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.. a VC modeler who makes a somewhat detailed tutorial how to import a vehicle into 3ds Max lets say the PCJ? And add stuff like circles.. lights whatever, export it and make it work in-game.I think I have the required tools but I'm not sure.. 3ds Max(obviously.)+Kam's GTA modding stuff for it, Txd workshop, Img tool.. .. ... . . ..I hope you guys get the basic idea what I want.
Quote from: Reaper on December 09, 2011, 06:54:48 AM.. a VC modeler who makes a somewhat detailed tutorial how to import a vehicle into 3ds Max lets say the PCJ? And add stuff like circles.. lights whatever, export it and make it work in-game.I think I have the required tools but I'm not sure.. 3ds Max(obviously.)+Kam's GTA modding stuff for it, Txd workshop, Img tool.. .. ... . . ..I hope you guys get the basic idea what I want.I think you just import the dff into 3DS Max, add what you want, then export it as dff. I just started into modeling so I'm not quite sure.
Quote from: Herbs on December 09, 2011, 06:57:00 AMQuote from: Reaper on December 09, 2011, 06:54:48 AM.. a VC modeler who makes a somewhat detailed tutorial how to import a vehicle into 3ds Max lets say the PCJ? And add stuff like circles.. lights whatever, export it and make it work in-game.I think I have the required tools but I'm not sure.. 3ds Max(obviously.)+Kam's GTA modding stuff for it, Txd workshop, Img tool.. .. ... . . ..I hope you guys get the basic idea what I want.I think you just import the dff into 3DS Max, add what you want, then export it as dff. I just started into modeling so I'm not quite sure. i heard you need a script to import dff's into 3ds max. was looking for that stuff too.edit: i was searching a tut for modeling too, maybe i'll find it again.
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