Author Topic: [REL] GTA United 1.2  (Read 66559 times)

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Offline Dimension

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Re: [REL] GTA United 1.2
« Reply #60 on: February 09, 2013, 11:38:04 AM »
Amazing, just downloaded it. :cc_detective:

Offline Paolo15395

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Re: [REL] GTA United 1.2
« Reply #61 on: February 09, 2013, 01:42:59 PM »
This is a guide to go to ghost town in gta united 1.2  :a-cheer:

GTA United 1.2 - How to get to Ghost Town

Offline Mati

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Re: [REL] GTA United 1.2
« Reply #62 on: February 10, 2013, 02:38:20 PM »

created by me

Offline mistakeys

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Re: [REL] GTA United 1.2
« Reply #63 on: February 10, 2013, 03:40:52 PM »
USCM for United 1.1 works in 1.2?

Offline ATP

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Re: [REL] GTA United 1.2
« Reply #64 on: February 11, 2013, 10:03:07 AM »
USCM for United 1.1 works in 1.2?
no...

Offline Mati

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Re: [REL] GTA United 1.2
« Reply #65 on: February 23, 2013, 01:19:11 PM »
« Last Edit: February 24, 2013, 08:29:32 AM by Tracker »

Offline Amaluna

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Re: [REL] GTA United 1.2
« Reply #66 on: June 14, 2013, 10:31:02 AM »
Sorry for the bump.

It's keeps saying I have the wrong SA version. I have no idea how to change this...
Please dont use hard words. I have no PC knowledge. :(

Offline Sava

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Re: [REL] GTA United 1.2
« Reply #67 on: June 14, 2013, 12:58:06 PM »
Any update on a USCM for this version? Going to tune my Infernus every time I try a stunt is kinda annoying.

Offline Tg

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Re: [REL] GTA United 1.2
« Reply #68 on: June 14, 2013, 01:16:10 PM »
  Going to tune my Infernus every time I try a stunt is kinda annoying.

You actually do that?  :lol: :lol:

Offline Rytuklis

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Re: [REL] GTA United 1.2
« Reply #69 on: June 30, 2013, 02:07:32 AM »
I'm sorry for bumping this as well, but i tried everything but still cannot get my GTA UNITED To work.

I have replaced the GTA SA.exe of my GTA SA With the original US 1.0 one and then installed GTA UNITED. Tried everything, updating it with the patch given in united folder, cracking the game with hoodlum patch, as it was known to fix such problems, then i tried manually patching it, nothing worked! When i replaced it with either hoodlum patch or original 1.0 or 1.01 exe, when i press new game it would show the loading screen, but the loading bar would move like a milimiter and then it would crash immediatly. If i patch it or do not touch the exe at all, it crashes as soon as i press New Game, giving me the run time error.. Please help me!

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Re: [REL] GTA United 1.2
« Reply #70 on: July 23, 2013, 06:20:49 AM »
i'd suggest creating a new textfile, leave american.gxt alone. less interference

Offline VaNilla

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Re: [REL] GTA United 1.2
« Reply #71 on: July 26, 2013, 07:01:46 AM »
Dannye should get an email if you PM him, try that :ajaja:

Offline ATP

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Re: [REL] GTA United 1.2
« Reply #72 on: August 11, 2014, 01:26:41 PM »
gtaunited.net - Launch Successful
About one and a half years after the release of GTA United 1.2, there is now something new to report: gtaunited.net launched officially today!
So now Grand Theft Auto United has its own web presence, which allows to bundle all information around the modification in a central place.
Thus the site contains, among other things, all previously published news reports, pictures, videos and downloads of GTA United and its predecessor modifications LC2SA and VC2SA.
Originally such an 'archive' was planned earlier, but due to time constraints it is only now gone online.

The future of Grand Theft Auto United
Will there be a new version of GTA United?
This question is still not answered unequivocally, interest and motivation to develop the mod further are still there, especially in light of the new developments (1, 2) in the region of limit adjusting.
So with this, the original vision of GTA United - The merging of all maps of the GTA III trilogy in the San Andreas engine – came a little step closer, even if there are still some hurdles.
If there actually a new version will be released depends like so many things, on the fact if I will find enough time to create a version that contains enough new features that make a release worthwhile.

Stay tuned...

Offline ATP

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Re: [REL] GTA United 1.2
« Reply #73 on: July 25, 2021, 09:26:04 AM »


Final Chapter


Due to the increasing DMCA takedowns against various GTA San Andreas map modifications, it is with a heavy heart that we must announce that we decided to preemptively take all remaining instances of GTA United, including its predecessors VC2SA and LC2SA, down.
This means that, while our team haven't received a takedown notice, we opted ourselves to say goodbye on our own conditions, and that effectively now all our official uploads are taken offline. We are sorry to all the people that enjoyed playing GTA United, many of which we had positive interactions with, but this is a step we felt was necessary, as Take Two and Rockstar Games seem to gradually reject more and more "Modding" of their games, even if it's the older ones.

We want to use this opportunity to say thanks to all the people that have helped with the creation, maintenance, hosting and support of GTA United. It has been a pleasure to work alongside such talented and dedicated people, an experience we shall never forget, and without all of you it would not have been possible to pull off.
There were so many layers to the whole project, so many little details and even small secrets hidden away, that at times it felt overwhelming to work on the project. To us, it wasn't just about merging the maps of two of our favourite games, it was about bringing them once again to life. From small missions and races, radio stations, a breathing world through working pedestrians in the streets, new load and menu screens, custom graffities and hundreds of items handplaced in the world, including our own collectables in form of United numplates. These are only a couple of the things we hoped would help people in immersing themselves once again in these iconic worlds.
Above all stands the fun we had while constructing this modification and the fun we had with people enjoying it, so once again, thanks a lot for the great time.

The GTA United Team

Offline Lex

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Re: [REL] GTA United 1.2
« Reply #74 on: July 25, 2021, 02:36:37 PM »
Do you have discord server?

 

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