Author Topic: [REL] GTA United 1.2  (Read 63716 times)

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Offline Smut

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Re: [REL] GTA United 1.2
« Reply #60 on: December 19, 2012, 01:58:39 PM »
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.

@dragun http://www.sendspace.com/file/0oliru

I use both this and icy's cleo btw.

Installed the VC2SA now, that works, but NOS + hydraulics still doesn't work   :blink:

Offline FTO

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Re: [REL] GTA United 1.2
« Reply #61 on: December 20, 2012, 01:44:39 AM »
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.
So you use an unmodified United 1.2?

If you change something on your United 1.2, it is very hard to give support... so please, only use unmodified versions of United 1.2.

Of course unmodified. It was after it didn't work that I changed the two script files.

Offline ATP

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Re: [REL] GTA United 1.2
« Reply #62 on: December 20, 2012, 09:04:47 AM »
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.
So you use an unmodified United 1.2?

If you change something on your United 1.2, it is very hard to give support... so please, only use unmodified versions of United 1.2.

Of course unmodified. It was after it didn't work that I changed the two script files.
Ok... But using the VC2SA script files with GTA United 1.2 makes absolutely no sense (yes, may your game will run with it, but not in that way, it is supposed to be).

Offline LiveLife

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Re: [REL] GTA United 1.2
« Reply #63 on: December 21, 2012, 05:50:06 PM »

Alright guys, this is my personal challenge for all of you. I completed our side mission NRG ACTION as fast as I could - and now it's your turn to beat me .. if you can.  ;)  Who will be the fastest?  :lol:

Time to beat: 82 seconds
(Rules: No cheats, no handling.cfg changes, no speedhack, no anti-falloff... should be clear)

Depending on how the feedback will be, which I will receive regarding this, I will consider creating up to two more "Beat The Developer" - Challenges. (which are not chosen yet) .. so we'll see about that.
Anyway. Good luck and have fun.   :P

Offline Ѕcavenger

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Re: [REL] GTA United 1.2
« Reply #64 on: December 22, 2012, 01:14:29 AM »
Crashes when the loading screen starts, tried both xp and win7. I tried replacing the scripts with vc2sa, tried multiple gta_sa.exe's, all with the same result.
When you get an crash right when the loading screen starts, your gta_sa.exe is not patched properly.

Get one of this exe versions:
US 1.0 (size 14 383 616 bytes) or EU 1.0 (size 14 386 176 bytes)

And make sure you run patch_gta_sa.bat before starting the game for the first time!
I did this but still not work.

Offline LiveLife

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Re: [REL] GTA United 1.2
« Reply #65 on: December 22, 2012, 03:32:39 AM »
Did you replace the .exe versions after you installed United 1.2 or before?


Announcement

The val.asi / Intro Crash Bug can be solved by installing Microsofts Visual C++ 2010 Redistributable Package: Link
(at least two cases demonstrated).

What we need to know is, if this cracks the MSVCR100.dll error message aswell or not. SO guys, if you have this problem (since we don't), try out installing the software mentioned above and contact us what your results were. Thanks and enjoy.   ;)
« Last Edit: December 22, 2012, 04:07:17 AM by LiveLife »

Offline ATP

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Re: [REL] GTA United 1.2
« Reply #66 on: December 22, 2012, 05:50:09 PM »
Info

For all the people who still have problems to run GTA United 1.2, we have updated our FAQ - Resolving Bugs.
If you still have problems with passing the 2nd phone mission, we added some information to our FAQ, that should help you.

Offline ATP

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Re: [REL] GTA United 1.2
« Reply #67 on: December 29, 2012, 12:42:18 PM »
Announcement

GTA United version 1.2.0.1 is now available.

This version contains no changes on the game itself, it only comes with an improved installer.
So people who still have problems to get GTA United 1.2 running, should download version 1.2.0.1.


Offline Ѕcavenger

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Re: [REL] GTA United 1.2
« Reply #68 on: January 05, 2013, 05:21:56 AM »
I like to play at United but if it came to stunting tools it sucks to use Icy's cleo version. Because my game get broken if I include hydraulics or nitro to my car.

My Question: Are you working on a working Stunting USCM for United 1.2?

Offline jessrocked

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Re: [REL] GTA United 1.2
« Reply #69 on: January 08, 2013, 09:37:11 AM »
is there a download link of the WHOLE PACKAGE already? since i don't have GTA SA yet..

Offline LiveLife

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Re: [REL] GTA United 1.2
« Reply #70 on: January 12, 2013, 04:57:39 AM »
ATP will maybe work on a USCM some time, but that is not given. Thus, it would be better, if someone else tries to do it, in order for realising it.

What do you mean by 'whole package' jessrocket?


The SA-MP 0.3e adaptation (multiplayer) for United 1.2: has been released!
http://www.gtasrv.ru/

Offline Art  

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Re: [REL] GTA United 1.2
« Reply #71 on: January 12, 2013, 09:30:27 AM »
^i think he meant unzip&play version, like allbeast's LC.

Offline LiveLife

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Re: [REL] GTA United 1.2
« Reply #72 on: January 12, 2013, 09:57:19 AM »
Not gonna happen, nor tolerated.

Offline LiveLife

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Re: [REL] GTA United 1.2
« Reply #73 on: January 13, 2013, 10:45:48 AM »
Ladies and gentlemen, I'm proud to present you the GTA United 1.2 - Multiplayer Trailer.

GTA United 1.2 - Multiplayer


Download Multiplayer Client
http://www.gtasrv.ru/

Special Thanks goes to dimonml for realising this SA-MP adaptation and Audiophr3ak for his assistance. Also I would like to thank every participant, which helped in creating this. Cheers.  ;)

Offline Paolo15395

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Re: [REL] GTA United 1.2
« Reply #74 on: February 08, 2013, 09:30:18 AM »
Hello  :lol:

I've been trying for a few days the gta united 1.2 mod.

Today while I was exploring Vice city i found a funny easter egg  :D :jajaja:

Link: GTA United 1.2 - Easter Egg - Cops in a shower

 

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