiration, but what you'll find is that most of the hardest stunts in this game are possible without it. And that's not because of the "slow motion", it's because of everything else.
And so we agree
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