Author Topic: Wallclimb with 140 FPS '.'  (Read 4473 times)

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Offline PK

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Re: Wallclimb with 140 FPS '.'
« Reply #15 on: September 12, 2012, 07:21:37 AM »
Hahahah, yeah. I got a full semi-master set here soso - it was kinda weird to get this :3

Offline Ѕcavenger

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Re: Wallclimb with 140 FPS '.'
« Reply #16 on: September 12, 2012, 07:32:37 AM »
Not the FPS is important for stunting.

Offline PK

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Re: Wallclimb with 140 FPS '.'
« Reply #17 on: September 12, 2012, 09:24:44 AM »
It is for boosting. :3

Offline Rainbow

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Re: Wallclimb with 140 FPS '.'
« Reply #18 on: September 12, 2012, 09:28:37 AM »
I heard SA's fps are capped to a certain limit - I think it was 120-115?

You can get past that limit. But the game cannot handle more then say 110-115. If you get more fps the game cannot run smoother. Meaning 200fps=115fps. Same result. Atleast, that is what DC came up with long ago and he had prove to back it up somewhere. Meaning this clip is pure bullcrap. Either slowitdown or a great mouse. My mouse sucks donkeyballs. Get one where you can adjust the scrolling speed and such and you can boost way higher than ever before.... VC BOOSTING WHOOOHOO.

EDIT:// DC said 90 fps btw as the marker. I don't feel any difference between 90 and 110 anyway so 90 could be the line.
« Last Edit: September 12, 2012, 09:31:40 AM by Rainbow »

Offline Determined

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Re: Wallclimb with 140 FPS '.'
« Reply #19 on: September 12, 2012, 09:35:44 AM »
Logitech g500/m500 ftw. Unlock the mousewheel & it works as a bearing, give it a good spin & it'll keep spinning on its own for at least a minute or 2  :cc_detective:
For analogy, it's like spinning the wheel of a skateboard that has some sweet bearings, just spin it & watch it roll  :euro:

Offline VaNilla

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Re: Wallclimb with 140 FPS '.'
« Reply #20 on: September 12, 2012, 10:36:59 AM »
I heard SA's fps are capped to a certain limit - I think it was 120-115?

You can get past that limit. But the game cannot handle more then say 110-115. If you get more fps the game cannot run smoother. Meaning 200fps=115fps. Same result. Atleast, that is what DC came up with long ago and he had prove to back it up somewhere. Meaning this clip is pure bullcrap. Either slowitdown or a great mouse. My mouse sucks donkeyballs. Get one where you can adjust the scrolling speed and such and you can boost way higher than ever before.... VC BOOSTING WHOOOHOO.

EDIT:// DC said 90 fps btw as the marker. I don't feel any difference between 90 and 110 anyway so 90 could be the line.

As your FPS increases, it always improves your stunting capabilities, there is no 'limit'. At least in general, FL on is better for some things such as boat stunts and rotations. So for example, 110fps is always better than 90fps, but you'll barely notice it when using an NRG. However, if you're doing a cabbie boost, you'll notice a huge difference. It's the same in Vice City, it's just way more noticeable because you can easily reach 200-300FPS. This whole '90fps' limit is bullshit :P

As for attaining FPS rates above 125-150fps, it's impossible without using the stream extender. This mod is also included in SAMP, but it's locked at a maximum of 100fps, as to prevent synchronizing issues.
« Last Edit: September 12, 2012, 10:41:04 AM by Shadowsniper »

Offline MikeyMouse

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Re: Wallclimb with 140 FPS '.'
« Reply #21 on: September 12, 2012, 10:40:36 AM »
It's the same in Vice City, it's just way more noticeable because you can easily reach 200-300FPS.
Isn't stunting fl-off in Vice City not allowed? I remember hearing that somewhere  :ninja:

Offline VaNilla

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Re: Wallclimb with 140 FPS '.'
« Reply #22 on: September 12, 2012, 10:45:16 AM »
The only reason it isn't allowed is because the community decided 30fps is smooth enough for stunting, and having FL off allows for unfair competition. Vice City has evolved around FL on, and San Andreas evolved around FL off, that's just how it is. The only difference between VC/SA in terms of Vsync is that you can achieve higher frame rates in Vice City, and FL off replays look slow when played back with FL on. This is because Vice City's replay system works like a video editing system.

If you play back high FPS footage at a lower frame rate, all the frames are maintained, so it results in a slow motion affect. San Andreas drops the extra frames, because replays are locked at 25fps. This is why FL off replays can look laggy, unless they originated from a frame rate divisible by 25fps.
« Last Edit: September 12, 2012, 10:50:36 AM by Shadowsniper »

Offline Rainbow

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Re: Wallclimb with 140 FPS '.'
« Reply #23 on: September 12, 2012, 10:48:43 AM »
I heard SA's fps are capped to a certain limit - I think it was 120-115?

You can get past that limit. But the game cannot handle more then say 110-115. If you get more fps the game cannot run smoother. Meaning 200fps=115fps. Same result. Atleast, that is what DC came up with long ago and he had prove to back it up somewhere. Meaning this clip is pure bullcrap. Either slowitdown or a great mouse. My mouse sucks donkeyballs. Get one where you can adjust the scrolling speed and such and you can boost way higher than ever before.... VC BOOSTING WHOOOHOO.

EDIT:// DC said 90 fps btw as the marker. I don't feel any difference between 90 and 110 anyway so 90 could be the line.

As your FPS increases, it always improves your stunting capabilities, there is no 'limit'. At least in general, FL on is better for some things such as boat stunts and rotations. So for example, 110fps is always better than 90fps, but you'll barely notice it when using an NRG. However, if you're doing a cabbie boost, you'll notice a huge difference. It's the same in Vice City, it's just way more noticeable because you can easily reach 200-300FPS. This whole '90fps' limit is bullshit :P

There is a limit SA after which SA cannot run smoother. Just ask DC when he is around next time.

Offline VaNilla

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Re: Wallclimb with 140 FPS '.'
« Reply #24 on: September 12, 2012, 10:50:13 AM »
DeathCobra is wrong :lol:. Unless he's talking about the FPS lock, which can only be broken by the Stream Extender.

Offline PK

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Re: Wallclimb with 140 FPS '.'
« Reply #25 on: September 13, 2012, 06:34:14 AM »
The only reason it isn't allowed is because the community decided 30fps is smooth enough for stunting, and having FL off allows for unfair competition. Vice City has evolved around FL on, and San Andreas evolved around FL off, that's just how it is. The only difference between VC/SA in terms of Vsync is that you can achieve higher frame rates in Vice City, and FL off replays look slow when played back with FL on. This is because Vice City's replay system works like a video editing system.

If you play back high FPS footage at a lower frame rate, all the frames are maintained, so it results in a slow motion affect. San Andreas drops the extra frames, because replays are locked at 25fps. This is why FL off replays can look laggy, unless they originated from a frame rate divisible by 25fps.

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