Author Topic: 10000c to...  (Read 1298 times)

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Offline Reaper

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10000c to...
« on: December 09, 2011, 06:54:48 AM »
.. a VC modeler who makes a somewhat detailed tutorial how to import a vehicle into 3ds Max lets say the PCJ? And add stuff like circles.. lights whatever, export it and make it work in-game.

I think I have the required tools but I'm not sure.. 3ds Max(obviously.)+Kam's GTA modding stuff for it, Txd workshop, Img tool.. .. ... . . ..

I hope you guys get the basic idea what I want.

Offline Herb

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Re: 10000c to...
« Reply #1 on: December 09, 2011, 06:57:00 AM »
.. a VC modeler who makes a somewhat detailed tutorial how to import a vehicle into 3ds Max lets say the PCJ? And add stuff like circles.. lights whatever, export it and make it work in-game.

I think I have the required tools but I'm not sure.. 3ds Max(obviously.)+Kam's GTA modding stuff for it, Txd workshop, Img tool.. .. ... . . ..

I hope you guys get the basic idea what I want.
I think you just import the dff into 3DS Max, add what you want, then export it as dff. I just started into modeling so I'm not quite sure.  :euro:

Offline Neotec

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Re: 10000c to...
« Reply #2 on: December 09, 2011, 09:11:37 AM »
.. a VC modeler who makes a somewhat detailed tutorial how to import a vehicle into 3ds Max lets say the PCJ? And add stuff like circles.. lights whatever, export it and make it work in-game.

I think I have the required tools but I'm not sure.. 3ds Max(obviously.)+Kam's GTA modding stuff for it, Txd workshop, Img tool.. .. ... . . ..

I hope you guys get the basic idea what I want.
I think you just import the dff into 3DS Max, add what you want, then export it as dff. I just started into modeling so I'm not quite sure.  :euro:
i heard you need a script to import dff's into 3ds max. was looking for that stuff too.

edit: i was searching a tut for modeling too, maybe i'll find it again.
« Last Edit: December 09, 2011, 09:13:50 AM by Neotec »

Offline Jason

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Re: 10000c to...
« Reply #3 on: December 09, 2011, 09:18:35 AM »
You can do anything to anything. Make sure the texture maps are right, and the models you add are combined into the chassis model

Offline Herb

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Re: 10000c to...
« Reply #4 on: December 09, 2011, 10:05:34 AM »
.. a VC modeler who makes a somewhat detailed tutorial how to import a vehicle into 3ds Max lets say the PCJ? And add stuff like circles.. lights whatever, export it and make it work in-game.

I think I have the required tools but I'm not sure.. 3ds Max(obviously.)+Kam's GTA modding stuff for it, Txd workshop, Img tool.. .. ... . . ..

I hope you guys get the basic idea what I want.
I think you just import the dff into 3DS Max, add what you want, then export it as dff. I just started into modeling so I'm not quite sure.  :euro:
i heard you need a script to import dff's into 3ds max. was looking for that stuff too.

edit: i was searching a tut for modeling too, maybe i'll find it again.
Yeah the script you need is Kam's Script.

Offline Roach

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Re: 10000c to...
« Reply #5 on: December 09, 2011, 01:21:37 PM »
GTASA Tutorial - lights, particles

If I am right, I think it should work for Vice City as well. In the descriptions you can find link to all plug ins to 3ds max.

Offline Reaper

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Re: 10000c to...
« Reply #6 on: December 09, 2011, 03:23:54 PM »
Forgot to mention I'm a total beginner at modelling. I really need some serious ass help or should I just spend countless hours trying to help myself. The main reason I'm requesting this is that I wanna get better at skinning olololllol. Just figured i've been rolling in the same level for too long.. I WANT TO GET BETTER D:

 

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