Author Topic: [SA] Remove Unbreakable's And Unsolids.  (Read 2403 times)

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Offline PK

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[SA] Remove Unbreakable's And Unsolids.
« on: April 16, 2012, 08:00:41 AM »
Hey guys,
I was wondering if any of you has the link of No bushs/poles/fences mod. If any of you has any other mods to remove unsolids. It would be appreciated too.

Peace out ;D

Offline Cookie

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #1 on: April 16, 2012, 08:07:33 AM »
...sounds too much like modding to me

Offline Daffy

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #2 on: April 16, 2012, 08:09:23 AM »
No-bushes/un-solids is fine I suppose but removing non-breakables...? Sounds less legit than the story scientologists believe in.

Offline Determined

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #3 on: April 16, 2012, 09:56:48 AM »
That was such a cheap shot  :lol:

Offline Flippa

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #4 on: April 17, 2012, 12:19:46 AM »
No-bushes/un-solids is fine I suppose but removing non-breakables...? Sounds less legit than the story scientologists believe in.

That made my day.

Offline grescha

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #5 on: April 17, 2012, 03:49:42 AM »
No-bushes/un-solids is fine I suppose but removing non-breakables...? Sounds less legit than the story scientologists believe in.
Do you mean "unbreakable objects" or "breakable but solid" when you say non-breakables? Would removing things you could normally break be considered modding?

Offline STREEM

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #6 on: April 17, 2012, 03:57:04 AM »
I guess, since to break a 'breakable' object you have to use some additional vehicle and the vehicles which are used in a stunt are limited to 3, right ?

Offline Daffy

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #7 on: April 17, 2012, 07:11:16 AM »
Do you mean "unbreakable objects" or "breakable but solid" when you say non-breakables? Would removing things you could normally break be considered modding?
I mean unbreakable objects.
Of course but that wasn't (part of) his question so I did not mention it.

Offline PK

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #8 on: April 17, 2012, 08:59:46 AM »
I never knew this is modding lol. Secondly, yeah I know the trick of adding a vehicle to a fence. Sadly, it doesn't work with me. Anyway, Removing bushs/poles mod?

Offline Determined

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #9 on: April 17, 2012, 09:11:01 AM »
Dude, poles are breakables, no pole removing for you.

Offline PK

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #10 on: April 17, 2012, 09:14:11 AM »
Dude, poles are breakables, no pole removing for you.

FINE! Textures! >.>

Offline Daffy

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #11 on: April 17, 2012, 09:29:44 AM »
Isn't it ironic that you have a quote that glorifies old-school stunting whilst requesting modifications that are typically a new-school element?

Offline PK

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #12 on: April 17, 2012, 09:33:36 AM »
Isn't it ironic that you have a quote that glorifies old-school stunting whilst requesting modifications that are typically a new-school element?

That made my day honestly :lol:. But they also used those kind of mods.

Offline Daffy

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #13 on: April 17, 2012, 09:49:17 AM »
I suppose old-school stunting has different meanings regarding to when one started stunting, old-school for me is from to late 2003 until 2005 when trainers with features such as teleportation, vehicle spawning, unlimited health/armor and so on started to become 'mainstream'.
For someone who started in 2007 for example, old-school might be the 2-3 months before FL-Off in SA become the norm and half the community pronounced SA as dead for stunting.

Offline Kai

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Re: [SA] Remove Unbreakable's And Unsolids.
« Reply #14 on: April 17, 2012, 12:07:47 PM »
Don't remove stuff from the map that effects your stunting by unlegit means.

Nothing more to say really.

 

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