Author Topic: [WH]Doperide IV - VC  (Read 33883 times)

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Offline Davve

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Re: [WH]Doperide IV - VC
« Reply #90 on: June 25, 2013, 04:46:25 PM »
Oh hey Davve I actually have a question to you.

Why exactly did you use this runup on your LV natbump and not the other road?
Any special reason or was it just personal preference?

I slid off a couple of times using the other road, but stopped trying it as soon as somebody told me that you landed it.
I actually tried it from the other side more than from this side but in the end I think the little grassy ramp made it easier to control the wheelie. I landed this stunt by leaning upward right at the grassy thingy and then not leaning at all, just letting the bikes weight lean into the bump. Once you figure this bump out it isn't at all very difficult. I overflew the two red towers several times before landing it. I sort of get the problem with my particular stunt because when I wheelied over the grassy ramp and started turning to early resulting in me sliding. If the bump had been further away I would've bailed but I managed to keep it up and bump it. Hope the explanation satisfies your curiosity, Sava!

Online Herb

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Re: [WH]Doperide IV - VC
« Reply #91 on: June 25, 2013, 04:47:04 PM »
On the first bump there's an obvious boost right as you go in the air it seems.

Offline Davve

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Re: [WH]Doperide IV - VC
« Reply #92 on: June 25, 2013, 05:02:47 PM »
On the first bump there's an obvious boost right as you go in the air it seems.
First of all... You say the boost is obvious and yet you end the sentence with "it seems". It feels as if you are just looking for reasons to accuse me by now which actually saddens me a bit. If you really don't trust me, I welcome you to PM me and I'll try to explain anything you find unclear.

If anyone has any accusations pending, I welcome you to Skype with me right now, add Davvda.

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Re: [WH]Doperide IV - VC
« Reply #93 on: June 25, 2013, 05:58:00 PM »
On the first bump there's an obvious boost right as you go in the air it seems.

unless you have actual suspicions (make a video or hand out some timemarks of what you're talking about) please just don't bring anything up at all

these evidence-free modding accussations are getting out of hand and are more and more annoying.
seriously. fucking. annoying.

Online Herb

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Re: [WH]Doperide IV - VC
« Reply #94 on: June 25, 2013, 06:02:50 PM »
On the first bump there's an obvious boost right as you go in the air it seems.

unless you have actual suspicions (make a video or hand out some timemarks of what you're talking about) please just don't bring anything up at all

these evidence-free modding accussations are getting out of hand and are more and more annoying.
seriously. fucking. annoying.
We discussed things through PM, so it's all good champ.

Offline Determined

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Re: [WH]Doperide IV - VC
« Reply #95 on: June 25, 2013, 06:04:03 PM »
How I miss the times when not all popular crew stunt vid topics turned into modding flamewar shitstorms...
It's been years...

Offline Reynard The Fox

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Re: [WH]Doperide IV - VC
« Reply #96 on: June 25, 2013, 06:05:18 PM »
How I miss the times when not all popular crew stunt vid topics turned into modding flamewar shitstorms...
It's been years...
How can you miss those times if they didn't ever exist?

Offline Determined

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Re: [WH]Doperide IV - VC
« Reply #97 on: June 25, 2013, 06:40:20 PM »
Well, they definitely weren't this bad when I joined.

Offline Rust

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Re: [WH]Doperide IV - VC
« Reply #98 on: June 25, 2013, 07:25:24 PM »
Fuck you Ltab by landing that naturalbump in LC.

+

Still pushing the limits I see, Daffy and Stevex had some hardcore big airs. Davve also stood out, that billboard bump to the grind must've been tricky to execute so well. The entire video looked clean too, which seems to be a 50/50 thing in WH, so needless to say a pleasant surprise.

The editing was cool, but I think you rely too much on the Wasteland-feel, I say it's time you reinvent yourself and experiment. A funky CC with a few flashes only works if the song is top notch, which is usually the case in your videos, but this tune wasn't my cup of tea. Then again musical taste is subjective so I'll give you the benefit of the doubt on that one.

And so we have another top of the line video from you lot, I thought you'd be nearing the end a long time ago. Nice to see you're still going strong.

 :P

Offline Sheep

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Re: [WH]Doperide IV - VC
« Reply #99 on: June 26, 2013, 12:30:10 AM »

Offline Arnax

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Re: [WH]Doperide IV - VC
« Reply #100 on: June 26, 2013, 12:46:00 AM »
I liked MaCi's stunt, Daffy's stunts and song.

Offline hachi

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Re: [WH]Doperide IV - VC
« Reply #101 on: June 26, 2013, 01:29:35 AM »
song sucks

Offline Gaz

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Re: [WH]Doperide IV - VC
« Reply #102 on: June 26, 2013, 01:32:16 AM »
Well guys, many things had been said already and I don't want to put attention to them again. I am not a vc stunter so I think I am not able to take into account the details of every single stunt. The main difference what i see through my peasant eyes in compare with other videos is, that while there are probably 2-3 outstanding stunts pointed out on the end, here I was seeing them through the whole video.

Its fucking shame that you guys modded every single big air, mainly you davve.

Offline Ed

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Re: [WH]Doperide IV - VC
« Reply #103 on: June 26, 2013, 02:08:06 AM »
Its fucking shame that you guys modded every single big air, mainly you davve.

Wow, it sounds interesting, tell me more.  :cc_detective:

Offline Diaz

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Re: [WH]Doperide IV - VC
« Reply #104 on: June 26, 2013, 02:15:42 AM »
If anyone has any accusations pending, I welcome you to Skype with me right now, add Davvda.
Would you welcome me too? I haven't spoken with you for months!

 

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