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DEFINE OBJECTS 3DEFINE OBJECT SANNY BUILDER 3.03DEFINE OBJECT NULL2 // Object number -1DEFINE OBJECT DYN_ROADBARRIER_6 // Object number -2DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN'042C: set_total_missions_to 0030D: set_max_progress 1870997: set_total_respect_points_to 133901F0: set_max_wanted_level_to 0set_wb_check_to 000C0: set_current_time_hours_to 11 minutes_to 30fade 0 10set_weather 1select_interior 004E4: unknown_refresh_game_renderer_at 0.0 0.0Camera.SetAtPos(0.0, 0.0, 800.0)$PLAYER_CHAR = Player.Create(#NULL, 2495.4373, -1667.4159, 13.3437)07AF: $PLAYER_GROUP = player $PLAYER_CHAR group$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)Camera.SetBehindPlayerActor.Angle($PLAYER_ACTOR) = 90.0wait 10Player.SetClothes($PLAYER_CHAR, "SUIT1GREY", "SUIT1", Torso)Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)Player.SetClothes($PLAYER_CHAR, "CAPREDSIDE", "CAPSIDE", 16)Player.Build($PLAYER_CHAR)016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0wait 500fade 1 1000wait 10000460: set_camera_transverse_delay 0.0 time <T>015F: set_camera_position -1859.4636 945.0900 109.7111 rotation 0.0 0.0 0.0 0160: set_camera_point_at -2048.1628 901.6151 53.8009 mode 1 wait 3000015F: set_camera_position -2043.0194 927.9124 54.7499 rotation 0.0 0.0 0.0 0160: set_camera_point_at -2048.1628 901.6151 53.8009 mode 1 wait 3000 015F: set_camera_position -2043.0194 927.9124 54.7499 rotation 0.0 0.0 0.0 0160: set_camera_point_at -2048.1628 901.6151 53.8009 mode 1 wait 3000end_thread
09C7: change_player_skin $PLAYER_CHAR to 105
I suppose if the model change doesn't carry over to reps, then you're pretty much screwed. There may be (and that's a BIG may) a replay editor for SA (I know there was one for VC) that may (another BIG may) allow you change the model in the rep, but that's about all I can offer. I don't know what SA Freeplay might be able to do, but it might be worth looking into it just in case.
Wait I'm a little confused? why do you need these to work in replays if you're scripting? O_O I'm a little confused..
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