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Neo's Retextured VC
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Topic: Neo's Retextured VC (Read 26112 times)
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Sport
Veteran Member
Posts: 299
I love fat cats
Re: Neo's Retextured VC
«
Reply #15 on:
June 29, 2013, 04:01:04 AM »
thx mate, good job.
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Basium
Veteran Member
Posts: 846
Re: Neo's Retextured VC
«
Reply #16 on:
June 29, 2013, 06:20:04 AM »
dl link is working! good job in this Sir Neo!
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Sheep
Nice Guy
Senior Member
Posts: 7212
Scapegoat
Re: Neo's Retextured VC
«
Reply #17 on:
June 29, 2013, 11:56:53 AM »
Incredible! Thanks for sharing.
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Samurai
ATS Crew
Veteran Member
Posts: 2097
Re: Neo's Retextured VC
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Reply #18 on:
June 30, 2013, 05:33:26 AM »
i've been waiting, for a mod like you, to come into my life......
Good job Mr. Anderson. The sand looks great! I'll be sure to incorporate some elements from this into the next production!
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Daffy
V.I.P. Member
Posts: 13506
WH & NU Founder
Re: Neo's Retextured VC
«
Reply #19 on:
June 30, 2013, 06:49:42 AM »
Looks great, I put my own pack on top of it (Starbox, spacensteins map files from his Draw Distance/Loading Screen pack, 30x draw distance timecyc, AllDayLights mod by Flat Face and a couple of particle.txd replacements, pretty badass.
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Art Â
Banned
Veteran Member
Posts: 4500
Re: Neo's Retextured VC
«
Reply #20 on:
June 30, 2013, 07:08:54 AM »
^whoa, looks good, could you upload those files you added?
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Daffy
V.I.P. Member
Posts: 13506
WH & NU Founder
Re: Neo's Retextured VC
«
Reply #21 on:
June 30, 2013, 07:28:40 AM »
http://rapidgator.net/file/b3462192d82355715c64f083fe176315/Neothing_Daffed'_to_v2.0_somethingthing.rar.html
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Max_
Senior Member
Posts: 2635
relax reflex
Re: Neo's Retextured VC
«
Reply #22 on:
June 30, 2013, 09:48:36 AM »
Looks shmexy, both of you, gonna check out daffys stuff since that looks quite amazing, thanks for sharing
E. Neo, fucking amazing job looks superb
«
Last Edit: July 02, 2013, 03:50:03 PM by Max
»
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Dimension
Veteran Member
Posts: 3453
Re: Neo's Retextured VC
«
Reply #23 on:
July 01, 2013, 04:21:37 AM »
Looks amazing, like every work from you.
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Neo Anderson
ATS precision whore
Veteran Member
Posts: 5079
Registered on: April 16, 2004
Re: Neo's Retextured VC
«
Reply #24 on:
July 02, 2013, 01:40:16 PM »
Thanks to everyone who tried out my mod
Also there's an update in my original post for anyone interested in it.
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TurBo
Veteran Member
Posts: 3248
Re: Neo's Retextured VC
«
Reply #25 on:
July 02, 2013, 02:10:16 PM »
Could you please send me the SCM file[dannyes that is] you're using on this particular VC? I've followed instructions but seems like I've just messed up the whole savegames/nitzkit's mod thing and I'm now kind of stuck lol. Great retexture again and thanks in advance.
«
Last Edit: July 02, 2013, 02:13:02 PM by TurBo
»
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Art Â
Banned
Veteran Member
Posts: 4500
Re: Neo's Retextured VC
«
Reply #26 on:
July 02, 2013, 02:18:01 PM »
I've replaced main.scm with standard dannyes and now when entering 2nd island its getting fucked up (almost no draw distance etc). wat do
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Neo Anderson
ATS precision whore
Veteran Member
Posts: 5079
Registered on: April 16, 2004
Re: Neo's Retextured VC
«
Reply #27 on:
July 02, 2013, 05:26:40 PM »
Ok, for those having issues.....I explained in the readme.txt that comes with this, the scm included is the DEFAULT game scm. You can use the
saved game file I included, it's in the "skins" folder, with the scm. You cannot use another scm AND the saved game file I included. You will get
draw distance problems. You cannot use the scm and your existing saved game file for the same reason. You CAN use another scm but must
start a new game. I have run many scm's to test this and everyone worked without issues unless I also tried to use the saved game file included.
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Max_
Senior Member
Posts: 2635
relax reflex
Re: Neo's Retextured VC
«
Reply #28 on:
July 03, 2013, 11:07:11 AM »
Works everything perfect now, I took dannys scm, started a new game, saved the game afterwards and there are no loading issues anymore.. Looks incredible, the only thing I kinda dislike are the clouds because it looks like some painted clouds on a wall, I prefer moving ones
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TurBo
Veteran Member
Posts: 3248
Re: Neo's Retextured VC
«
Reply #29 on:
July 03, 2013, 01:59:34 PM »
Works great, thanks for explaining.
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