Author Topic: PCJ LOLOLOL  (Read 2691 times)

0 Members and 1 Guest are viewing this topic.

Offline Reaper

  • Skyforger
  • Veteran Member
  • Posts: 1196
    • View Profile
Re: PCJ LOLOLOL
« Reply #15 on: June 20, 2012, 01:41:56 AM »
My only complaint is the paint splatter on the outer rim, kinda throws off the theme. But it's good to see another PCJ DFF modder.

It's a reflection map. And I didn't make the model.

Offline Jason

  • 404
  • V.I.P. Member
  • Posts: 7249
  • Grains in the hourglass.
    • View Profile
Re: PCJ LOLOLOL
« Reply #16 on: June 20, 2012, 04:55:29 AM »
Oh snap, I haven't worked out how to get a reflection map on the wheels yet without it crashing or not working, so props to you. Still, it's a very sharp detail and it's out of place, reflections should always be subtle.

Offline SkilZ

  • Senior Member
  • Posts: 2163
  • DSS Member
    • View Profile
    • http://www.youtube.com/user/SkilZGtaS?feature=mhw5
Re: PCJ LOLOLOL
« Reply #17 on: June 20, 2012, 07:21:50 AM »
Great job! again a epic one

Offline Payton Westlake

  • Veteran Member
  • Posts: 648
    • View Profile
Re: PCJ LOLOLOL
« Reply #18 on: June 21, 2012, 06:47:24 AM »


Oh snap, I haven't worked out how to get a reflection map on the wheels yet without it crashing or not working, so props to you. Still, it's a very sharp detail and it's out of place, reflections should always be subtle.

That really depends on the material you are trying to create.  If you want a brushed aluminum look, yes you need a map with smoother gradients, but if you want to mimic super shiny chrome, you need sharp contrast.  I'm sure it looks better when in motion.



-PW



 

SimplePortal 2.3.7 © 2008-2024, SimplePortal